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Do you have a compile.log from that encounter? That seems a bit not-so-varied.In wip 18 Johann Elting 1665 I get between 3-4 Spanish Heavy War Galleons vs 4-10 all Brandenburg frigates of Holland in an encounter.
How can I get a compile.log ?Do you have a compile.log from that encounter? That seems a bit not-so-varied.
Fantom_GenerateEncounter: type = Fleet: warships, # Mer = 0, Mer MAX = 0, Mer MIN = 0, # War = 3, War MAX = 2, War MIN = 4
Force_GetShipType: Maxclass = 2, Minclass = 4, Per = The Spanish Main, Nat = Spain, Type = War, Loop = 0, Ship ID = SP_BattleGalleon
Force_GetShipType: Maxclass = 2, Minclass = 4, Per = The Spanish Main, Nat = Spain, Type = War, Loop = 0, Ship ID = SP_BattleGalleon
Force_GetShipType: Maxclass = 2, Minclass = 4, Per = The Spanish Main, Nat = Spain, Type = War, Loop = 0, Ship ID = SP_BattleGalleon
Fantom_GenerateEncounter: type = L - Fleet: Regional Patrol, a small fleet, # Mer = 0, Mer MAX = 0, Mer MIN = 0, # War = 7, War MAX = 1, War MIN = 3
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = The Spanish Main, Nat = Holland, Type = War, Loop = 15, Ship ID = NL_FWzP
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = The Spanish Main, Nat = Holland, Type = War, Loop = 4, Ship ID = NL_FWzP
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = The Spanish Main, Nat = Holland, Type = War, Loop = 13, Ship ID = NL_FWzP
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = The Spanish Main, Nat = Holland, Type = War, Loop = 2, Ship ID = NL_FWzP
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = The Spanish Main, Nat = Holland, Type = War, Loop = 19, Ship ID = NL_FWzP
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = The Spanish Main, Nat = Holland, Type = War, Loop = 11, Ship ID = NL_FWzP
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = The Spanish Main, Nat = Holland, Type = War, Loop = 12, Ship ID = NL_FWzP
I've been looking at the relevant code quite a bit and I can assure the choice is NOT alphabetical.Mate, I've been testing from 2.1 through 2.3, 2.5 to wip 18 encounters today in the 1660s and yesterday in the 1550s. Seems almost without difference. I might suggest it chooses the first by alphabetical order ship in the resource/models/ships directory and does always that...
Anyway since I got an eye on the encounters, if you change something, I am ready to test it, became already not that difficult.
Not sure what you mean there. Pretty sure the sky code wasn't touched any time recently.Btw from 18 skies in the weather folder it keeps loading 2 for day and 1 for night...Will have to sort this out myself.
special ships? Do you mean the Black Pearl or the Dutchman? You can't encounter them. And you don't want to
If you want, I'll try to explain how the code works. Then you can see if the encounters make sense and also, hopefully, what needs changing.There is improvement. 1 more ship added to the pool 1665. But I feel it could be more. For ex. at the moment the ships that can be seen are fast galleon, english galleon, heavy spanish war one, the brandenburg frigate, caravel. There are like 6-7 barques only, at least one to get in, no luggers, no schooners nothing else, not to mention the special ships. I would advice you to max them all out and see what happens.
Beta 2.5 would not have shown that log message, because the log message wasn't coded in. It was still happening though.I think I found where the problem lies. In 2.3 it was more normal. I look at the compile.log and there is no errors. In 2.5 however before any wips, there is this compile log, which is almost the same in beta 3 wip 18. Says "CAN'T FIND SHIP...REPLACING IT WITH DEFAULT SHIP INSTEAD". It means that whatever variety is set, the intended ships are being substituted with default ones. That is why nothing helps, they are all substituted.
Fantom_GenerateEncounter: type = L - Fleet: Regional Patrol, a small fleet, # Mer = 0, Mer MAX = 0, Mer MIN = 0, # War = 7, War MAX = 1, War MIN = 3
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = The Spanish Main, Nat = Holland, Type = War, Loop = 15, Ship ID = NL_FWzP
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = The Spanish Main, Nat = Holland, Type = War, Loop = 4, Ship ID = NL_FWzP
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = The Spanish Main, Nat = Holland, Type = War, Loop = 13, Ship ID = NL_FWzP
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = The Spanish Main, Nat = Holland, Type = War, Loop = 2, Ship ID = NL_FWzP
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = The Spanish Main, Nat = Holland, Type = War, Loop = 19, Ship ID = NL_FWzP
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = The Spanish Main, Nat = Holland, Type = War, Loop = 11, Ship ID = NL_FWzP
Force_GetShipType: Maxclass = 1, Minclass = 3, Per = The Spanish Main, Nat = Holland, Type = War, Loop = 12, Ship ID = NL_FWzP