"Laurence Wellman_dialog.c" and ".h" altered to recognise female player characters - GR, 1/8/2016 "quests_side.c" changed so that Padre Robano is removed from San Juan church even if you forget to release Padre Domingues; exit from San Juan church reset to point to proper place; Kralendijk women go to the port when told their children are there - GR, 1/8/2016 "transfer_cannons.c" changed to fix bug with transferring cannons to a ship which has none - Levis, 3/8/2016 "LandInterface.c" changed to fix bug with ships not being displayed in fast travel menu - Levis, 2/8/2016 "Standard" storyline fixes - GR, 8/8/2016: CursedPirate_dialog.c: dialog priorities swapped so that when the pirates give you a chance to stop fighting and hand over the chest, doing so is the default choice Story.c: Silehard set to do normal governor stuff researcher_dialog.h: minor errors corrected Vincent Bethune_dialog.h: minor errors corrected danielle_dialog.c: obsolete chunk of code which conflicts with side quests removed Ferro Cerezo_dialog.c: if you buy the document and haggle him down to 8000, he now only takes 8000 Virgile Boon_dialog.c: 'iForceDetectionFalseFlag = -1' replaced by 'SafePortLeave(FRANCE)' so you're only protected temporarily quests_reaction.c: Additional 'vcskip' lines to prevent unwanted guests in Bridgetown tavern scene with Ewan Glover Silehard stops doing normal governor stuff when he runs away to look for treasure Ferro Cerezo can't be killed in tavern, and flies Portuguese flag while in port "standard\quests\quests_reaction.c", "Dialog_func.c" and "Towntable.c" revised to add and make use of "skipRM" attribute for fort commanders, and also to ensure that all Bridgetown guards change into Personal uniform when you take the town and then all change back to British uniform when Britain retakes the town - GR + PB, 10/8/2016 "sh_l.gm" fixed to allow barmaid to appear in Hispaniola Buccaneers Camp tavern upstairs - JRH, 13/8/2016 "Locations\init\Cuba.c" changed to increase locator size on "Cuba_shore_01" - JRH, 13/8/2016 "standard\quests\both_reaction.c" fixed so your ship is accessible after stormy start - JRH, 15/8/2016 Same fix applied to "FreePlay\quests\both_reaction.c" - GR, 14/11/2016 "standard\quests\both_reaction.c", "FreePlay\quests\both_reaction.c": fix for some questcase names in tutorial of freeplay and standard - Levis, 17/8/2016 Merged with fixes for stormy start by JRH - GR, 14/11/2016 "AbilityDescribe.txt", "PoPrince citizen_dialog.h": corrections to typos - Tingyun, 19/8/2016 "Desmond Ray Beltrop_dialog.h": revised initial text - Tingyun, 19/8/2016 NL_Neptunus: rigging between foremast and bowsprit correctly coloured - GR, 19/8/2016 "passengers.c": fix for officers sometimes changing type - Levis, 22/8/2016 (also change to function 'SelectRemove') "Rumour_Data.c", "rumour_strings.txt": revised rumours about weather - Tingyun, 22/8/2016 "NationRelation.c": fix for flag change not taking effect if you switch to another F2 section - Levis 23/8/2016 "quests_side.c", "Cartagena hotel_dialog.h": fix for Dusty's possible double dialog - JRH, 29/8/2016 "Leveling.c": fix for officers not in your party picking their own perks - Levis, 30/8/2016 (also big rewrite to function 'SetUpCharacterBonus', watch for side-effects) "LAi_events.c": fix: with Bow and fists as your best "blade" and trying to hit with bladearrows fists were not equipped - JRH 30/8/2016 "items.c": fix for tomahawk unequipping - JRH, 12/9/2016 "tailor_dialog.c": more extensive perk reset - Tingyun 6/9/2016 "Ships_init.c": price for Bermuda sloop reduced nearer to original value - Tingyun 8/9/2016 "Coastal Guards_dialog.c": surplus bracket removed - Levis 9/9/2016 Fix for locators in Grand Turk port - JRH 12/9/2016 "LAi_boarding.c": Commented out grappling penalty