---------------------------------------- Build 14 Beta 4 WIP: 2 Apr 2016 Savegame Compatibility: 14.932 ---------------------------------------- Gauging: StartGauging Gauging: starting init Gauging: interface Gauging: Storylines Gauging: Profiles Gauging: starting init ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load build settings Gauging: periods InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0 Gauging: nations Gauging: preprocessor Init encounters complete. Gauging: enc Gauging: cann Gauging: goods Gauging: ships IslandsInit: 22 islands loaded. Gauging: islands Init weathers complete. 0 weathers found. Gauging: weather InitSounds (English): created 19 entries. InitMusic: created 93 entries. Gauging: Aliases Gauging: sound Main_LogoVideo() 0 PauseAllSounds ResumeAllSounds Main_LogoVideo() -1 Gauging: initgame start Gauging: createlayers Gauging: stores Gauging: sound Gauging: delete sea env Gauging: towns Number of locations: 788 Gauging: locations IslandsInit: 22 islands loaded. Gauging: islands Gauging: wdmap Gauging: dialogs Gauging: teleport bool CreateParticleEntity() Gauging: particles Items initialization complete. Loaded 497 items. Gauging: items Gauging: quests Gauging: sea ai groups Gauging: questmapenc Gauging: landenc ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load options Gauging: models - Total number of models: 1061 InitSounds (English): created 19 entries. InitMusic: created 93 entries. Gauging: Aliases Gauging: infoshow Gauging: initgame done Init character names complete. SETTING MUSIC: music_main_menu INCOMPATIBLE SAVE: -=Player=- QuickSave 155.zip is compatible with 0. INCOMPATIBLE SAVE: -=Player=- QuickSave.zip is compatible with 0. INCOMPATIBLE SAVE: -=Player=- QuickSave 155.zip is compatible with 0. SETTING MUSIC: music_main_menu Done loading storyline\standard\quests\both_reaction.c not loaded, loading now! storyline\standard\quests\quests_reaction.c not loaded, loading now! bool CreateParticleEntity() !!! Reload to Douwesen_port (index=187) ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 11, theHour = 11 ItemLogic: On load location Douwesen_port ItemLogic: found 0 buttons ItemLogic: Loaded model items\\purse ==> BuildSettings: New settings applied ==> BuildSettings: New settings applied SETTING MUSIC: music_hol_town SETTING MUSIC: music_hol_town id = Blaze index = 0 name = Nathaniel old = name = Nathaniel lastname = Hawk chr_ai = group = player lastname = Hawk sex = man model = Blaze entity = Player animation = man height = 1.8000000 armorlevel = 3 location = Douwesen_port group = reload locator = reload3 emerge = Reload11 old = emerge = reload1 from_sea = Douwesen_port ship = ai = groupname = Ethilrede Claar task = attack name = Mefisto type = Frigate_sat stopped = 1 idx = 112 tune = cplates = on = 0 bcannons = on = 0 gchasers = on = 1 nsails = on = 0 ltopmasts = on = 0 stays = on = 0 rhull = on = 1 hp = 400.0000000 incaliber = 1 flushed = on = 0 tack = 0 tackmod = 0 hp = 4400.0000000 sp = 200.0000000 pos = x = 53.4951 z = -151.293 mode = 0 y = 0.55844 save = x = -453.007 z = 72.8045 ang = y = 0.936025 x = 0.00234763 z = 0.00256444 cannons = borts = cannonf = qty = 2 curqty = 2 maxfiredistance = 337.604 chargeratio = 1 cannonb = qty = 4 curqty = 4 maxfiredistance = 595.341 chargeratio = 1 cannonl = qty = 18 curqty = 18 maxfiredistance = 636.965 chargeratio = 1 cannonr = qty = 18 curqty = 18 maxfiredistance = 322.122 chargeratio = 1 charge = Knippels type = 2 type = 3 speedv0 = 154.8224640 fireangmax = 1.0000000 fireangmin = 1.0000000 crew = morale = 81.0026779 quantity = 408 minratio = 1.0000000 cargo = load = 751 goods = ration = 10 rum = 10 balls = 842 grapes = 510 knippels = 496 bombs = 0 gunpowder = 0 sailcloth = 36 planks = 104 gold = 0 silver = 0 cinnamon = 0 chocolate = 0 coffee = 0 wheat = 0 medicines = 0 paprika = 0 wine = 0 sandal = 0 ebony = 0 mahogany = 0 sugar = 0 tobacco = 0 ale = 0 silk = 0 linen = 0 fruits = 0 clothes = 0 bricks = 0 oil = 0 cotton = 0 copra = 0 leather = 5 recalculatecargoload = 1 impulse = rotate = x = 0.0000000 y = 0.0000000 z = 0.0000000 speed = x = 0.0000000 y = 0.0000000 z = 0.0000000 lastballcharacter = -1 speed = z = 0 y = 0 x = 0 strand = 0 sndid = 0 maxspeedz = 11.8963480 maxspeedy = 0.0284346 correctimmersion = 0.2686500 immersion = 0.2686500 blots = 256 stats = hp = 4400 orighp = 4000 boxsize = x = 12.115 y = 37.5724 z = 50.5287 plunder = plunder2 = 800 plunder3 = 510 plunder4 = 500 old = masts = mast4 = 0 mast3 = 0 mast2 = 0 mast1 = 0 power = 0 sails = 138 rey_b4 = 0 = hc = 0 hd = 0 mhc = 12 sp = 0.0419120 dmg = 0.0000059 masts = mast4 = 0 mast3 = 0 mast2 = 0 mast1 = 0 acquired = bought maxcaliber = 18 dialog = currentnode = First time tempnode = First time filename = blaze_dialog.c lines = 2 quest = True meeting = 0 officertype = captain relationagentmet = 1 gambling = 0 friend_in_tavern = Roger Hayes main_line = danielle_speak_with_almost_dead_rheims_complete killed = pirates = 0 clint_eastwood = win_condition = clint_eastwood l1 = location location = QC_Pirate_house blackbeard_shore = win_condition = blackbeard_shore l1 = location location = IslaDeMuerte_shore_03 muerte = muerte_start = win_condition = Muerte_start l1 = location location = Tortuga_tavern characteridx = 0 got_pirate_book = win_condition = Got_Pirate_Book l1 = item item = piratebook characteridx = 0 lucas = return turkshelp = turks_start = win_condition = Turks_start l1 = location location = Turks_Tavern characteridx = 0 missingman = missing_start = win_condition = Missing_start l1 = location location = PoPrince_town characteridx = 0 skip = yes tortuga_atmosphere = win_condition = Tortuga_atmosphere l1 = location location = Tortuga_port characteridx = 0 skip = yes santiago = santiago_start = win_condition = Santiago_start l1 = location location = Guadeloupe_Port characteridx = 146 skip = yes firstcontact = davytalks jackpot = jackpot_start = win_condition = Jackpot_start l1 = location location = Tortuga_tavern characteridx = 0 tutorial = relation_tutorial = 1 crewpayowed = 12153.9951172 gambling_with_girl = last_enc_officer = 2000 smuggling_guild = liking = 55 have_met = 1 generate_convoy_quest_progress = officerprice = 1921 mysterious_plants = learned = 1 donate = 5501 heard_job = talk to captain crewmember = 2000 prepare_voyage = 1 met_smuggler = 1 indians = killed = 1 crewmember_killed = 0 expired = 1 indianspy = 2003 baricade = l1 = 1 l2 = 2 l3 = 3 l4 = 4 indianambush = indian0 = 2000 indian1 = 2001 indian2 = 2002 indian3 = 2004 indian4 = 2005 indian5 = 2006 indian6 = 2007 indian7 = 2008 give_up = 1 indian = 2000 donate = 5500 telescope_quest = active = 1 church = Greenford_church fetch = 1 smuggle_collector = collect_bows = 1 captiveidx = 1522 artois_voysey = win_condition = Artois_missed l1 = location location = Conceicao_port characteridx = 142 voysey_lost = 0 silehard_meeting = done destination = Redmond church_help = Yedam deposits = willemstad = 1 interest = 11 sum = 3245700 startday = 17 startmonth = 12 startyear = 1751 starttime = 13.4049015 edgar_life = live attwood = win_condition = Attwood_Adventure l1 = location location = Greenford_port characteridx = 145 loans = seen_black_pearl_away2 = win_condition = seen_black_pearl_away l1 = location location = Falaise_De_Fleur_port_01 seen_black_pearl_away3 = win_condition = seen_black_pearl_away l1 = location location = Falaise_De_Fleur_shore_01 abording_pirate_06 = win_condition = abording_pirate_06_complete l1 = Character_Capture characteridx = 1048 kill_pirate_06 = win_condition = kill_pirate_06_complete l1 = NPC_Death characteridx = 1048 l2 = SeaEnter animists = completed animistst = go_to_beach treasure_chest = dungeon 1 = Found Treasure saints_barkue_drown = win_condition = saints_barkue_drown_complete l1 = NPC_Death