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Solved My game does not stop crashing.

Calico Jack

Sailor Apprentice
I already uninstalled and reinstalled everything but it keeps crashing
Intel fix is installed
I already removed the options file but it did not work
Every time it crashes and I go into the compile file
Always have this in the end
SEA: Did CRs

Here is everything in compile
----------------------------------------
Build 14 Beta 4.1 WIP: 7 January 2017
Savegame Compatibility: 14.936
----------------------------------------

Gauging: StartGauging
Gauging: starting init
Gauging: interface
Gauging: Storylines
Gauging: Profiles
Gauging: starting init
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: goods
Gauging: ships
IslandsInit: 22 islands loaded.
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitSounds (English): created 19 entries.
InitMusic: created 96 entries.
Gauging: Aliases
Gauging: sound
Main_LogoVideo() 0
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 797
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 916 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1082
InitSounds (English): created 19 entries.
InitMusic: created 96 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Done loading
storyline\FreePlay\quests\both_reaction.c not loaded, loading now!
storyline\FreePlay\quests\quests_reaction.c not loaded, loading now!
bool CreateParticleEntity()
!!! Reload to QC_port (index=145)
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
ItemLogic: On load location QC_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\potionbig
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_pir_town
SETTING MUSIC: music_pir_town
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
Equip Character Crewmember with blade6+1 his nation: 3 blade nation=3
ItemLogic: On load location ShipDeck6
ItemLogic: found 0 buttons
trying to spawn item: potionrum with rarity=0.73703 itemProb=0.14
trying to spawn item: medical2 with rarity=9.4238e-002 itemProb=0.42
trying to spawn item: jewelry7 with rarity=1.8066e-002 itemProb=0.14
trying to spawn item: 100gp with rarity=0.53421 itemProb=0.42
trying to spawn item: medical1 with rarity=0.57147 itemProb=1.12
trying to spawn item: medical2 with rarity=0.5148 itemProb=0.42
trying to spawn item: 100gp with rarity=0.81076 itemProb=0.42
trying to spawn item: 100gp with rarity=0.63467 itemProb=0.42
trying to spawn item: pistolgas with rarity=0.68774 itemProb=0.35
trying to spawn item: indian12 with rarity=0.62216 itemProb=9.8e-002
trying to spawn item: 250gp with rarity=0.30927 itemProb=0.28
trying to spawn item: potion3 with rarity=0.88162 itemProb=0.56
trying to spawn item: medical1 with rarity=0.41541 itemProb=1.12
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_night_sailing
SETTING MUSIC: music_night_sailing
Quest name gunner_ammo FOUND in CommonQuestComplete
==> BuildSettings: New settings applied
InitSounds (English): created 19 entries.
InitMusic: created 96 entries.
SETTING MUSIC: music_night_sailing
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_night_sailing
SETTING MUSIC: music_night_sailing
PauseAllSounds
ItemLogic: On unload location
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
SEA: sealogin loading island QuebradasCostillas
SEA: added pchar to sea
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Barque3_50
Equip Character Kalen Gold with blade27 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Yacht1
Equip Character Oswald Mottram with blade31+1 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Yacht2
Equip Character Finian Bisp with bladeC30-1 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = PO_LightPinnace
Equip Character Godwin Shedder with bladeC30+2 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Pirate, Type = war, Loop = 0, Ship ID = Sloop1
Equip Character Giraldo Granda with bladeC18-1 his nation: 3 blade nation=
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Pirate, Type = war, Loop = 0, Ship ID = PiratBrig50
Equip Character Isabel de Mota with blade27+1 his nation: 3 blade nation=
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_night_sailing
SETTING MUSIC: music_night_sailing
ResumeAllSounds
SEA: SeaLogin end
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
Whr_UpdateWeather finish weather update
Sea_FirstInit
FLAGS: The 'Algerian' has spotted us at 399.55 and will remember us as Pirate in Black Pearl with visibility=466.25
FLAGS: The 'Levant' has spotted us at 450.5 and will remember us as Pirate in Black Pearl with visibility=486.25
Sea_FirstInit done
SETTING MUSIC: music_night_sailing
SETTING MUSIC: music_night_sailing
ResumeAllSounds
SETTING MUSIC: music_sea_battle
== Directsail called at 23:29
SETTING MUSIC: music_spokplavanie
SETTING MUSIC: music_night_sailing
PauseAllSounds
SETTING MUSIC: music_map
ResumeAllSounds
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Portugal, Type = trade, Loop = 0, Ship ID = Lugger2
IT dropped low quality weapon (blade47-1) in favor of higher quality (blade47)
IT dropped low quality weapon (blade49+1) in favor of higher quality (blade49+2)
IT dropped low quality weapon (pistol7-2) in favor of higher quality (pistol7-1)
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Holland, Type = trade, Loop = 0, Ship ID = Ketch
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Lugger4
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Holland, Type = trade, Loop = 0, Ship ID = Barque1
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Holland, Type = trade, Loop = 0, Ship ID = Yacht2
IT dropped low quality weapon (blade6+1) in favor of higher quality (blade6+2)
IT dropped low quality weapon (bladeC6) in favor of higher quality (bladeC6+1)
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = PO_Hoy
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Holland, Type = trade, Loop = 0, Ship ID = Barque2
Force_GetShipType: Maxclass = 5, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = PinnaceMerchant
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Portugal, Type = trade, Loop = 0, Ship ID = Barque4_47
Force_GetShipType: Maxclass = 7, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Barque3_50
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = France, Type = trade, Loop = 0, Ship ID = FleutWar
IT dropped low quality weapon (blade11) in favor of higher quality (blade11+1)
PauseAllSounds
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherNum = 178, theDay = 186
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 18
!gWeatherInit Whr_Generator() - Initialized
SEA: sealogin loading island Hispaniola
SEA: added pchar to sea
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Spain, Type = trade, Loop = 0, Ship ID = BarqueHeavy
Equip Character Eyague Parra with bladeC26-1 his nation: 2 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Spain, Type = trade, Loop = 0, Ship ID = Barque2
Equip Character Annaia Carderas with bladeC11+1 his nation: 2 blade nation=
Force_GetShipType: Maxclass = 2, Minclass = 7, Per = Golden Age of Piracy, Nat = Spain, Type = war, Loop = 0, Ship ID = Sloop1
Equip Character Christofor Soitino with bladeC26-1 his nation: 2 blade nation=
Force_GetShipType: Maxclass = 2, Minclass = 7, Per = Golden Age of Piracy, Nat = Spain, Type = war, Loop = 0, Ship ID = Sloop1
Equip Character Maxitus Aicega with blade31+2 his nation: 2 blade nation=
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Pirate, Type = war, Loop = 0, Ship ID = Cutter1
Equip Character Tello Guevara with blade20+1 his nation: 3 blade nation=
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Pirate, Type = war, Loop = 0, Ship ID = Brigantina2
Equip Character Richard Forez with blade40 his nation: 3 blade nation=
SEA: Did CRs
 
