Companion ships are not being checked.
At the moment the false flag recognition chance is 100% for testing purposes, so no skills affect it right now.
But the normal formula that will be enabled once everything else is okay does factor in luck.
At the moment forts indeed do not forget. But once I add the forget upon promotion change, that should solve a lot of those issues, no?
We'll then have to check from testing if anything extra is needed as we don't know yet how much of an issue this would actually be.
Unless you made the code change I suggested above, of course you WILL be recognised as you approach.
But there should be a valid reason for that this time round, which never used to be the case.
That might not seem like an improvement in playing right now, but it truly IS because it would mean we've finally got the control over this feature that we need!
If there are any specific instances where ships turn hostile when you think they really shouldn't, please post the log files and a save so I can check if it does follow the intended code or is still doing something unintentional.
It can only get better from here on, but don't expect it perfect right now. As I said, it is still deliberately imperfect at the moment as that makes for consistent testing.
That is a requirement to check our worst case scenarios, which is important because if we don't get this stage of testing right, it is never going to make sense going forward either.
At the moment the false flag recognition chance is 100% for testing purposes, so no skills affect it right now.
But the normal formula that will be enabled once everything else is okay does factor in luck.
At the moment forts indeed do not forget. But once I add the forget upon promotion change, that should solve a lot of those issues, no?
We'll then have to check from testing if anything extra is needed as we don't know yet how much of an issue this would actually be.
Now what??? I've been working very hard towards getting this right for the better part of two weeks now, but we're still in a testing and development phase on it.I started a new game and learned my lesson the hard way. From now on I fly my personal flag ONLY. Nothing else ever.
Unless you made the code change I suggested above, of course you WILL be recognised as you approach.
But there should be a valid reason for that this time round, which never used to be the case.
That might not seem like an improvement in playing right now, but it truly IS because it would mean we've finally got the control over this feature that we need!
If there are any specific instances where ships turn hostile when you think they really shouldn't, please post the log files and a save so I can check if it does follow the intended code or is still doing something unintentional.
It can only get better from here on, but don't expect it perfect right now. As I said, it is still deliberately imperfect at the moment as that makes for consistent testing.
That is a requirement to check our worst case scenarios, which is important because if we don't get this stage of testing right, it is never going to make sense going forward either.