characteridx = 7 generate_trade_quest_progress = itradegoods = 27 iquantitygoods = 776 imoney = 45983 itradeexp = 10548 itradenation = 5 itradecolony = Conceicao istoreowner = Martinho Guterres opium_smuggling = guards = num = 0 animistsz = children_returned danielle_death = win_condition = danielle_death l1 = npc_death characteridx = 148 not_to_the_ship_2 = win_condition = not_to_the_ship_2 l1 = ExitFromLocation location = Douwesen_port nation = -1 name = 3 known = -2 skill = freeskill = 0 leadership = 9 charmod = 0 importance = 284 shipclass = 3 fleetsize = 3 modifier = 1 fencing = 10 charmod = 0 importance = 164 shipclass = 3 fleetsize = 3 modifier = 2 sailing = 5 charmod = 0 importance = 201 shipclass = 3 fleetsize = 3 modifier = 3 accuracy = 7 charmod = 0 importance = 129 shipclass = 3 fleetsize = 3 modifier = 2 cannons = 8 charmod = 0 importance = 122 shipclass = 3 fleetsize = 3 modifier = 2 grappling = 1 charmod = 0 importance = 161 shipclass = 3 fleetsize = 3 modifier = 2 repair = 1 charmod = 0 importance = 85 shipclass = 3 fleetsize = 3 modifier = 0 defence = 3 charmod = 0 importance = 241 shipclass = 3 fleetsize = 3 modifier = 1 commerce = 9 charmod = 0 importance = 13 shipclass = 3 fleetsize = 2 modifier = 2 party = 10 ship = 10 sneak = 7 charmod = 0 importance = 5 shipclass = 3 fleetsize = 3 modifier = 0 rank = 26 reputation = 89 headmodel = h_Blaze fakelevels = 0 difficulty = 2 perks = list = basicdefence = 1 basicbattlestate = 1 shipspeedup = 1 shipturnrateup = 1 sandbankmaneuver = 1 fastreload = 1 basiccommerce = 1 longrangegrappling = 1 gunman = 1 advancedbattlestate = 1 lightrepair = 1 instantrepair = 1 gunprofessional = 1 shipdefenceprofessional = 1 sharedexperience = 1 advanceddefence = 1 criticalhit = 1 swordplayprofessional = 1 hulldamageup = 1 sailsdamageup = 1 crewdamageup = 1 basiclandowner = 1 toughness = 1 criticalshoot = 1 stormprofessional = 1 longrangeshoot = 1 freepoints = 0 chr_ai = hp_max = 330.0000000 hp = 330.0000000 group = player alarmreact = 1 grpalarmr = 1 charge = 2.0000000 login = 1 chargeprc = 0 dmgbldmin = 27.0000000 dmgbldmax = 37.0000000 piercing = 0.5200000 block = 0.4200000 charge_max = 2 charge_dlt = 0.0357143 dmggunmin = 50.0000000 dmggunmax = 150.0000000 accuracy = 0.7000000 coverage = 0.6000000 bladestop = 0.6000000 bladefrac = 0.3000000 gunstop = 0.5000000 gunfrac = 0.4000000 hp_dlt = 1.0000000 contriblist = defendpoison = 0 perks = list = type = player weapontime = 0 tmpl = player abordagemode = 1 issoldier = 0 flags = pirate = 1 texture = 2 personal = 0 texture = 2 shiplog = date = log0 = 22-03-1752 log1 = 16-03-1752 log2 = 13-03-1752 log3 = 12-03-1752 log4 = 11-03-1752 log5 = 11-03-1752 log6 = 04-03-1752 log7 = 01-03-1752 log8 = 28-02-1752 log9 = 27-02-1752 log10 = 25-02-1752 log11 = 19-02-1752 log12 = 18-02-1752 log13 = 14-02-1752 log14 = 10-02-1752 log15 = 09-02-1752 log16 = 09-02-1752 log17 = 09-02-1752 log18 = 05-02-1752 log19 = 05-02-1752 log20 = 29-01-1752 log21 = 19-01-1752 log22 = 17-01-1752 log23 = 17-01-1752 log24 = 16-01-1752 log25 = 16-01-1752 log26 = 15-01-1752 log27 = 15-01-1752 log28 = 12-01-1752 log29 = 02-01-1752 log30 = 26-12-1751 log31 = 26-12-1751 log32 = 23-12-1751 log33 = 17-12-1751 log34 = 17-12-1751 log35 = 12-12-1751 log36 = 05-12-1751 log37 = 28-11-1751 log38 = 27-11-1751 log39 = 22-11-1751 log40 = 20-11-1751 log41 = 18-11-1751 log42 = 18-11-1751 log43 = 15-11-1751 log44 = 15-11-1751 log45 = 09-11-1751 log46 = 09-11-1751 log47 = 06-11-1751 log48 = 05-11-1751 log49 = 05-11-1751 log50 = 27-10-1751 log51 = 21-10-1751 log52 = 21-10-1751 log53 = 18-10-1751 log54 = 15-10-1751 log55 = 12-10-1751 log56 = 03-10-1751 log57 = 30-09-1751 log58 = 28-09-1751 log59 = 26-09-1751 log60 = 25-09-1751 log61 = 21-09-1751 log62 = 21-09-1751 log63 = 19-09-1751 log64 = 16-09-1751 log65 = 15-09-1751 log66 = 12-09-1751 log67 = 07-09-1751 log68 = 04-09-1751 log69 = 29-08-1751 log70 = 