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That is sorta the reason we have not prioritized development of ToW. It is really expensive to develop and the return is not going to be great on...
The problem would be the adjustment of the mechanics for each 'level' that has to be programmed in. Each adjustment and balance has to be tested...
Well, speaking from the experience of trying to promote Tides of War (which is pretty much NOT all of those complaints) the market for a realistic...
Only thing I have noticed is that it isn't really profitable to run your own merchant routes unless you have a fleet and a LOAD of money to buy...
Yeah, I have never seen a town full of military, yet. Even the military ports only have fairly sparse uniforms wandering around (other than a...
I'm gonna guess his 'friend' was asking on another forum.
His account over there.
Hello everyone! In order to foster a bit more communication among everyone, I have set up a Discord channel for those that tend to use chat apps...
@Homo eructus I use an extension in Chrome called 'Deluminate' that darkens any site you are on (almost all sites, some will be broken a bit)....
Lighting is easily the most expensive thing to add to a game. By using full realtime lighting and multiple light sources, you can bring a smooth...
You are more than welcome to throw some concepts out there. It is just as easy to wire up a new UI as it is to wire up the existing one. The...
That is actually just called the 'spritsail'. According to Harland's, prior to the 1700's and the use of staysails, the spritsail was a common...
Possibly like we do in Tides of War. Each box has a 'completion' ratio showing how many of the remaining guns are loaded. The color of the box...
Dang, can't wait to see it in my Tides of War build. Great job!
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