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Ok, the gibberish lines in interface_strings.c are just a blunder on my part. As they were repeated lines, I must have been copy-pasting them but...
I don't recognize any of those things. I'll have to check but I don't remember any of those statements.
Not for that last try. Now that I have added it, he says Portuguese, reinforcing my theory that it's picking nations at random for whatever...
It's not always nation 9 though. I've seen the error with numbers 10 and 11 aswell so it seems to be picking an invalid nation number pretty much...
Done. The nation for the location is properly set to England
Hum, even with just a fresh install of the base mod without any of the zip fixes, the portadmiral still asks fior an "error letter of marque". I'm...
Sad to hear that. Up until today, I didn't have any issues.
Anyway, after a fresh reinstall of the mod and the lastest zip, the portadmiral still...
What do I do with that? Use console.c? I don't really know how any of that works
Where do I check that? The town is English, as are all the guards outside, it was a freshly started game in Golden Age of Piracy.
Oh, now the game freezes and crashes while loading a new game, even after rolling back all the changes I've done today (something might have gone...
My original problem with the admiral of Antigua seems to happen with any character, sailor or not.
This happened when I was testing the dialog of the Antigua naval base officers. The reinforcements that show up after a failed bribe attempt are...
Can confirm. Not all sailor models though, Sailor1, 13, 19 and 7 seem to be safe. On the other hand all "RabBlack" and RabWhite" characters have...
It was the default Free Play Julian McAllister (47_JRMMSub), I only changed his profession from rebel to sailor to be able to ge to Antigua peacefully
I've never done that to my knowledge. I don't even know how to do it if I wanted. All I do is adding translation strings and translating.
Separate names with a comma.