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Recent content by Jackseno

  1. Jackseno

    Announcing New Horizons Remastered - Bringing our best work to Unity

    Sad to hear about hearts of oak, good luck with the new project!
  2. Jackseno

    December Devlog Updates

    Neat update Murphy, Lovely ships!!
  3. Jackseno

    Wayward Ventures - Co-Op Multiplayer Treasure Hunting

    Thanks! If I'd known this was to be on the front page I might have made it more front-page-y! haha, it was just some introspection I felt like writing down late last night. Still though, if it gets us some help that's only a good thing. Thanks Pieter =)
  4. Jackseno

    Wayward Ventures - Co-Op Multiplayer Treasure Hunting

    Returning to Tempest: One Year Later Last night I played Tempest, the Cryengine build of my game - (Now called Wayward Ventures.) The build as well as the Cryengine itself has earned a somewhat bad reputation between myself, my development team and my friends. This isn’t unfounded either...
  5. Jackseno

    WIP Wayward Ventures - Co-Op Multiplayer Treasure Hunting

    Monthly update posted tonight! We're ranked 34th out of 33047 at the moment for some reason, which is pretty cool! Some pictures of the new ship:
  6. Jackseno

    Tempest [Steam Early Access]

    A bit of a late reply but this is actually why we changed our name. Although I tried to transition it smoothly first from Tempest to Tempest: Wayward Ventures and now we've lost the Tempest entirely. I do prefer Wayward Ventures as a name though, it's a little more indicative of the kind of...
  7. Jackseno

    WIP Wayward Ventures - Co-Op Multiplayer Treasure Hunting

    Ahh I doubt it! He's a friend of mine I studied with at the University of South Wales, and has helped considerably with WV. He's the closest thing we have to a programmer at the moment, but he tends to just work on whatever as he goes along. Particles, 3D stuff, setting up the multiplayer stuff...
  8. Jackseno

    WIP Wayward Ventures - Co-Op Multiplayer Treasure Hunting

    Ahh I'd need Seb to answer that in better detail - but I know Unreal's lighting system is pretty nice as is. I know Seb's spent a lot of time getting the sun cycling through day to night looking fantastic. So I'll guess it's a combination of the two. If you'd like to play that level - you can...
  9. Jackseno

    WIP Wayward Ventures - Co-Op Multiplayer Treasure Hunting

    Thanks! I've sent you a reply to your PM, but I'll answer about the volcano stuff here; Back in our Cryengine build - the volcano was a pretty neat set piece (that, as with all our islands, had a random chance of spawning in the world). On the island, when players stepped in to the Incan ruins...
  10. Jackseno

    WIP Wayward Ventures - Co-Op Multiplayer Treasure Hunting

    Wayward Ventures is my personal project. My vision of a co-operative sailing experience, allowing friends to inhabit a ship together, and face all the challenges that entails. Design focus is placed on exploration, social dynamic, and journey. Basically - we throw the players and their ship in...
  11. Jackseno

    Small Red boxes aboard Royal Navy ships?

    Thank you!!! Really glad this got answered. It's not of capital importance to my game (as I've decided to draw inspiration from the Royal Navy to create fictional factions rather than straight up replicating them), but I did do a great deal of wondering about it. It's also a cool use for the...
  12. Jackseno

    Small Red boxes aboard Royal Navy ships?

    Hm, yes I was thinking the same thing. But they are awfully small boxes. The only component I can think of fitting in there would be tools to light fuses. But wouldn't Victory would have had gunlocks by then? At this stage I would totally take suggestions for something neat to store in these...
  13. Jackseno

    Small Red boxes aboard Royal Navy ships?

    Hopefully someone here can help me out with this one. I've lately been recreating a Ship of the Line for my game. Of particular use is an extensive library of pictures I took of the HMS Victory in Portsmouth about a year ago. These boxes intrigue me though. They lined the decks and were...
  14. Jackseno

    Limitations of the Pirate title

    I like this idea! Having the players take on an actual pirate as a prisoner might help them realise the contrast between themselves and the captive. Some dialogue options might also help the players to make the conscious decision that they want to be pirates instead of just subconsciously...
  15. Jackseno

    Limitations of the Pirate title

    An interesting design challenge! Sometimes a good way to make players feel rewarded for exploring is to allow them to see somewhere they could potentially go, and then make them aware of what they will need to do in order to get there. Whether it's defeating a group of enemies between them and...
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