for surrendered captains and soldier weapons for boarders - Tingyun 12/9/2016 "LAi_fight.c": fix for missing state when using IMPROVE_FIGHT_AI - Levis 13/9/2016 Cossack character Bohdan Aleskeevich Voronov added - GR 14/9/2016 "CharacterUtilite.c": Fix for Crash due to weird behavior in the daily update code for repairs (one-line edit, not full version) - Levis 14/9/2016 "quests_common.c", "MAXIMUS_Functions.c": fix for occasional random crash when taking cargo quest - PB 14/9/2016 "characters_init.c": fix for cannon data missing for main character - Levis 17/9/2016 "LAi_fightparams.c": fix for opium sickness bug - Levis 16/9/2016 "quests_side.c", "DIALOGS\jean filaut_dialog.c/h": small job at St. Pierre shipyard if Rys Bloom is with you - GR 20/9/2016 "new_man.ani", "new_woman.ani": walking speed corrected for AOP models - Tingyun 18/9/2016 "passengers.c": fix for no titles in passenger interface: Levis 21/9/2016 "PROGRAM\Storyline\FreePlay\DIALOGS\Robert Fletcher_dialog.c/h": expanded to state that naval officers can't keep prize ships, also hard-coded dialog moved to .h file for ease of translation - GR 23/9/2016 "PROGRAM\DIALOGS\governor.c/h": fix for Personal governor to address female player character correctly - GR, Cassadar 29/9/2016 "RESOURCE\Sounds\OBJECTS\SHIPCHARGE\Dutchman_fire.wav": new sound for "Flying Dutchman" cannons - Pillat 30/9/2016 "PROGRAM\Dialog_func.c": 'PCharRepPhrase' modified to switch on variable "REPUTATION_NEUTRAL" instead of wrong hardcoded value 41 - GR 30/9/2016 "PROGRAM\QUESTS\quests_side.c": fixes for Artois Voysey sidequest at night in Sao Jorge tavern, Ambroz Bricenos continually asking you to kill Mateus Santos, and Davy Jones friendly to pirates - GR 30/9/2016 "quests_common.c", "NK.c", "governor.c": fix for repeatedly being given Relations Book ("quests_common.c" also alters difficulty of enemy quest ships) - PB 1/10/2016 "RESOURCE\MODELS\Locations\Town_IslaMuelle\Port\": locator so that rowboat can appear in San Juan port - JRH 3/10/2016 Swedish East Indiaman: Philipjn, Armada, Tingyun, GR 27/9/2016 "PROGRAM\Characters\init\SideQuest.c": Ethilrede Claar, alias Shuggy Garry, uses the Pirate Fast Galleon instead of the Pirate Corvette in periods up to Golden Age of Piracy - GR 7/10/2016 "PROGRAM\DIALOGS\Arnaud Matton_dialog.c/h", "Sabine Matton_dialog.c", "Sylvie Bondies_dialog.c": Sabine Matton sidequest extended - Talisman, 8/10/2016 "Hornblower" storyline: fixed bugs whereby Sharpe disappears in Bridgetown and case "Three_French_Soldiers3" can be erroneously triggered - GR 14/10/2016 "PROGRAM\Storyline\Assassin\dialogs\blaze_dialog.c": local version updated to match sidequests in general version - GR 20/10/2016 Loanshark for Turks Island - JRH 26/10/2016 "Ardent" storyline updated: additional ways to get to "Convoy Strike" quest, new "Attack on Isla Mona" quest - GR 28/10/2016 "PROGRAM\INTERFACE\transfer_cannons.c", "transfer_crew.c", "transfer_goods.c", "RESOURCE\INI\TEXTS\ENGLISH\interface_strings.txt": fix for transfer interfaces - pedrwyth 30/10/2016 "RESOURCE\Textures\BATTLE_INTERFACE\compass2.tga.tx": updated historical brass compass - LarryHookins 31/10/2016 "PROGRAM\INTERFACE\interface.c": fix for crash when saving game - LarryHookins 31/10/2016 "PROGRAM\KB_routines.c", "PROGRAM\INTERFACE\shipyard.c": fix for shipyard interface cargo inclusion problems and upgrade inclusion problems - pedrwyth 5/11/2016 (unconfirmed, watch for side-effects) "PROGRAM\DIALOGS\Malcolm Hatcher_dialog.c", "PROGRAM\Storyline\FreePlay\DIALOGS\Robert Fletcher_dialog.c": remove locked icon after stormy start - pedrwyth 5/11/2016 "PROGRAM\Characters\init\Redmond.c": "Red_patrol_8" moved from "goto46" which does not exist, to "goto44" which does - GR 8/11/2016 "Woodes Rogers" storyline updated: JRH 13/11/2016