That is nasty!
I seem to recall having that before and it was a big pain to figure out.
But we did fix it, so it must be something else this time.
I honestly don't know how to get this resolved without having anyone available here with both the time and knowledge to investigate it.... :(
 
I'm doing tests.
I removed the intel fix not worked
I removed the ENB it worked but I had to do more tests to see if that was the reason
 
The game keeps crashing but now it went much further now I gotta go to the sea for the map and I went back to the sea and the map to see if it crashed but did not crash just crashed when I went to test to enter a battle between Spain and some other nation He did not crash exactly he froze did not give the crash message the compile changed a lot the SEA: Did CRs is not there anymore
Compile is like this
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
ResumeAllSounds
SEA: SeaLogin end
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 20, theHour = 20
Whr_UpdateWeather finish weather update
Sea_FirstInit
Sea_FirstInit done
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
ResumeAllSounds
PauseAllSounds
SETTING MUSIC: music_map
ResumeAllSounds
Force_GetShipType: Maxclass = 5, Minclass = 7, Per = Colonial Powers, Nat = Holland, Type = trade, Loop = 0, Ship ID = Yacht2
PauseAllSounds
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 20, theHour = 8
!gWeatherInit Whr_Generator() - Initialized
SEA: sealogin loading island QuebradasCostillas
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
ResumeAllSounds
SEA: SeaLogin end
Sea_FirstInit
Sea_FirstInit done
PauseAllSounds
SETTING MUSIC: music_map
ResumeAllSounds
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Colonial Powers, Nat = Holland, Type = trade, Loop = 0, Ship ID = Barque1
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Colonial Powers, Nat = Britain, Type = trade, Loop = 0, Ship ID = Lugger2
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Colonial Powers, Nat = Portugal, Type = trade, Loop = 0, Ship ID = SloopBermuda
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Colonial Powers, Nat = Holland, Type = trade, Loop = 0, Ship ID = Lugger2
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Colonial Powers, Nat = Britain, Type = trade, Loop = 0, Ship ID = Ketch
PauseAllSounds
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherNum = 162, theDay = 165
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 8, theHour = 19
!gWeatherInit Whr_Generator() - Initialized
SEA: added pchar to sea
SEA: Did any groups
Fantom_GenerateEncounter: type = L - Patrol: Regional Patrol, a large patrol, # Mer = 0, Mer MAX = 0, Mer MIN = 0, # War = 8, War MAX = 2, War MIN = 4
Force_GetShipType: Maxclass = 2, Minclass = 4, Per = Colonial Powers, Nat = Portugal, Type = War, Loop = 1, Ship ID = Corvette2
Force_GetShipType: Maxclass = 2, Minclass = 4, Per = Colonial Powers, Nat = Portugal, Type = War, Loop = 1, Ship ID = Frigate2
Force_GetShipType: Maxclass = 2, Minclass = 4, Per = Colonial Powers, Nat = Portugal, Type = War, Loop = 0, Ship ID = RN_RaaFrigate
Force_GetShipType: Maxclass = 2, Minclass = 4, Per = Colonial Powers, Nat = Portugal, Type = War, Loop = 0, Ship ID = RN_RaaFrigate
Force_GetShipType: Maxclass = 2, Minclass = 4, Per = Colonial Powers, Nat = Portugal, Type = War, Loop = 1, Ship ID = PO_Poseidon
Force_GetShipType: Maxclass = 2, Minclass = 4, Per = Colonial Powers, Nat = Portugal, Type = War, Loop = 0, Ship ID = PO_FastNavy
Force_GetShipType: Maxclass = 2, Minclass = 4, Per = Colonial Powers, Nat = Portugal, Type = War, Loop = 1, Ship ID = PO_FastNavy
Force_GetShipType: Maxclass = 2, Minclass = 4, Per = Colonial Powers, Nat = Portugal, Type = War, Loop = 0, Ship ID = Corvette2
SEA: Set group : egroup__2, x = 244.63, z = 17.275
Equip Character Aniceto Jardim with bladeC35 his nation: 5 blade nation=
Equip Character Gervásio Paneira with bladeC30 his nation: 5 blade nation=
Equip Character Nazário Carvalhal with blade27+2 his nation: 5 blade nation=
Equip Character Filipe Caldeira with blade41+1 his nation: 5 blade nation=
