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XP porcentage of skills on-screen

Abdul-Bashur

Landlubber
Hello,
in the old Build(Beta 3.4) every time I talk to someone or made something to improve my character experience the percentage that improve my perks appeared on the screen.
I don't know how I manage to that to happen, but I was wondering if is possible to do it in the new version of the mod? (Build 4.1)

I has been touching and looking into some .c files to see If I found something, and trying some LogIt/Log_SetStringToLog but I really don't know where to put it...something is telling me that for sure is very easy...

anyway, I hope someone can help me! Thanks!
 
If you press the L key you can enable a bunch of extra onscreen log messages.
I think the one you describe is included.
 
I tried that already put in the level 3 of "verborrea", but the information I get is very little. It could be because the playing is Iron Mode?

EDIT:I tried in different modes, but the only thing I get is the "This meeting ...enlighting you" in which .c it may be the information? and is possible to change it somehow? It my first enterprise into POTC code...

thanks again!
 
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On Verbose you get the maximum details.
Iron Man Mode has nothing to do with that.

Not sure exactly which extra logs you want.
You mention percentages for perks, but that doesn't exist as you assign your perks manually.
You get XP points for skills. Only the F2> Character shows those values as percentages
 
Yes, sorry I will try to explain myself better, when I made an action the on-screen message tell me where that action was giving me experience. So for example, when I talk to someone it told me "2% in leadership, 1% in Luck" or when I hit a ship with the cannons it told me "1% accuracy, 3% cannons" and staff like that. It was kind of interesting to see that...

sorry for my english, not my mother tongue...
 
Did that feature exist? I can't remember now.
Seems unlikely because different skills use separate function calls (and some are triggered very quickly in a row), so it would probably cause tremendous clutter on the screen.
 
Well, Iam lost...I really don't know where to find this thing. Anyway I leave a screen to demostrate that happen in the Build 3.4, aldo I don't know how.
Untitled.jpg
 
Couldn't remember that was ever there.
Of course the skill code has been completely rewritten, so it isn't surprising that it would behave differently now.
If this code is still somewhere, it is in program\characters\Leveling.c
 
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