• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. H

    Changing the way ships sink?

    Been absent for a long time again. I'm glad the numbers seem to work out well enough. A bit of variation goes a long way. Another thing I've been thinking of is giving each mast a random chance of breaking each time a ship explodes. With more fire. And more debris flying around. Might look nice...
  2. H

    Changing the way ships sink?

    Oh damn. Don't know why it doesn't work. Anyone else having problems accessing the album?
  3. H

    Changing the way ships sink?

    "I'm adding those values to the PotC Build mod; let's see what happens. :g1 " Well, some sinking, I guess. ;) "Your album gives me a 'forbidden' error message. :kev " Oh, them Internets. Always doing crazy things. Does this work?
  4. H

    Changing the way ships sink?

    I forgot about CoAS for awhile, but I did play around a bit with the numbers. // set attributes for sinking effect rDead.Ship.Sink = ""; aref aSink; makearef(aSink, rDead.Ship.Sink); aSink.Speed.y = 0.25 + (frnd() * 0.05 ); // speed of sink y aSink.Speed.x = 0.021 * (frnd() * 2.0 - 1.0)...
  5. H

    Changing the way ships sink?

    <!--quoteo(post=333581:date=Jun 28 2009, 11:52 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 28 2009, 11:52 AM) <a href="index.php?act=findpost&pid=333581"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here's some code from PotC's...
  6. H

    Changing the way ships sink?

    I would like a little more variety in the way ships sink, like capsizing and stuff. Anyone know if it is even possible to change/add sinking animations? I found a sink_effect.dll in the modules catalogue, which would be a pain if it was the determining file.
  7. H

    ADD Ships and Cannons to AoP 2

    I have tried some more, and either I'm extremely unlucky not to run into a ship with a new texture, or the game reads only the content of /Hull1, /Hull2 and /hull3. Unless I did something wrong, which I don't believe I did. So much for the easy way of adding more textures. Can anyone confirm...
  8. H

    ADD Ships and Cannons to AoP 2

    <!--quoteo(post=324137:date=May 31 2009, 11:38 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 31 2009, 11:38 PM) <a href="index.php?act=findpost&pid=324137"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The textures for ships work just like they do for AoP...
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    Morgan's pearls weigh too much!

    So, I looted the pearls from the divers and stored them in the ship's chest, because they weighed as much as a fat elephant. The problem is that now I can't get all the pears to Morgan. It seems that if I don't have all the pearls on me, he goes nuts and attacks me. All the pearls together...
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