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Gate closed because of maroons?

Legrand just stared at the screen for a couple seconds, then standard death cinematic showed up, then main main menu with resume option greyed out.
 
The idea was to end like Poe: with the last sentences of the short story. The dead video was supposed to refer to
the poor bastards killed while burying the treasure - not to Legrand's death.
I've made a smaller change at the end - hope this is more clear now.
Also a savegame for testing it.
 

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Tried your savegame now.
I talk to Jupiter, get a short dialog and after that I'm locked in the room. Is that what is supposed to happen?
If so, might I suggest to add something that clearly indicates this is "The End"?
 
This is the right sequence:
1 pick up the document from the table
2 examine it => Jup dialog => selfdialog + turn to camera => dead video => game ends.
 
Last edited:
Ah, I had to EXAMINE it! Yep, now it works and bounces back to the Main Menu afterwards.

People who played through the rest of your storyline would probably be familiar with that game mechanic, so this shouldn't be a problem.
But I haven't played it (so much to do, so little time!), so didn't think of it. My bad....
 
There were also some hints earlier in the story about Mr Poe being up all night writing
- inspired by the adventure you just played. ;)
 
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