• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Piracy at Turks Island

Grey Roger

Sea Dog
Staff member
Administrator
Storm Modder
Turks Island is owned by Pirates. But its smuggling nation is England.

What this means is that I have to approach the port under a pirate flag so as not to upset the fort, but there are often some British ships in the area and I can't dock while they're still afloat. So either I furl all sails, set time compression to maximum, and wait for the fort to do the job; or I join in.

Jack Sparrow is going to turn Pirate sooner or later. This time it was sooner. Susan Shaypen shouldn't have approved, but it was her fault I was at Turks Island in the first place. :rpirate
 
Turks Island is owned by Pirates. But its smuggling nation is England.
If I recall, Turks is actually in English in some other periods, which is why I set the smuggling nation to that as well.
I did the same with Spain in Early Explorers.

What this means is that I have to approach the port under a pirate flag so as not to upset the fort, but there are often some British ships in the area and I can't dock while they're still afloat. So either I furl all sails, set time compression to maximum, and wait for the fort to do the job; or I join in.
How much of a problem is that....?
 
If you're trying to play the role of Jack Sparrow as an honest sailor in his early years, it could be significant. It also means Cutler Beckett probably doesn't want to know how I made the profit which pleased him so much he gave me the Wicked Wench right away instead of sending me on the rescue mission. :D
 
If you're trying to play the role of Jack Sparrow as an honest sailor in his early years, it could be significant.
Got any better ideas?

It also means Cutler Beckett probably doesn't want to know how I made the profit which pleased him so much he gave me the Wicked Wench right away instead of sending me on the rescue mission. :D
From what I remember of his dialog, Beckett specifically says he doesn't care how or where you get the money.
I always interpreted that as meaning "get it through piracy for all I care". :rofl
 
Maybe change Turks Island smuggling nation to be Pirate in "Colonial Powers". It's already set to Pirate in "Golden Age of Piracy". In "Revolutions" and "Napoleonic", smuggling nation is England and so is Grand Turk's nationality - Britain takes over completely in those periods. Only "Colonial Powers" has Turks Island smuggling nation set to England and Grand Turk's nation set to Pirate.
 
Maybe change Turks Island smuggling nation to be Pirate in "Colonial Powers". It's already set to Pirate in "Golden Age of Piracy". In "Revolutions" and "Napoleonic", smuggling nation is England and so is Grand Turk's nationality - Britain takes over completely in those periods. Only "Colonial Powers" has Turks Island smuggling nation set to England and Grand Turk's nation set to Pirate.
Intermediate situation for intermediate time period. ;)

You could, at the very least, set it like that in the Jack Sparrow storyline itself.
 
Would it not make sense to set smuggling nation and town nation to be consistent with each other in all time periods? "Colonial Powers" is the only one in which they don't match. Why only correct it for Jack Sparrow?
 
Would it not make sense to set smuggling nation and town nation to be consistent with each other in all time periods? "Colonial Powers" is the only one in which they don't match. Why only correct it for Jack Sparrow?
For Turks, Colonial Powers is the only one where it doesn't match. But aren't there more examples with Spain in Early Explorers?
I recall doing that on purpose to make it seem like the nations have a bigger presence.
 
Perhaps change Turks Island's smuggling nation to Pirate? While I'm at it, maybe correct any mismatches in "Early Explorers" period, where nations other than Spain should have very little presence.

Update: I've had a look through "islands_init.c" and "periods.c". There do not seem to be any inconsistencies between islands' nations and smuggling nations.
 
Last edited:
I've had a look through "islands_init.c" and "periods.c". There do not seem to be any inconsistencies between islands' nations and smuggling nations.
Indeed I thought they should've all made some measure of sense.
That's why I'm so surprised about the report of a fort that doesn't match the town nation.
As far as I'm aware, that should not be happening.
So if it does, there's something needs fixing.
 
Sorry, my mistake - I should have said "There do not seem to be any inconsistencies between islands' nations and smuggling nations in "Early Explorers"".

There is certainly one inconsistency, which is that Turks Island's nation is Pirate and its smuggling nation is Britain in "Colonial Powers". That's why this thread exists!

If I recall, Turks is actually in English in some other periods, which is why I set the smuggling nation to that as well.
That's why I'm so surprised about the report of a fort that doesn't match the town nation.
As far as I'm aware, that should not be happening.
So if it does, there's something needs fixing.
Very well, I'll fix it. :p
 
There is certainly one inconsistency, which is that Turks Island's nation is Pirate and its smuggling nation is Britain in "Colonial Powers". That's why this thread exists!
The way that was supposed to work is that it's a regular pirate town, but coast guard ships/soldiers in the jungle would be British.

It's not supposed to create a difference in town nationality versus fort nationality though. :shock
 
Even having British coastguard ships and soldiers makes no sense on an island which is so thoroughly Pirate that they own both the fort and the governor. Turks Island's smuggling nation is already Pirate in "Golden Age of Piracy", which is why Charles Ardent won't have the same problem as Jack Sparrow. So I'll set Turks Island's smuggling nation to PIRATE for "Colonial Powers" in "Periods.c" (and, for good measure, explicitly set it to ENGLAND for "Revolutions" and "Napoleonic").

By comparison, Nevis has smuggling nation ENGLAND because, while the original settlement from the stock game is Pirate, it now has Charlestown just round the corner. So you normally want to hoist a British-friendly flag before setting sail from Pirate Settlement, otherwise you're liable to run into the Royal Navy on your way out. There's no conflict with the fort because Pirate Settlement doesn't have one.

You're still going to have fun trying to get in and out of other ports whose nations do not match their smuggling nations. This will happen when two different nations have ports on the same island and they're at war, e.g. Marigot on St. Martin - the island is Dutch, Marigot is French, and Holland is usually at war with France.
 
Even having British coastguard ships and soldiers makes no sense on an island which is so thoroughly Pirate that they own both the fort and the governor. Turks Island's smuggling nation is already Pirate in "Golden Age of Piracy", which is why Charles Ardent won't have the same problem as Jack Sparrow. So I'll set Turks Island's smuggling nation to PIRATE for "Colonial Powers" in "Periods.c" (and, for good measure, explicitly set it to ENGLAND for "Revolutions" and "Napoleonic").
It was my attempt to show the increasing influence of England in the Caribbean.
Eventually Turks did become English.
 
Back
Top