• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Resource Ship-/Item Extraction Tool

Hotshot

Freebooter
Storm Modder
Hi there!

Last year I played the awesome BuildMod, for which I wrote a handy little webapp to list, sort, compare... all the different ships.
I did have to change the code a little bit to make this work in AoP though; like adding
Code:
; Ships
to the "common.ini" file right before the shipid-to-name section ;-)

Still, I could use my old code for this new game and wanted to share that piece; and as I'm lazy writing off the stats of the items, I've edited the code to extract those too^^
Ships:
ships.png
Items:
items.png
Instructions:
  • extract the downloaded file(s) to any webfolder (local WAMP, online homepage, ...)
  • and just open the respective URL
  • I've already added the "original" 1.5 ships and items, as well as from the "Historical Immersion Supermod v4"
  • of course, if you edited those files, you could just import your data files :)
    • just remember adding "; Ships" to the common.ini^^
That's it for now; cheers!
Hotshot

Edit: I've included my "base" application for PotC!
 

Attachments

  • Corsair3-Ships.7z
    68.7 KB · Views: 246
  • Corsair3-Items.7z
    47.4 KB · Views: 233
  • Corsair2-Ships.7z
    83.1 KB · Views: 258
Last edited:
Hey @Hotshot, good to see you again! :woot

Do you know if the online version of the tool you made is still available somewhere?
Last time I checked, the link no longer worked.... :unsure
 
Hi there Pieter! Good to "see" you :)
Well, the "online" version was posted on my personal page and I had to take it down :-(
But these zips include everything you need to host it for your self; either on your own PC via WAMP, local linux server or on piratesahoy-wiki^^
I'm sure I can find the tool for the BuildMod too and post it here if you want.
 
I'm not sure. It might be something only Keith can set up if we want to host it on PA! directly.
You think it's worth asking? Would you be willing to do so?
Alternatively, maybe just post the stand-alone tool on the FTP?
 
Last year I played the awesome BuildMod, for which I wrote a handy little weba
Hello!
Very interesting idea! Could you refine it?
To be able to load the amateur files, as well as add the flags
// Nation
refship.nation.england = true;
refship.nation.france = false;
refship.nation.holland = false;
refship.nation.pirate = false;
refship.nation.spain = false;
And so that you can make changes right in the web interface.
It would be a kind of balancer!
Thanks in advance!
@ LEOPARD
 
To be able to load the amateur files
What exactly do you mean? Because you can already add your own (modded) files...
as well as add the flags
Shouldn't be too much of a problem, but what for? There are no nation specific differences in the ships (not like in BuildMod for Sea Dogs 2)
And so that you can make changes right in the web interface.
Could you please elaborate? What do you wanna change/where/why?

Cheers!
 
// Nation
refship.nation.england = true;
refship.nation.france = false;
refship.nation.holland = false;
refship.nation.pirate = false;
refship.nation.spain = false;
What game is that from?
 
What exactly do you mean? Because you can already add your own (modded) files...
I do not know what the problem is, but I do not download amateur files. Writes an error.
Shouldn't be too much of a problem, but what for? There are no nation specific differences in the ships (not like in BuildMod for Sea Dogs 2)
I'm doing a very big ship fashion on the city of lost ships. And there I made sure that the ships sailed under their nation.
Could you please elaborate? What do you wanna change/where/why?

I would like to be able to make changes through the web interface to a file. That it was not only viewing and comparing, but also some kind of - a balancer of ships.
c10daf3fafdeb0d70f959aaffda09249.png


Sincerely, LEOPARD!
 
Corsairs to each his own
Ok, that explains a lot.

This was written for the game "Sea Dogs 3 - Caribbean Tales"; I currently do not own "Sea Dogs 5 - To Each His Own".

Maybe I can try and write a preliminary WebApp IF you could post me the relevant files. But I doubt it's still the same data structure... So: post the ships-ref-file and ships-id-name file (maybe they are still the same?) and I can take a look at it what need to be changed :)
 
Back
Top