• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by black_kobluna

  1. black_kobluna

    HMS Surprise new Textures

    Hi Pieter, thank you for posting the link here. The Cabin textures are not finished yet, it seems that some textureparts are used twice.. however the bottom of the desk / table in the great cabin is white now as well. Some wodden parts of the couch as well. It would be great if someone who is...
  2. black_kobluna

    HMS Surprise new Textures

    Hi Experienced Captain, thank you very much for your fast reply. How can i upload something to the FTP here? regards John edit: Found it out myself :P the file is now available on the ftp (folder:john_surprise_textures)
  3. black_kobluna

    HMS Surprise new Textures

    Hey everyone, i just created a yellow black coloursheme for the potc build surprise, instead of the standard blue / yellow. The Texture is to big to upload, even if create a rar-file. So if you like it or like to add it to the build mod as additional colours for the frigate, just give me a...
  4. black_kobluna

    Additional Ship Balancing

    Hi Captain, as peter said i did a review of the code. But in my opinion the crew needed to reload the guns is absolutely ok. The Problem is the Number and Size of the Cannons on the ships :-) I had changed the number and the size of the guns so the crew needed is lowered as well. ShipsInit...
  5. black_kobluna

    Additional Ship Balancing

    Hi Ben, its not a bug. In Standard Build-File it says: If your Enemy is more than 350 Yards away AND has more than 15! Sailpoints AND you are using balls - your cannons will shoot higher. The problem is: The AI doesn't care when your enemy looses his masts. Only when the enemy has 14 SP or...
  6. black_kobluna

    A start for the "Master and Commander" storyline

    I have added a test-story-Line for my changes, so i can start with every rank i like, for any nation i like. :-P At this time i did not find any troubles yet. The other nations have got some "fake-ranks" the last rank will repeat up to case 19 so there is a promotion in these nations but you...
  7. black_kobluna

    Additional Ship Balancing

    It's a part of the code someone added to get the aiming more realistic. The code says that your cannons will aim at the upper half of your ship when the enemy is more than 350 yards away. That may help you to demast the enemy but is sometimes really anoying as you said. The code is loacated in...
  8. black_kobluna

    A start for the "Master and Commander" storyline

    The number of ranks is set in globals.c or not? Just changed it to 19 and i will see how it works :-) regards john EDIT: It works, POTC now uses 19 Ranks. Even without adding new cases for the other nations than england. I have added new cases without changing the max rank of the other...
  9. black_kobluna

    Additional Ship Balancing

    Hi Peter, thank you very much for your help. i will give it a try :-)
  10. black_kobluna

    Additional Ship Balancing

    That's great, attached you will find the new version with my current changes. It would be a pleasure if someone else than me could give it a try, to check how "balanced " your feeling with the new cannon numbers and crewsize is.[attachment=5245:Ships_init260701JSc.rar]. Remeber to make a backup...
  11. black_kobluna

    Additional Ship Balancing

    Hi Captain, thank you very much for your fast feedback! As you quoted: "A ship that carries smaller guns needs fewer crew." The most Ships have much and big cannons :) Thats why they need much more Crew. There had been some frigates with a number up to 54 32' cannons. My Changes in the Crew...
  12. black_kobluna

    Additional Ship Balancing

    Hi, in my opinion the crewsize in the different classes and ships is much too big in potc stock and build 14 as well. I did some changes in the ship init that may help your Mod to more historical numbers. I changed the Cannons (Merchants now have less Cannons of less Calibers) ->>Big Change to...
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