• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by FlyingGhost

  1. FlyingGhost

    Need Help Keeping the game running while alt-tabbed

    I've already done that, and I have no problem alt-tabbing. My issue is that the game pauses when alt-tabbed.
  2. FlyingGhost

    Need Help Keeping the game running while alt-tabbed

    Is there any way to keep the game running when it's no longer in focus? I've tried lots of things (various programs like "Always On Top" and "TurboTop"), but nothing works. I want to keep the game running, direct sailing on slow speed while I check other stuff on my PC.
  3. FlyingGhost

    Nassau 1715, a game modification for ArmA3

    I had no idea this was out! Luckily I had e-mail notifications on for this thread.
  4. FlyingGhost

    Screenshots thread

    Slowly sailing home towards Jamaica after capturing a French Sloop, while writing my thesis and listening to appropriate music...
  5. FlyingGhost

    Ideas for the future!

    Yeah, that's what I tried: SendMessage(&objISpyGlass,"lsslllflll",MSG_ISG_UPDATE, "", shipType, shipHull, shipSail, shipCrew, -1.0, -1, -1, shipNation); But I think this is not the place to look, unless I want to change what's shown when "ONSEA_DATA_DISABLED" is set to "1". It's probably a lot...
  6. FlyingGhost

    Ideas for the future!

    Doesn't "if(iRealismMode>1 || ONSEA_DATA_DISABLED)" only activate this part if I had "1" for "ONSEA_DATA_DISABLED" in "InternalSettings.h"? With Realistic mode on and "ONSEA_DATA_DISABLED" set to "0" it gives me (approximate) values for hull and sail, and even speed for some reason, but not...
  7. FlyingGhost

    Ideas for the future!

    When I sail using Ironman mode, there are two things that bother me currently: 1. I have no real way of estimating how much crew is on an enemy ship (except for a very rough approximation based on the tier, but I don't know enough about each ship type to do this effectively, and there's no way...
  8. FlyingGhost

    Nassau 1715, a game modification for ArmA3

    I tried that, and it was very wonky and a bit too silly for me. This has a lot more potential, I think, especially for more realism, the engine being ideal for a combat simulator - and perhaps a sailing simulator to some degree? One can only hope.
  9. FlyingGhost

    Nassau 1715, a game modification for ArmA3

    This looks very promising! Can't wait to sail and handle ships with my mates! It would be great to have a ship vs. ship multiplayer mode where you can steer, manage rigging, fire guns, as well as muskets and pistols, and board with axes and swords. I suppose that's what you're aiming for at first?
  10. FlyingGhost

    WIP Naval Action - Open world multiplayer RPG

    Playing Naval Action quite a lot nowadays - I have to say things like the ability to turn your yards etc. really makes it hard to go back to PotC once you've experienced it.
  11. FlyingGhost

    Fixed Hours are days in 3D sailing

    Yes, it's working again! :dance
  12. FlyingGhost

    Included in Build Naval/Privateer Promotion Steps

    Ah, thank you for the lengthy answer and for telling me where things are located now. I think giving them the correct rank should fix the starting ship problem although it is rather weird that Nelson apparently got a ship that shouldn't be given to him at any rank. In any case, I think it...
  13. FlyingGhost

    Mod Release Build 14 Beta 3.5 Internal WIP For Testing

    Yes, but it should be enabled automatically in iron man mode, which it doesn't seem to be as of this patch.
  14. FlyingGhost

    Mod Release Build 14 Beta 3.5 Internal WIP For Testing

    Something seems to be very wrong for me with the current version. I play iron man, but at every hour the game goes a day forward. Very odd. I'm not sure if this is on my end and perhaps I need a clean install...
  15. FlyingGhost

    Included in Build Naval/Privateer Promotion Steps

    I've now finally tried out the new system, and I have to say that it is quite ingenious. I have a few points that I think needs attention though: The Nelson start gives you the rank "Commander" (with 22 relation points) and the 6th rate frigate "Blanche" rather than HMS Badger. Personally...
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