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I've made some changes to the water colour, reflectivity and light absorption that should make it look slightly more realistic:
I recently had another look at this photo that @Bava posted ages ago and realised I never made a texture to represent that colour scheme:
There are indeed dotted lines marking them at either end. :yes
Good catch. I just checked the Bellona plans, and the forward perpendicular is indeed next to an 'M', but the ruler extends slightly further aft,...
Hi @Gardinmannen, you may be experiencing this problem: Solved - Windows 10: Low Frame Rates Despite (BECAUSE OF!) Good Hardware
Have a look at...
There was an error some time ago (probably when migrating the forum over to new software) when some of the earliest members had their join dates...
I know, your situation is a bit more difficult. :unsure
I think the existing model can continue to be used in her current role, at least for now....
It's an easy mistake to make. I found out a while ago that my Bellona model was too small, as I originally started modelling it to the same scale...
@Martes, have you seen @Bava's recent post on reading ship plans?
This part about the perpendiculars is what you want:
Ouch. I never questioned the extra-wide hull, as I assumed it was just the widest part of the original two-decker. :facepalm
I'm not sure. It might be something only Keith can set up if we want to host it on PA! directly.
Ah, I didn't change the platform setting. There are x64 and "universal (x86 and x64)" options for Linux as well. We'll see how this build runs first.
The Linux build is now live on the Itch page. Please let us know how it runs in the performance testing thread: Need Help - Performance Testing...
Good question. I'll compile a Linux build shortly and let you know when it's live on Itch.
What sort of hardware do you have, out of interest?
Hi @Krutzelpuntz, you might want to look at the brief explanation I wrote in my Bellona thread (which is now publicly visible): Slow Progress -...
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