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Ahoy there @Rico and welcome back! :cat
The first suggestion I could give is to have a look here:
Solved - Windows 10: Low Frame Rates Despite...
Allowing you to install larger cannons was always meant to be part of the mod.
The code was in place, but it didn't work.
If I recall, that was...
The idea with that upgrade is that it is a "pirate customization"; so it's less an upgrade that you should always get and more a preference you...
:rotfl :facepalm :rofl
I don't know about that; maybe nobody ever thought about it before?
And getting any sort of feedback on questions tends to...
I wonder.... do you happen to have a LOT of items? I seem to remember @Grey Roger mentioning an "overflow" of sorts in the past.
True. But their appearance doesn't depend on the player level anymore like with pretty much all other items.
@Grey Roger: My goodness, that picture is DARK! :g1
Good catch! :onya2
If I recall, I did figure out a trick to make items show up regardless of player level.
I applied that to the buyable maps....
@Jack Rackham: Apparently you are personally hostile with France and the Pointe a Pitre fort saw you sailing around with a Personal flag:
I don't know.
What is your actual character level.
With @Jack Rackham's code included, the guy really SHOULD have the weapons.
But that doesn't mean he shows...
You sure you set your rare values and your CanBuy/CanTrade values correctly?
I thought you deliberately wanted two of them to be NOT sellable?
I fail to understand your point. :confused:
Not possible. It'll still appear, but without a description.
If you want to stop it from showing in stores, it is initItems.c you have to edit.
Your confirmation helped too, I'm sure! :doff
Separate names with a comma.