MK,
LONG post.
Found yet another THREE BUGS, when I was finishing the actual CoAS "Isle of Justice" quest-line over the last few days. However, I now have an update to solve the last problem.
First is a minor graphic issue. SOLVED.
The second is much more serious and is completely game breaking. UNRESOLVED.
The third is related to the second problem. SOLVED.
Its unlikely that many people have seen these to errors because they are so late in the game.
BUG #1 - Maxim Taylor Model (SOLVED)
Maxim Taylor wireframe (from Tartarus Prison, Alice Taylor CoAS side-quest) and texture models are the original from the game in 2009.
Distorted graphics texture over gm wireframe model.
Here is a screenshot (after the quest is completed and he resides in the Ceres Smithy):
This is a very old graphical error, similiar to the Casper Longmann model upgrade fix (white longcoat) that was done in GOF to fix the Admiral Capper - Ship Fleron "eavesdrop mission" and let you actually see what was going on.
FIX is to replace this model and properly remapped texture file with the "Christopher Condent" character you used for the mod, and everything goes back to normal.
There is really no way to miss this graphical bug, as you have to go to the Tartarus eventually.
You can also revisit the model distortion after you complete the quest at the Ceres Smithy Ship.
Where was the beta tester here?
BUG #2 - CoAS Hurricane BIG STORM Completely Broken (UNRESOLVED)
The BIG STORM at the end of CoAS questline is completely broken (at least on my high end Windows 7 Pro gaming laptop computer, GeForce GTX 675M), as related to quest reaction_function.c file.
Once you try and exit the Tartartus and swim to the Diffindur, the screen locks and you can no longer see your character or even move, but the game is still continues to function normally. It is like the game "loses" your position in world and cannot figure out where you are for proper execution. The waves are defiinately not drawn properly based on the storm engine, and it looks like the storm coding was changed in CoAS from the original game to reduce graphic requirement overhead.
The game is definitely not crashing after I further evaluated in the test mode and you can still reload or save your game...
Here is a screenshot of the error:
The "small storm" right up to the point of the final swim when you try to save the mechanic is completely functional with no issues.
I believe is part of the original engine.exe Windows 7 storm bug that reared its ugly head back in 2009.
I have tried to back up the game to a save before the storm (when you report to the Mechanic that all goods on Dog of War is ready) to modify the quest reaction_function.c file to make changes to no avail.
The bug still occurs even if I completely turn off the storm functionality (clear skies in CoAS....)
Did you did something different with the storm generation files than the original released game with the GOF 1.1 mod?
This is a game testing issue that really fell on its face.
I don't think this is a gaming computer issue, because the game continues as if I am ready to do the swim.
The only way I have found to successfully bypass the problem is to tavern warp out of CoAS, as John Workman is already in crew and the Dog of War is completely outfitted.
Then after exiting the respective tavern I sailed BACK to CoAS and when you enter the sea the quest book updates to show that you have successfully escaped the hurricane.
HUZZAH!
Game continues unabated back to World Map and other quests.
This is a VERY NASTY surprise end to a difficult quest.
A good program coder needs to take a close look at this file.
I know this was fixed in one of the GOF releases. Maybe version 2.0.7?
BUG #3 - Letter of Marque / Nations / Port Fast Travel Disabled after CoAS? (SOLVED)
Not a game-breaking bug but somewhat annoying which I solved it by sailing back to CoAS.
If you reequip the letter of marque in the hidden item slot after leaving CoAS (I was originally a pirate at the beginning of the game), everything seems fine.
You go back to being a part of your chosen country with proper rank/privileges.
You are not attacked by your chosen country or if relations are good in respect to chosen nation.
HOWEVER, all FAST TRAVEL is disabled in every port regardless of nationality, even pirate.
This is similar to before you complete the "Holy Candles" quest in CoAS.
This function was working normally BEFORE CoAS.
If you don't re-equip the letter of marque, the problem still occurs.
You can perform all other tasks like interaction, trading items on land with no problems.
You can enter all buildings in towns without issue.
Sea Travel functions and gameplay are unaffected.
Basically, the game still thought I was still in CoAS even though I was not anywhere close.
Weird anomaly, but was tied to the final chapter with the Mechanic and my generated tavern warp out of CoAS bypass the hurricane Diffindur swim bug.
FUNNY UNRELATED SIDE NOTE:
A entertaining coding fact based on the original game for Humphrey Douglas after he joins your crew.
If you try and give Humphrey Douglas another weapon such as a pistol or sword while he assigned as a fighter, he becomes completely invisible (yet completely functional) for the rest of the game, as the animations do not match the model. You can even still trade items and fix the problem, if you can find him, go to a store and manually sell the items, or simply reload a saved game before you made the mistake.
Word to the wise, let him keep his double barrel carbine and nothing else.