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Solved ENB in PotC?

Do you play with ENB?


  • Total voters
    4

DAT66

Sailor Apprentice
:ahoy:pirates, :rumgone ?

I am wondering if anyone has ENB activated.

Reason is, I cant - and I use this in several games! In the last week I could even apply the "Generic Injector" to other games like Sniper Ghost Warrior. I play this only in PvP, online - works great.

No matter if I install yours with preset (edit /no edit) or use the ENB download to apply myself. All effects on or off, the only difference is a flickering screen. The game runs, some directions are good, but no effect. Others the screen turns black.

Now, I know you want to tell me how much GPU I need and all that, OK! But, my GPU can handle this!!
As I mentioned, this is not new to me, I edit this .ini a few years now, maybe I miss something (yeah, Dx8 - Dx9). My pics of Solstheim Winter show a clear difference with ENB, and because this version I use has the Memory Manager (ENBoost, the greatest thing in ENB) these HD textures and weather effects don’t stutter.

PotC does not get any change other that disturbing screen flickering, or is yours working? If not, we should forget this (would have to optimize textures for that too, as far as i know ENB needs special Alpha channels for reflection and optional textures to display the effects, like rain or fog?? :shrug)

01Vanilla.jpg 01ENB.jpg 02Vanilla.jpg 02ENB.jpg
03Vanilla.jpg 03ENB.jpg 04Vanilla.jpg 04ENB.jpg


BTW, Boost is what I cant add. No way to read the .dll how they done that in the other versions. Guess i have to learn Java for that.:type1:wp
 
experimented with this too last week or so and as far as I can tell, Boris DX8 to DX9 converter doesn't seem to work great with potc. only the very old generic enbs work with it, and those doesn't really give more options than the one that's packaged with build mod and gives worse performance than that one. skyrim levels of customization is a wild dream sadly, and I'd be surprised if boost works too :fiddle

However, I found that reshade 3.0 and crosire's d3d8to9 works pretty well and gives lots of room for postprocessing effects like AO and all kinds of different blooms and LUTs. it's worth checking out if you, like me, enjoy tweaking things until everything breaks apart. I posted some screens from my experimentation in the Screenshots thread. It's does use more memory obviously, but if you got a good gpu it shouldn't be any problems. I went from ~90-130 average FPS to ~60-90 which is still more than my screen can manage :shrug
 
:ahoy:pirates, :rumgone ?

Thank you for your reply's, I guess @DeathDaisy see's this my way. ENB is useless for this Game. My success with other Games…! Investigating further it seems that such kind of Mod (SweetFX / Reshade / UDK-PPEditor) has to have a bunch of people working on to develop it for a certain Game! This Team is to small, I understand.

As you said, just a wild dream. An independent booster for Games would find his Lovers! :aar, dreaming again.

Until the NHR is ready (Dx9, 11?) we may have even more of these out there.

@Pieter Boelen, I believe you had this installed and of course some effects are/where visible. On mine…, see: a ColorSaturationDay=10 would make you blind when the screen is finished loading FC3 with all the green (SGW too), but here… nothing!

Looks like no one votes, so we don’t know if it makes sense to keep the option. That’s your decision, the readme from Boris should be installed with it, so users can see how he wants you to use his Mod.
Believe this can be rated as "not a bug", …but not effective.:cheers

Have fun all, and thanks for your attention.:bow:bow

Bye:bird:
 

Attachments

  • readme_en.txt
    13.7 KB · Views: 225
As you say, ENBs has been custom tailored for specific games for a long time now. For things like ColorSaturationDay to work, the ENB reads information directly from the game about things like brightness, different lights, surface materials, interface, even weather and time in some games, before that information reaches the renderer, which is why it can have so many variables and change the graphics without affecting the HUD.

The ENB that comes with Build mod seems to be able to read something with the water, but I might be wrong, and that one and other old generic ENBs can do things like bloom in pretty much all games because that uses postprocessing, ie it takes the already finished render of the frame and applies effects to that, similar to how reshade and the old sweetfx works, which is why the ENB blooms the menues and other interface elements. To read things like daylight it needs to be able to read more information earlier in the process, which is why every game needs specific tailoring so ENB knows what to look for. I think that's an alright explanation, but it's quite complicated and I have been wrong before :p
 
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