• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

WIP v0.1.1 Changes

Captain Murphy

Actually a Captain
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Hearts of Oak Donator
Pirate Legend
  • added and cleaned up time compression
  • added terrain under Redmond scene
  • modified pause system to work better with time compression
  • added basic sinking to ShipStats and Boyancy
  • removed ship buoyancy 'reset' when out of frustum
  • removed vsync for 'fantastic' setting
  • added some bloom and motion blur
  • fixed menu starting in main menu mode after teleport
  • fixed collider for teleport not showing menu item
  • added the screenshot button to input system
Branch 'issue-13-time-compression' ready to merge to master.
 
  • New - Added automated Itch.io build and upload scripting
  • New - Filled in Itch Settings
  • New - Added new x64 build profile
  • Change - Moved Main Menu to singleton pattern
  • Change - Main menu now a prefab in itself
  • Change - Removed menu control from in-game menu class
  • Change - Updated all current scenes with new singleton system for Menu
  • Fixed - Quit button doesn't work
  • Fixed - Teleport can show main menu sometimes after spawn
 
Edit: Didn't notice the bugs thread, my bad.
 
Last edited:
Build 0.1.1.19 is now available
This release addresses a couple of bugs and makes some changes to the cannon firing system with future proofing in mind.

Bug Fixes
  • The cannons can no longer be fired repeatedly before they've finished reloading
  • The cannons can no longer be fired once the target is out of range
  • Sail furling is no longer framerate-dependent, so it's now more consistent
  • The camera rotation code has been adjusted, which should improve sensitivity on high-end PCs
  • Joystick input has been renamed so it shouldn't interfere with keyboard input for character movement
If you still have issues with the camera or player movement, please let us know.

Cannon Modifications
The ship now supports different calibres for each group of guns (front, back, left and right). In this release, your ship's bow chasers are 9-pounder long guns with a longer range and 60 second reload time, but they do less damage than the broadside guns, which are 12-pounders with a shorter range and 70 second reload time.

Damage from all cannons is still "overpowered" for the sake of the demo, so they deal four times more damage than they normally would, allowing you to sink the target ship more quickly.
 
Build 0.1.1.20
This release addresses a couple of bugs and updates to a new ocean renderer.

Bug Fixes
  • Updated buoyancy to use new ocean functions
  • Reduced ship velocity HUD to use x/z axis, no heaving speed shown anymore
  • Added 'piratesahoy' namespace to help organize scripts and classes
  • Changed sinking calculation to test a memory issue
  • Added new ocean system
  • Updated all scenes to use new ocean
  • Added a new 'caribbean' water profile for initial testing
 
This version also fixes the bow and stern chasers not firing. Previously they were catching the ship's own collider, so this has been adjusted.
 
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