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Putting them at the destination wouldn't work because, well, if the port has a fort it would attack the pirate.
Can you direct me to the code...
Could you possibly change things so they spawn halfway between your destination point and your position when you "Land Ho!" into the island? At...
For pirates the line could be "Arr, I hearing they be callin' me by new name in these seas" or something (sorry, I'm very bad at pirateal).
Yeah, I'm all for downgrading pistol2 to just a "long pistol" and making the flintock better. Might also allow for changing those professions that...
Quick hotfix: just put the directions to his location on the quest log entry. Because while we're talking about him, the quest's first entry entry...
Awww, I liked the boarding from above idea, knife-sail-braking style...
Or the price.
Tangentially related, how does the "accuracy" stat work exactly? I assume it actually scales with distance and a hit check isn't...
I dunno, the flinstock pistol looks like it should pack way more of a punch than the dueling pistol, which looks like a fancier version version of...
Fine Flinstock Pistol: 33/99dmg, 10s, 51%, 723 or so gold.
Fine Duelist Pistol: 44/99dmg, 12s, 52%, 275 gold.
Add the bolded bits to internalsettings, since that's how I think thinks work currently.
#define DISCOVER_SAIL_TO 1 // BOOL...
I take it it's due to inaccurate trajectory tracking on DirectSail's part? WOuld enabling realistic archipelago size solve it or help mitigate it?
I guess I could also make a "largest that doesn't overheal, else smallest" setting, but yeah, at least "smallest that fully heals, else largest"...
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