27-08-1751 log71 = 24-08-1751 log72 = 24-08-1751 log73 = 22-08-1751 log74 = 22-08-1751 log75 = 22-08-1751 log76 = 19-08-1751 log77 = 11-08-1751 log78 = 09-08-1751 log79 = 08-08-1751 log80 = 07-08-1751 log81 = 05-08-1751 log82 = 05-08-1751 log83 = 01-08-1751 log84 = 24-07-1751 log85 = 24-07-1751 log86 = 23-07-1751 log87 = 16-07-1751 log88 = 15-07-1751 log89 = 13-07-1751 log90 = 13-07-1751 log91 = 10-07-1751 log92 = 30-06-1751 log93 = 28-06-1751 log94 = 27-06-1751 log95 = 27-06-1751 log96 = 15-06-1751 log97 = 12-06-1751 log98 = 12-06-1751 log99 = 09-06-1751 log100 = 05-06-1751 title = log0 = Visited Kralendijk log1 = Aruba increased coastguard patrol log2 = Curacao increased coastguard patrol log3 = Visited Bridgetown log4 = Gold found near Santiago log5 = Expedition returns to Grand Cayman log6 = Visited SÝo Jorge log7 = The tailor of Port Royale needs help. log8 = Visited Willemstad log9 = Captured a Jackass Bark log10 = The tailor of San Juan needs help. log11 = Visited Port Royale log12 = Indians attack Grand Turk log13 = Puerto Rico increased coastguard patrol log14 = Visited Willemstad log15 = Visited Kralendijk log16 = Promoted to Dutch Derde Luitenant log17 = Visited Kralendijk log18 = The tailor of Grand Turk needs help. log19 = La Grenade decreased coastguard patrol log20 = Nevis increased coastguard patrol log21 = Visited San Juan log22 = Captured a Heavy Frigate log23 = The dockyard of Pirate Fort needs help. log24 = Saint Martin decreased coastguard patrol log25 = Cayman increased coastguard patrol log26 = Antigua decreased coastguard patrol log27 = New settlers at Marigot log28 = The dockyard of Marigot needs help. log29 = Hurricane strikes Marigot log30 = Martinique increased coastguard patrol log31 = Visited Charlestown log32 = Malaria strikes Port au Prince log33 = The dockyard of Willemstad needs help. log34 = Visited Willemstad log35 = Slave revolt at Pirate Fort log36 = The dockyard of Grand Cayman needs help. log37 = Bonaire increased coastguard patrol log38 = Visited Bridgetown log39 = Several battles at sea log40 = Slave revolt at Cartagena log41 = Captured a Sloop-of-War log42 = Hurricane strikes Grand Cayman log43 = Visited San Juan log44 = Captured a Sloop-of-War log45 = Indians attack Alice Town log46 = Visited Port Royale log47 = Visited Grand Cayman log48 = Captured a English Bark log49 = Visited Grand Cayman log50 = Eleuthera decreased coastguard patrol log51 = Visited Grand Cayman log52 = Captured a Jackass Bark log53 = The tailor of Oranjestad needs help. log54 = Slave revolt at Grand Cayman log55 = Jamaica increased coastguard patrol log56 = Cuba increased coastguard patrol log57 = Visited Pointe a Pitre log58 = Gold found near Alice Town log59 = New settlers at Saint Pierre log60 = The dockyard of Havana needs help. log61 = Hurricane strikes Saint Pierre log62 = Visited Philipsburg log63 = New settlers at San Juan log64 = Visited Saint John's log65 = Curacao decreased coastguard patrol log66 = New settlers at Saint Pierre log67 = Hurricane strikes Marigot log68 = Aruba increased coastguard patrol log69 = Gold found near Grand Cayman log70 = The gunsmith of Grand Turk needs help. log71 = Hispaniola decreased coastguard patrol log72 = Malaria strikes Bridgetown log73 = Visited San Juan log74 = New Granada decreased coastguard patrol log75 = Gold found near Havana log76 = The tailor of Bridgetown needs help. log77 = Antigua increased coastguard patrol log78 = Indians attack San Juan log79 = The dockyard of Grand Cayman needs help. log80 = La Grenade increased coastguard patrol log81 = Visited Bridgetown log82 = Several battles at sea log83 = Captured a Sloop-of-War log84 = Joined Service of Spain log85 = Visited San Juan log86 = Turks increased coastguard patrol log87 = Visited Willemstad log88 = The dockyard of Willemstad needs help. log89 = Saint Martin increased coastguard patrol log90 = Gold found