Equip Character Batista Rui Sa Pinto with bladeC35+1 his nation: 5 blade nation=
Equip Character Aquiles Feijo with blade38+1 his nation: 5 blade nation=
Equip Character Donato De Mesquites-Carneiro with bladeC30+2 his nation: 5 blade nation=
Equip Character Evaristo Diniz with bladeC30+2 his nation: 5 blade nation=
Fantom_GenerateEncounter: type = L - Fleet: Regional Patrol, a small fleet, # Mer = 0, Mer MAX = 0, Mer MIN = 0, # War = 5, War MAX = 1, War MIN = 3
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = Colonial Powers, Nat = Spain, Type = War, Loop = 0, Ship ID = HMS_Centurion
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = Colonial Powers, Nat = Spain, Type = War, Loop = 1, Ship ID = SP_Trinity
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = Colonial Powers, Nat = Spain, Type = War, Loop = 0, Ship ID = HMS_Centurion
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = Colonial Powers, Nat = Spain, Type = War, Loop = 0, Ship ID = SP_Battleship4
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = Colonial Powers, Nat = Spain, Type = War, Loop = 2, Ship ID = HMS_Bellona
SEA: Set group : egroup__3, x = 487.82, z = -180.9
Equip Character Citi Maria with bladeC35 his nation: 2 blade nation=
Equip Character Andreas Vinciguerra with blade38+1 his nation: 2 blade nation=
Equip Character Guillermo Guinassi with bladeC30+2 his nation: 2 blade nation=
Equip Character Alvaro Galdarres with bladeC35-1 his nation: 2 blade nation=

I think the problem may be with a certain ship or character but I can not confirm anything because I do not understand most of the codes that are present there
 
If it is a certain ship or character, could it be a model?
You can check system.log, just in case.
 
Suggestion: rather than copy and paste the file, could you upload it as an attachment? Just use the "Upload a File" button which is next to the "Post Reply" button.
 
I managed to improve the situation now it does not crash ever now it crashes from time to time now it is possible to play the game but eventually it crashes and the SEA: Did CRs always at the end of the compile

It seems that the cheatmode also had something to do with the crash because with the cheatmode deactivated the game takes much longer to crash sometimes the game does not crash
 
Last edited by a moderator:
It seems that I found the problem I took a look at the system.log and I found that but I have no idea how to solve
 

Attachments

  • system.log
    711 bytes · Views: 189
That's odd. It's complaining that it can't find "resource\models\ships\Brigantina2\Brigantina2.gm". The only reason it should be looking for that is if you have a version of "PROGRAM\Ships\Ships_init.c" which includes a reference to "Brigantina2", and when you downloaded the update which included that, it should have included the ship model and texture files as well.

Ideally you should download the post 7th January update archive:
http://piratesahoy.bowengames.com/potc/Grey Roger/post_jan7_fixes.zip

But if you install that, your savegame won't work. If you want to continue with your savegame, download this instead:
http://piratesahoy.bowengames.com/potc/Grey Roger/brigantina2_RESOURCE.zip

That should contain all the "RESOURCE" files needed to make "Brigantina2" work.
 
Everything seems to be working correctly
I played a little no crash that does not happen a long time
This is the first time I can play an hour of gameplay without a single crash.
 
Before installing those files, the game would probably have crashed whenever there was a "Brigantina2" in the area. That can happen at random, whether as coastal traffic or in a group you meet on the high seas.

You can test it easily enough. Start a FreePlay game and choose a ship described as "This naval ship goes upwind at a decent angle. Light hull is painted blue and ornated." If the problem is still there, the game will crash as soon as you have finished talking to Malcolm Hatcher and go to the port. If the problem is fixed, you can go to port, turn round, and see the ship, which is my blue retextured version of the original "Brigantina1".
 
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