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I keep meaning to try it in a render to see if it looks any more realistic. I am pretty sure with a few added tris to the rounded sections that it...
The carronade went through some updates and improvements. It now has 3 LOD, new textures (added the barrel logo), and updated meshes with some...
Hit me up on our Discord channel and we can see what you might be able to do on the project.
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Currently v0.3 is open to play on Itch.io but the new version is only being tested internally so far. It has gone through a complete rewrite and...
I think you may be getting the older Hearts of Oak development confused with the New Horizons development. We are not looking into any new engines...
@Pieter Boelen I think what he is saying is the video is claiming credit for the game, not the other way around.
You are probably correct, I was guessing there was more to the few parts of the map that I had seen so far. I imagine it is a snowball effect of...
I finally got around to trying this out. It is actually quite a bit of fun, not a lot of 'realism' to get in the way of gameplay. Probably have...
Yeah, been a bit busy of late. Finally getting some free time again to work on game models and projects!
An updated PBR carronade model from the HM Frigate Unicorn project that will be added to ToW and our other projects soon. It will also be...
Yeah, that is always the trade off. We would love to use the Unicorn in a game with the detailed interior, but that many poly has to go through a...
Depending on how detailed this model becomes, we can look at giving it the HM Frigate Unicorn treatment.
That is sorta the reason we have not prioritized development of ToW. It is really expensive to develop and the return is not going to be great on...
The problem would be the adjustment of the mechanics for each 'level' that has to be programmed in. Each adjustment and balance has to be tested...
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