near Grand Cayman log91 = Visited SÝo Jorge log92 = Silver found near Speightstown log93 = Visited Port Royale log94 = The blacksmith of Cartagena needs help. log95 = Gold found near Speightstown log96 = Hurricane strikes Santiago log97 = The blacksmith of San Juan needs help. log98 = Silver found near Port Royale log99 = The tailor of Alice Town needs help. log100 = Bonaire decreased coastguard patrol entry = log0 = Visited the local shipwright. log1 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Aruba. They think the smugglers were onto their schedule and therefore able to get past them. log2 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Curacao. They think the smugglers were onto their schedule and therefore able to get past them. log3 = Visited the local shipwright. \n \nVisited the local shipwright. \n \nVisited the local shipwright. log4 = Miners from Santiago have struck a rich vein of gold. A new gold mine has been opened and the governor has sent for more troops in order to better protect the town from possible attacks. The new riches attract all kind of people, so Santiago is expected to grow. log5 = An expedition into the jungle has returned to Grand Cayman. The expedition was a great success, as the explorers found a gold vein not far away, which was exploited by a native tribe. The explorers captured the village and enslaved the surviving indians in order to establish a new mining camp. The expedition finally returned with a great amount of goods and gold, several hitherto unknown plants and a number of slaves. log6 = Visited the local shipwright. Had the hull of the 'Sémillante' repaired for 4357 pieces of gold. Had the sails of the 'Sémillante' repaired for 623 pieces of gold. log7 = The governor wants to increase the amount of troops on the island and they will all need new uniforms. They need help to get the resources required. log8 = Visited the local shipwright. Sold the 'Good Fortune', a Jackass Bark for 21095 pieces of gold. log9 = On Sunday, February 27th, 1752 around noon we encountered the 'Good Fortune', a Jackass Bark flying Pirate colours while under personal flag ourselves.\nWhen they were in reach of our cannons, we fired and a ferocious sea battle began. Finally we brought our ship alongside and boarded. After a bloody deckfight I defeated the enemy captain in a duel, thus capturing the ship.\nCompared to the amount of balls we shot at the ship the sails were in acceptable condition. Nevertheless, repairing the damage will cost quite some sailcloth. The hull was leaking, the deck full of splinters and overall the ship was in a bad condition.\n \nThe 'Good Fortune' was loaded with the following cargo:\n Cannonballs: 220\n Grapes: 240\n Chainshot: 240\n Sailcloth: 9\n Planks: 19\nAdditionally we found 558 gold in the ship's chest. log10 = The governor wants to increase the amount of troops on the island and they will all need new uniforms. They need help to get the resources required. log11 = Visited the local shipwright. \n \nFound some interesting new items while browsing through the inventory of a local merchant. I had to pay 2215 pieces of gold. log12 = A major attack of indians on Grand Turk has been reported by travellers. The indians seem to have plundered and massacred the civilian population as well as the local garrison. Finally the cannons of the garrison drove them away, leaving the town completely desolate. log13 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Puerto Rico. They think the smugglers were onto their schedule and therefore able to get past them. log14 = Visited the local shipwright. log15 = Visited the local shipwright. log16 = My dedication and faithful service for Holland have earned me the title of Derde Luitenant. The Dutch governor Reynard Grueneveldt awarded me with the title and 600 acres of land. log17 = Visited the local shipwright. \n \nVisited the