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Need Help hoist the colors not correct?

When I start a new game and go to hoist the colors with jack Sparrow and the Black pearl I end up with some Ian guy, is this supposed to happen and if it is what do I do to get jack and the black pearl. If its not and my game is glitched what do I do?
 
Completely normal.
Just follow the story and all will be fine.

It takes a while to get to the Pearl though, because there is fair bit of story before that.
You can enable the cheat mode and use a "jump start" to go forward though.

But if you just want to look like Jack and have the Pearl, you can also do that in Free Play.
Then you miss out on all the actual Jack story content though.
 
You start as Guy Verbinski on Tortuga. Go to the tavern, where you'll meet Joshamee Gibbs, who will start to tell you the story of Jack Sparrow. You then become Jack and start to live the story...

The storyline follows Jack Sparrow's early career, so you'll still have a very small ship at this point. Part way through the game you'll start seeing events which you'll recognise from "Pirates of the Caribbean: Curse of the Black Pearl". Eventually you end up with the Black Pearl.

Alternatively, if you have Cheat mode enabled, start by going to the tavern and look for a random drunk sitting by himself. He's your link to the "jump starts" mentioned by @Pieter Boelen.
 
Thank you. I just needed to go further. also it took me like 10 minutes of wandering just to find the tavern. that was mostly why I thought it was broken because I couldn't do or go anywhere and the tavern was hard to find.
 
It used to be a much shorter walk with the previous version of Tortuga.
I wonder if @Grey Roger could tweak the starting position so it is quicker or if @Jack Rackham can think of any at to make it easier to find.
 
I don't want to move it as the lanterns took so much time to add. And the interior matches the exterior.
But if you ask any citizen they should show you the way.
 
But if you ask any citizen they should show you the way.
That'll do. :onya

I wasn't suggesting to move it anyway. Maybe just add some signs.
If anything is moved, the Jack Sparrow starting location should be the one to go. ;)
 
You're supposed to have just arrived. So you start where you'd normally be if you'd just stepped ashore from your ship.

Perhaps cancel the reload disable so that you can fast-travel to the tavern right away without having to try to find a citizen?
 
Perhaps cancel the reload disable so that you can fast-travel to the tavern right away without having to try to find a citizen?
Could you make it so the player still cannot go anywhere else then? Just to avoid storyline confusion...

On Realistic Mode, you'd still have to ask a citizen, but that should be fine.

Maybe add a note to the dialog/questbook that you don't know where to find the tavern and to ask a citizen?
 
Could you make it so the player still cannot go anywhere else then? Just to avoid storyline confusion...
Trivially easy. Each location is disabled separately, which is why when you ask for directions to the tavern, you still can't fast-travel to the shipyard. "Tortuga citizen_dialog.c" does this when you ask for directions to the tavern:
Code:
DeleteAttribute(&locations[FindLocation("Tortuga_port")], "reload.l6.goto_disable");
All I need to do is put that in "quests_reaction.c" or "StartStoryline.c". You can then fast-travel to the tavern right away. Other locations are unaffected.

Maybe add a note to the dialog/questbook that you don't know where to find the tavern and to ask a citizen?
And then you just have to find a citizen, preferably one who isn't rushing off to fight someone else and who isn't going to slap you in the face either. :D
 
All I need to do is put that in "quests_reaction.c" or "StartStoryline.c".
In that case, please do!
If I recall, I didn't do that before, probably out of laziness.
Couldn't be bothered to lock all individual locations, especially since the tavern used to be right in front of the player. :cheeky

And then you just have to find a citizen, preferably one who isn't rushing off to fight someone else and who isn't going to slap you in the face either. :D
Adds some fun to the proceedings! :rofl

Actually, does Jack Sparrow have the slapping scene too?
Ideally that bit should occur for Jack's actual CotBP-visit during the storyline, but not at random.
I don't think I ever set it up for that though... I do remember it is different in Hoist the Colours compared to the other storylines.
 
Perhaps cancel the reload disable so that you can fast-travel to the tavern right away without having to try to find a citizen?
There's a slight problem. Fast travel is disabled in "StartStoryline.c". This is probably to prevent you from jumping into your ship and sailing away, still as Guy Verbinski.

Suggestion: boarding Guy Verbinski's ship isn't a problem. Only if you then put to sea are you really diverting from the plot start. So, in "StartStoryline.c", get rid of 'DisableFastTravel(true)' and have 'bQuestDisableSeaEnter = true' instead. That means you can teleport back to your ship if you like, you can visit your cabin, but you're not going to leave Tortuga.
 
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