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WoodesRogers Quest part 2

Jack Rackham

ex train dispatcher
Quest Writer
Storm Modder
Here's an overview of what's going on in WR part 2: places, sequence and something of the content.
The 4 storylines can be played in any order.
Besides the enemy fights, other dangers, puzzles there will also be some 'scenes' from Blackbeard's pirate carreer.

This is done:
BB scenes 3/5, fights 6/9, other dangers 8/8, puzzles 11/13, parts 14/17

WR Q2 map.jpg


The alchemy puzzles are of course the real thing. Pure gold guaranteed.
 
If the jump starts are all that is missing, perhaps include the rest in the next update. Jump starts are primarily for testing anyway, so you don't need to replay the whole story to test something you've just written. Besides, a big announcement that the new stuff is now playable might encourage more people to play the whole storyline, especially if that's the only way to get to the new stuff.

I'm hoping to post the next update in a week or two, after which it might become the basis for a whole new installer.
 
Better to have a better final result than to rush, good decision. :onya

Especially since when modding you are not payed, so you don't loose money when delaying it. ;)
 
Ok, now WoodesRogers part 2 is finished and included in the latest zip.
The walkthrough is coming later but there are so many new jump starts so I hope it will be ok anyway.

Start a new game and talk to Teach's head. Choose part 2 and the very first jump start (21) for going directly into action.
If you want to get a better feeling for the link between part 1 & 2 start part 1 and the last jump start (20).

So... ready to follow "Howard Pyle"a.jpg
to new towns b.jpg , making dangerous experiments c.jpg ,
to foreign shores d.jpg and into the unknown e.jpg ?
 
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