• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. FireBat

    Burning Brig Bar

    **FireBat slowly pushes up against the heavy wooden door to the bar. "Good way to keep the kids out." FireBat mumbles as the heavy door finally gives way. The sound of happy, all-be-it drunk, conversation, music greets his ears, as the smell of tobacco and beer greets his nose. Hunched over...
  2. FireBat

    How to Apply to be part of the GoF! compiling team.

    City Of Abandoned Ships; a great game made even greater by the earliest version of the Combined Mod. This collection of mods added much needed adjustments to make it more enjoyable to play. As a community, you all have added various mods to the collection, and have made COAS even better. In the...
  3. FireBat

    Combined Mod Name Contest

    :willLet the voting begin! :whee As you can see the 11 finalists have been chosen. A total of 5 members of the community responded to the call to judge all the submitted names, and deliver their top 3 (or so) finalists. Now its up to the rest of the community to decide what the future name of...
  4. FireBat

    Generating Interest

    To generate interest for our Combined mod, as well as PA! i have posted our mod Here on modDB.com If you wish, you may posts screenshots, and other media in reference to CMv3.1.5. Users may also wish to vote, place comments, etc etc. I will also be posting to http://www.strategyinformer.com...
  5. FireBat

    A proposal to the Entire Community

    So as we are getting ready to release cmv3.1.5 a thought came to my mind. :boom Why doesn't this mod have a title? I mean, build 14 is "NEW HORIZONS" (very sexy) and we're still using Combined Mod V'x.x.x'?! WHAT THE 'explitive'?! ModernKnight said it best when he stated: AND I'M NOT...
  6. FireBat

    Here's something we may want to look into

    http://en.wikipedia.org/wiki/Concurrent_Versions_System Not much else to say here...just take a look. What do you think? Is it something that we could apply for our uses?
  7. FireBat

    Complete Sailors Guide to Privateering Mod Release

    After much work, we are officially releasing the FULL VERSION :whee Complete Sailors Guide to Privateering :whee Complete Sailors Guide to Privateering Below is the readme, complete with install instructions. Please read it :)) Much thanks goes out to DarkHymn for his coding prowess...
  8. FireBat

    'Simple' COAS to CMV3.1

    I figured it would be best to start a tread in regards to incorperating the "Simple COAS mod" to CMV3.1 OP asked me to check to see if the Overhaul Trade Mod 1.7 would incorperate into/onto the Simple Mod, and seems like it does without issue. Of course, I will test further just be sure, and...
  9. FireBat

    World Time, at sea time

    I find there is a gross difference between the time it takes between islands in sail mode, and in world map mode. I have performed mulitple tests in this regard... I have not been able to come up with an exact time difference, but I am working on it. If anyone knows what files would need to...
  10. FireBat

    Somthing Else to work on?

    During the process of writing up the 2 pages for the books mod (Also known as the Complete Sailors Guide To Privateering) I stopped at cannons, and thought, "Why, when we hier officers do the cannoneers call themselves cannoneers? Wouldnt they be master gunners? Don't cannoneers just fire the...
  11. FireBat

    Whats Next?

    If you are like me, you like to collect a bit of booty. :treas I like having at least 5 of each items stored in my treasure chest aboard my ship. However, I have noticed a serious lack of variety. I mean, come on 4 different rings, 1 broach, 1 pendant 1 necklace etc etc etc Unacceptable I say...
  12. FireBat

    The Complete Sailors Guide To Privateering

    The Complete Sailors Guide To Privateering (also known as A book mod) A pre-release This is what DarkHymn and myself have been working on. It will be adding 63 skill and attribute increasing books, as well as maybe some 20 more books for the shear sake of humour/loot. Each attribute/skill...
  13. FireBat

    Trade Overhaul v1.7

    :ohh Luke159 has done it again :god2 He has fixed the cannon resell bug. Seeing as the same file that needed to be fixed was a part of the Overhaul Trade Mod, he has asked me to upload it as Overhaul Trade Mod v1.7 :excl: BUT WAIT :excl: :(o) Theres more! He has also fixed the...
  14. FireBat

    ...I've got a new idea...

    Okay, so Im starting to get a little annoyed with all the oogy boogy stuff. Mainly the idols and such. I dont even bother picking them up, as I find them rediculous. I have thought that instead of bronze rings, crosses, and idols, how about manuals? So you find a heavy weapon fighting manual...
  15. FireBat

    An Interesting Resouce

    While surfing about, i found this great resouce, and though i had better share it will you folks: http://www.thepirateking.com/ships/ship_types.htm Aside from providing great examples of vessels that have yet to be modelled, that are also period accurate, one could beef thier pirate...
  16. FireBat

    A question

    We currently have a discussion going on here While the splatter pattern was easy to change (thanks to the tx converter) I would like to change the blood physics. Both Thagarr and myself have tried using a .xps editor/viewer but to no avail. (Thagarr says it much more nicely than i could...
  17. FireBat

    Blood

    The blood is nice a touch to any sword fighting game. I do have a couple of concerns mind you, and would you thoughts on adjusting the blood splatters. I find that the blood is too 2 dimensional, and that all the blood splatters look the same. Upon close examination of the blood.tx file, there...
  18. FireBat

    Deposit at "Colony" has been lost

    So I have gotten into the habit of leaving deposits at all allied colonies. Unfortuantly I received a message telling me that my Deposit at "Colony" has been lost. Is this as a result of a time limit, or is it possibly another factor. If it is a time limit factor, I would like to remove them...
  19. FireBat

    Ship Upgrades

    I had a built a mod to make the items used to upgrade the vessels more realistic...I also adjust the values so that it would be more expensive to get the upgrades done. But then i ran into a dilema... Should the upgrades be really really expensive (ie for a manowar cargo space it costs 1 million...
  20. FireBat

    Trade Overhaul Mod

    :keith THE TRADE OVERHAUL MOD IS FINISHED! :sail (AND THE BUGS HAVE BEEN FIXED) Many thanks to Officerpuppy for his aid to get me started on this mod, through his trade mod, and slavery mod. OfficerPuppy's trade mod served as the backbone to create this mod. Special thanks to Luke159 for...
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