• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Recent content by ugeen

  1. ugeen

    Sea Dogs: To Each His Own (TEHO) Technical Review

    so, my latest system.log Scanning modules\ Loading modules... Loaded 44 Reset... Initializing CORE... Creating atoms space: 128 done initializing complete Initializing DirectX 9 Techniques: 22 shaders compiled. Techniques: 230 techniques compiled. Techniques: compiled by 101947523 ticks. Using...
  2. ugeen

    Sea Dogs: To Each His Own (TEHO) Technical Review

    Thank you for the comprehensive technical report on our game! I have an experimental version of the engine compiled for MSVS 2012 with one of the latest versions of fmod api. Some of the problems indicated by you are solved at the moment, most are not. If you want evidence, then I am ready to...
  3. ugeen

    thinking...

    thinking...
  4. ugeen

    WIP Corsairs: To Each His Own - Posters & Screens

    Game posters & screenshots 1) Light weapon 2) Middle weapon 3) Natives 4) New ship : heavy frigate 5) New location 6) and new location again :)
  5. ugeen

    Just when we thought Akella wasn't producing anymore...

    Yes, I'm from BlackMark Studio (BMS). Don't tell me please about release date, i dont know this - game completed about 75% (and not finally tested yet). We can find screenshots at our forum. Game used Storm 2.8 engine, added some locations, ships, all characters completely retextured...
  6. ugeen

    simple COAS mod pack

    Oh, it's a my mistake :( sorry Please remove "}" from string 584 and add "}" to string 644 - may be this help you Also fix-pack 1.3.1 was released today (in russian) with some new resources and fixes http://www.blackmark.bz/forums/index.php?showtopic=1885
  7. ugeen

    Doubts about modding CoAS

    Also, locators can be made visible via press F11 -> Installation -> Locators Show just turn ON debug mode in ..\program\_mod_on_off.h and edit #define MOD_BETTATESTMODE "On" // On -DEV version; Test - TST ver; Off - relize (by default)
  8. ugeen

    simple COAS mod pack

    Yes, light in lighthouses was before, but in "land" mode. In patch we done lights in "sea" mode. I'll send mini-patch (after CM v3.2 will be done) to change flag on the boat && store gunpowder at stores.
  9. ugeen

    simple COAS mod pack

    Is there any problems or questions with porting new features to CM v3.1 ?
  10. ugeen

    simple COAS mod pack

    Ok, i will do it at some days, no problems with this at all :)
  11. ugeen

    simple COAS mod pack

    Please add comments about authors in mod description (sorry, i forgot about this in changes.txt file) author : AlexusB, site && forum : www.seaward.ru author : BlackMark Studio, site && forum : www.blackmark.bz Thank you ! :)
  12. ugeen

    landlubber

    landlubber
  13. ugeen

    simple COAS mod pack

    Ok, here is link to download pack : http://www.blackmark.bz/files/COAS_simple_pack_HE.rar (sorry, i don't have login in PA! ftp) No password required for this archive. mod-pack was directly ported over COAS CM v3 (just rewrite files from archive to your copy of COAS). This is developers only...
  14. ugeen

    simple COAS mod pack

    Some words about division of the spoils : Concept: ========= Divide the only sea loot (trade goods), trade, quest profits do not divide! To do this, consider how much money was to go to sea, following sea and battles on the map and land-based counts of money after. Compare if the losses do...
  15. ugeen

    simple COAS mod pack

    some fun easter-eggs also will be added :)
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