local shipwright. log18 = The governor wants to increase the amount of troops on the island and they will all need new uniforms. They need help to get the resources required. log19 = Due to a recent lack in smuggling, the coastguard decided to change the amount of patrolling on La Grenade. It seems the coastguard was able to capture most smugglers so they decided to put some of the troops to better use. log20 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Nevis. They think the smugglers were onto their schedule and therefore able to get past them. log21 = Visited the local merchant to refill our supplies. I had to leave 8571 pieces of gold to the storekeeper.\n \nVisited the local shipwright. Sold the 'Flying Dragon', a 6th Rate Frigate for 119045 pieces of gold. \n \nFriday, January 21st, 1752: Visited the local shipwright. Had the hull of the 'Sémillante' repaired for 15558 pieces of gold. Had the sails of the 'Sémillante' repaired for 4979 pieces of gold. Had the cannons of the 'Mefisto' repaired for 1831 pieces of gold. Upgraded the 'Mefisto' with new Reinforced Hull for 17280 pieces of gold. Upgraded the 'Mefisto' with new Bronze Chasers for 16500 pieces of gold. \n \nFriday, January 28th, 1752: Visited the local shipwright. \n \nFriday, January 28th, 1752: Visited the local shipwright. log22 = On Monday, January 17th, 1752 in the morning we encountered the 'Sémillante', a Heavy Frigate flying Pirate colours while under personal flag ourselves.\nWhen they were in reach of our cannons, we fired and a ferocious sea battle began. Finally we brought our ship alongside and boarded. After a bloody deckfight I defeated the enemy captain in a duel, thus capturing the ship.\nThe sails were in a quite good condition for a ship captured in a seafight. The hull was in good condition. Our balls did some damage but nothing serious.\n \nThe 'Sémillante' was loaded with the following cargo:\n Food: 10\n Rum: 11\n Cannonballs: 558\n Grapes: 233\n Chainshot: 345\n Sailcloth: 22\n Planks: 72\n log23 = The governor ordered to build more ships but there aren't enough resources on the island to make them. Looks like they need help to get these goods. log24 = Due to a recent lack in smuggling, the coastguard decided to change the amount of patrolling on Saint Martin. It seems the coastguard was able to capture most smugglers so they decided to put some of the troops to better use. log25 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Cayman. They think the smugglers were onto their schedule and therefore able to get past them. log26 = Due to a recent lack in smuggling, the coastguard decided to change the amount of patrolling on Antigua. It seems the coastguard was able to capture most smugglers so they decided to put some of the troops to better use. log27 = A convoy of ships bringing new settlers from Europe has arrived at Marigot. The new settlers are badly needed to strengthen the economy of the town. It has been reported that the convoi also brought luxory goods and new inventions from Europe to the colonies, as well as a small battalion of soldiers. log28 = The governor ordered to build more ships but there aren't enough resources on the island to make them. Looks like they need help to get these goods. log29 = Marigot has been struck by a serious hurricane. Wind and water destroyed many buildings in town, especially the poorer parts were hit badly. Several ships in the harbor sunk as a result of the hurricane. Diseases are expected to spread throughout town as usual after such disasters. log30 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Martinique. They think the smugglers were onto their schedule and therefore able to get past them. log31 = Visited the local shipwright. Had the hull of the 'Sémillante' repaired for 9335 pieces of gold. Had the sails of the 'Sémillante' repaired for 1245 pieces of gold. Had the hull of the 'