I have now uploaded the PSD files for all four interface screenshot grids here: ShipInterfaceScreenshotPSDs.7z
For whoever wishes to take charge of these:
Original post below:
Am I right in saying the 'refShip.BI.pic and .tex' lines determine the ship's interface pictures?
And that each image in 'ship-16.tga.tx' is 128x128 pixels?
Surely this is a step in the right direction... :?
Note: This thread was split off from a discussion in Additional Ship Balancing: http://forum.pirates...post__p__381736
For whoever wishes to take charge of these:
- Each individual screenshot must be 256x256 pixels.
- Traditionally, each ship was captured sailing from left to right, towards the camera, against a plain daytime background.
- Once edited, export the image to TGA format and remove the "_layered" string from the filename. In GIMP, make sure RLE Compression is OFF when exporting.
- Traditionally, I reduced the brightness of the whole image by 10% before saving as a TGA file, so the images don't look too bright when using ENB in the game.
- Compare with existing TGA.TX versions in the game to see which settings to use in TX Converter.
Original post below:
Did anyone ever figure out the coding, here? I've been nosing around (out of curiosity) and I think I get how it currently works now.Ingame screenshots sound better to me. However, without the code support in place, there's not much that can be done yet.
In fact, somebody already DID make screenshots of a lot of ships and put them on the FTP, which we could try to use for the most part.
Remains to be seen if/when we can get the code support done though.
Am I right in saying the 'refShip.BI.pic and .tex' lines determine the ship's interface pictures?
And that each image in 'ship-16.tga.tx' is 128x128 pixels?
Surely this is a step in the right direction... :?
Note: This thread was split off from a discussion in Additional Ship Balancing: http://forum.pirates...post__p__381736
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