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Dang, can't wait to see it in my Tides of War build. Great job!
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I think I tend to use the god mode for boarding. I got really tired of getting killed even when I was at like a 5:1 advantage.
We have pushed out a small update to build 0.3 to fix a couple of outstanding feature requests.
Removed requirement for server login (offline...
I am just really touchy about NHR going the way of HoO with massive scope creep taking its' toll on the project.
I have a localization asset we...
Yes, it is possible. In fact the technology is not that difficult to initially work into, but it introduces more complexity than it returns in...
Technically the islands would each be in their own scene but they would load asynchronously and relative to the player. That whole concept is way...
What you would eventually run into is floating point precision issues and the ship would begin to jitter and jump like crazy. Otherwise it is...
Only certain spars are currently set with colliders so you have to catch just the right ones.
This release addresses a couple of bugs and updates to a new ocean renderer.
Updated buoyancy to use new ocean...
This is being rolled into active build today.
We would be interested in licensing it for Tides of War and possibly other project in the pipeline. We would likely replace the rigging...
@Pieter Boelen Not sure if you noticed, but in one of the shots the rigging had fouled on the two ships and it was dragging my ship down with the...
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