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    Maelstrom New Horizons


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Recent content by kb31

  1. kb31

    Notice Hook's Mod for TEHO 1.7.0.ENG (09.04.20)

    This is actually the problem. on each update/integrity check (happened quite often to me when I played TEHO) the scripts will be overwritten. Also, there is no more possibility to disable the mode before safe -> this may lead to some issues This is mostly because tehomod likely won't work...
  2. kb31

    Notice Hook's Mod for TEHO 1.7.0.ENG (09.04.20)

    Currently, there is no possibility to properly update the mod. Though it is still possible to do some things manually. If you do have any questions please come into discord and ask them :)
  3. kb31

    Notice Hook's Mod for TEHO 1.7.0.ENG (09.04.20)

    Hi, There is a problem updating it right now: the scripts are open which is good. The modding will require new approach (my tehomod transparent system does not fit anymore). So it probably will require some time to update the mod...
  4. kb31

    PiratesAhoy! Discord Server

    I think I meant 2.5+ :) But it's definitely possible to make PotC working. The most awesome thing about all this is that we can set up crash/bug uploading (as a user option). So testers can generate big amount of debug info just by playing the game. This requires some work on the engine and...
  5. kb31

    PiratesAhoy! Discord Server

    Actually, any game that based on SE2 (CoAS, TEHO and a few others) except Dead Man's Chest can be used with this engine. It only requires a few tweaks (just several lines of code to be changed in scripts). UPD: AoP: CT is not that easy to get working, but I think that had already been done once...
  6. kb31

    Mod: ActiveMap 1.3

    That's not easy, this is not the purpose of the map though :)
  7. kb31

    Guide TEHO modding (tehomod and scripts are here)

    Maybe, I asked Pieter, but got no answer yet If you can do this, that would be great
  8. kb31

    Guide TEHO modding (tehomod and scripts are here)

    There are some exciting news in the first post
  9. kb31

    Mod: QuickSaveLoad 1.1

    Correct :) After I made this mod, developers decided to implement a lite version of it inside the game: if I recall correct now there is three shifting quicksaves instead of one. This is much more appropriate than the original situation with quicksaves so I decided not to update the mod onwards.
  10. kb31

    Need Help Flying the Jolly Roger reputation

    Hi Unfortunately I do not have a PC currently to check this on detail ;( I can suggest trying tehomod console: in tehomod.ini set Console(or Debug window, I don't remember honestly) to 1. You can invoke it by pressing F5 in-game. enter desired command in the left side field and press enter If...
  11. kb31

    Mod Release Mod: Spanish translation for "Sea Dogs TEHO" 1.7.0

    Wow. you did an amazing job with this translation :P :ship
  12. kb31

    Notice Hook's Mod for TEHO 1.7.0.ENG (09.04.20)

    I uploaded a version for 1.7.0 ENG to the first post. It turned out there were only two changes. Let's hope I successfully merged them :) However, I removed translation fixes to avoid a mess with missing strings and integrity fail. I also removed "sail to" fix because the patched binary was...
  13. kb31

    Mod Release Mod: Spanish translation for "Sea Dogs TEHO" 1.7.0

    I just figured out how much has been done. Great job! :onya
  14. kb31

    Need Help Blackscreen when storming fort in cape catoche

    It seems like some object data was corrupted. This is bad because afaik devs claimed this version should be compatible with the previous one. I tried to fix this particular problem, but some other objects may be overwritten as well... Try this one and check if everything works
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