void InitQuestItems() { ref itm; int n = QUESTITEMS_QUANTITY; //-------------------------------------------------------------------------------------------------------------------------------------------------- // QUEST ITEMS //------------------------------------------------------------------------------------O---------QUEST SETTINGS---------------------------O------ // QUEST ITEMS: ItmIndex picIndex | startLocation , startLocator | // | itmID modelID | | setshown | useLocation , useLocator | // | | txtname | picTexture | | | shownval | | quest , tex , pic | //----------------|--|-------------------|-----------------------|----------|---|-----O-|-|--------|------|-----------|------------------O------ n = InitQuestItem(n,"SecretBook", "SecretBook", "", "NPA1", 1, 0, 0, "", "", "","", "","",""); n = InitQuestItem(n,"SignPaper", "SignPaper", "", "NPA1", 8, 0, 0, "", "", "","", "","",""); n = InitQuestItem(n,"Galleobook", "Galleobook", "", "NPA1", 7, 0, 0, "", "", "","", "","",""); n = InitQuestItem(n,"hourglass", "hourglass", "", "NPA1", 2, 0, 0, "", "", "","", "","",""); n = InitQuestItem(n,"trident", "trident", "", "NPA1", 4, 0, 0, "", "", "","", "","",""); n = InitQuestItem(n,"Eageleye", "Eageleye", "", "NPA1", 3, 0, 0, "", "", "","", "","",""); n = InitQuestItem(n,"piratecoin", "piratecoin", "", "NPA1", 9, 0, 0, "", "", "","", "","",""); n = InitQuestItem(n,"Map_Doc_1", "Map_Doc_1", "", 11, 6, 0,0, "","", "","", "","","" ); n = InitQuestItem(n,"Map_Doc_2", "Map_Doc_2", "", 11, 7, 0,0, "","", "","", "","","" ); n = InitQuestItem(n,"Map_Doc_3", "Map_Doc_3", "", 11, 10, 0,0, "","", "","", "","","" ); n = InitQuestItem(n,"Map_Doc_4", "Map_Doc_4", "", 11, 11, 0,0, "","", "","", "","","" ); n = InitQuestItem(n,"small_chestJS", "small_chestJS", "", 4, 1, 0,0, "","", "","", "","","" ); --------------------------------------------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------SKILL ITEM SETTINGS------------------------------------------- // GENERAL: ItemIndex picIndex Price numneeded leader accuracy repair sneak skiptrade // | itmID modelID | rare | | stack | fencing | cannons | defence | | skiprand // | | | picTexture | | MinLevel | indian | | hidden | | sailing | grapple | commerce | | skipequip //-----------|---|------------|----------|---|----|----|------|----|----|---|--|------|---|---|---|---|---|---|---|---|---|-----|--|--|--|skipsell-- n = InitItem(n,"Galleobook", "", "NPA1", 7, 0.10, 1, 0, 0, 1, 1, 1, 0, +2, 0, 0, 0, 0, 0, 0, 0, +1, 1, 1, 1, 1); //<- Can Not bought in Shops and found on any Ships n = InitItem(n,"hourglass", "", "NPA1", 2, 0.10, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, +1, 1, 1, 1, 1); //<- Can Not bought in Shops and found on any Ships n = InitItem(n,"Eageleye", "", "NPA1", 3, 0.10, 1, 0, 0, 1, 1, 1, 0, 0, 0, +2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1); //<- Can Not bought in Shops and found on any Ships n = InitItem(n,"trident", "", "NPA1", 4, 0.10, 1, 0, 0, 1, 1, 1, 0, +3, +3, +2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1); //<- Can Not bought in Shops and found on any Ships n = InitItem(n,"vivre_card", "", "NPA1", 5, 0.10, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1); //<- Can Not bought in Shops and found on any Ships n = InitItem(n,"Smuggler-route", "", "NPA1", 6, 0.10, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1); //<- Can Not bought in Shops and found on any Ships QUESTITEMS_QUANTITY = n; }