• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by Celine_J

  1. C

    moves in `land-battles`

    Yes, after firing, buccaneers finish their turn.
  2. C

    Rank Replacer

    Oh, pirates read the readmes... you can't trust your mates to read them correctly for you, now, would you? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" /> <img...
  3. C

    wifes ???

    Well... if I'm not mistaken, privateers in the service of those nations at the time weren't entirely ruthless pirates <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> I don't have any problems...
  4. C

    Mayan Sails

    Oh, nothing like that. They look okay, haven't noticed any errors.
  5. C

    Treasure location

    The distance isn't really that far. From the picture, it looks like our friend has gotten as close as possible. I hate these "wtf?" moments.
  6. C

    Mayan Sails

    Nice, but they look a little funny <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
  7. C

    wifes ???

    That's... weird. I'm also wondering what would happen in a ship carrying a new governor sails into port, because new governor = new daughter = where does your wife go? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid=":o"...
  8. C

    wifes ???

    I've got a question. When you go hostile with the nation of your wife's nationality, are you still allowed to enter her hometown port? If not, can you sack it? And if you sack it, what happens to your wife?! Omg.
  9. C

    What is the best ship???

    Oh, I absolutely adore sacking towns. Land battles don't care about your ship type. You may want a fast ship to be able to approach port quickly before pirate hunters intercept you. I usually sail with 3 or 4 captured galleons filled to the brim with crew, and can sack and install governors of...
  10. C

    Special Ships of the Game

    Well, from what I've observed... privateers and raiders attack ships of enemy nations, or in the case of pirates, almost everyone. Smugglers seem content just sailing to port. Governor transports improve the economy of the port they sail into. Attacking payroll and treasure ships yields the...
  11. C

    The -YOUR NAME HERE- Empire

    The only problem with giving a port to the indians / pirates would be the "visit the governor" part, unless we could tell the game to treat it as a village, i.e. just as if you walked into a regular indian settlement or pirate haven. Other than that, ports and towns are essentially the same.
  12. C

    Mendoza, Raymondo, and Montalban's routes REVEALED!

    Good observation. I have kicked out the Spanish from my game (even the landlocked cities), I'll try to keep an eye out where they may be going to.
  13. C

    How often be SMP crashin' on ye?

    On basically the same hardware except for diff motherboard models, it rarely crashes for me, but will never even start on the other computer - it just throws out the "do you want to send a report to microsoft" thing when you try to run it, you don't even get a loading screen or whatever.
  14. C

    What do we need in a mod?

    Yes, good idea, that. I find the whole `9-types`-`but-3`-`sizes-of`-each thing unnecessary. Why not just make all 27 different. Then we could balance out the stats and give them all proper individual names, instead of things like "medium galleon".
  15. C

    Ships and some questions

    Yeah, I find the ship variation rather lacking. Instead of 9 types and 3 of each (small, medium, large... and would you like fries with that? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0"...
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