• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by Jack Rackham

  1. Jack Rackham

    Notice 2023 in review + outlook for 2024

    Welcome back, Inez Dias. I have used your TOOL not every day but every modding day during these 20 years. Many thanks! :doff
  2. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 12th January 2024]

    The old step_sand is so much louder that I'll get problem using the new weaker one. What about this: I'll rename the old one to step_sand2.wav and do the changes (4 places for me)
  3. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 12th January 2024]

    I don't know what the new step_sand sounds like.
  4. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 12th January 2024]

    Not at all if it causes problem. I'll need the label in WR though so I'll add two lines in StartStoryline instead. Done.
  5. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 12th January 2024]

    About box43 etc. Much of the mountain climbing at Bishops_hostel is reworked by adding a new walk patch instead of jumping from spot to spot. Which explains why many boxes are not used/deleted. Pchar. = "no"; GetTime(){ return stf(Environment.time); } Both these have been there for a very long...
  6. Jack Rackham

    WIP Peter Blood Storyline from City of Abandoned Ships

    Thanks for that @Pieter Boelen. Saves some work. :onya
  7. Jack Rackham

    WIP Peter Blood Storyline from City of Abandoned Ships

    Yes, I have used a locator for the player to reach and the dialog starts. I've had no trouble with that.
  8. Jack Rackham

    Blade recovery

    There's code in LAi_events line 618 and line 838 that gives a tomahawk to an attacking NPC. And removes it at line 2346. This was to avoid NPC:s using the bladearrows too much as an (unrealistic) sword. I have tested now with an attacking NPC with a bow. Both with and without a tomahawk given...
  9. Jack Rackham

    Update

    @Grey Roger here's an update for the GoldBug storyline. It's a new expanded walk patch for Bishops Hostel.
  10. Jack Rackham

    Need Help Hoist the colors (For the 125431th time)

    @Grey Roger thanks for finding the bug!
  11. Jack Rackham

    Need Help Hoist the colors (For the 125431th time)

    I don't think I have forced any enemies to shoot. Enemies with pistolbows do use them if they are attacking you. Maybe try LAi_SetActorType(characterFromID("Brthug1")); LAi_ActorAttack(CharacterFromID("Brthug1"), Pchar, ""); (and give them some bladearrows just to be sure)
  12. Jack Rackham

    Need Help Hoist the colors (For the 125431th time)

    About the bow. I'm sorry but I don't know anything about the new engine. About quest_reaction. From my part it's the latest one I uploaded. If @Sebrian has added/changed stuff I don't know.
  13. Jack Rackham

    Need Help Hoist the colors (For the 125431th time)

    Here are the three last packages I uploaded for @Sebrian. They should be added in order 6 - 7 - 8. I remember @Sebrian changed a music file (in quest_reaction). I don't have that change.
  14. Jack Rackham

    Need Help Hoist the colors (For the 125431th time)

    This was the last quest_reaction I uploaded for (Sparrow) Singapore.
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