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Recent content by bix

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    WIP "Signal: Close Action!" - Realistic Historical Strategy Game

    yeah i need to do a lot of those "promotion" activities, but for now i'm still focused on the building. june and july i need to work on another project, also of a nautical theme, and come august 1st i will do a carpet bombing promo campaign for both.
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    WIP "Signal: Close Action!" - Realistic Historical Strategy Game

    NEW RELEASE - FORMATION and COMBAT sorry for the delay! in this release: disabled grapple and rescue to best demonstrate formations enable squad selection and goal click and hold a ship - the SQUAD is selected click and hold on the ocean to set destination (only highlights in tactical area)...
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    WIP "Signal: Close Action!" - Realistic Historical Strategy Game

    captains, it has been a very interesting 24 hours. boy you can slice the "line of battle" problem so many ways! so, lets just say for simplicity, i maintain 4 squadrons of 4 ships (i may expand that to 4 squads of 5 ships, 20 total, just so i have an odd number). these are the most probable...
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    WIP "Signal: Close Action!" - Realistic Historical Strategy Game

    as always, thanks for the post! and now, NEW RELEASE - SQUADS AND LINES!! the usual - http://www.cityarts/signal/signal.zip the ships are now in 4 squads of 4 ships, each sharing the same pennant. in general, the ships will take formation in a line downwind from the leader. when formation...
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    WIP "Signal: Close Action!" - Realistic Historical Strategy Game

    btw i distilled several posts and compiled a help file here: http://www.cityarts.com/signal/
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    WIP "Signal: Close Action!" - Realistic Historical Strategy Game

    NEW RELEASE - SINKING SHIPS!! RESCUE OPS!! all, this about has it now, in terms of a playable scenario that "completes." http://www.cityarts.com/signal/signal.zip yes, it even has rescue operations! they occur automatically if your ship is within a certain distance of an ally ship "on fire."...
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    WIP "Signal: Close Action!" - Realistic Historical Strategy Game

    really?! including the meanings from wikipedia? my interpretation i thought was not so off base? please advise! bix
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    WIP "Signal: Close Action!" - Realistic Historical Strategy Game

    NEW RELEASE - SIGNAL FLAGS!! finally getting to why i chose the title. here is the key, or "cheat sheet" which will show by default when you load the game. press the "K" key to toggle the key visibility: and the primary document: http://en.wikipedia.org/wiki/Interna...e_signal_flags...
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    WIP "Signal: Close Action!" - Realistic Historical Strategy Game

    NEW RELEASE - SHIP COMMAND!! as usual: http://www.cityarts.com/signal/signal.zip in this release - basic ship command improved sailing physics improved navigation/gunnery coordination grapple and board!! okay don't get too excited "commanding" is very primitive, as is "grapple and board."...
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    WIP "Signal: Close Action!" - Realistic Historical Strategy Game

    hmm i really like the idea of keeping tactics hidden if enemy officers are "out of service" in one way or another. fortunately i wont really be using hitpoints. "hitpoints" in this case are applied to the ship, they all have about the same hp per class of ship. any class of ship can be beefed...
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    WIP "Signal: Close Action!" - Realistic Historical Strategy Game

    re AI - the better you play, the better it gets, on a sliding scale. i reckon for any given scenario, the player will win 50% of the time. the AI does not start out with perfect gunnery, as you "level up" so does it. i also intend to experiment with learning algorithms so it learns from you when...
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    WIP "Signal: Close Action!" - Realistic Historical Strategy Game

    well, yes within 24 hours, but for me that was two work days. i'm just gonna keep pumping it out. i have a friday release planned, but will prolly push a new build tomorrow as well. i've worked in this industry for more than 20 years, and the problem, from my perspective as a mathematician...
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    WIP "Signal: Close Action!" - Realistic Historical Strategy Game

    NEW RELEASE - WIND CHANGE!! all, i added a compass rose HUD element, click a direction to change the wind. for now just the 8 points are active - temporary, i need to make a special widget for this. amazing what an effect the wind has. this is an instantaneous change in direction, i'll...
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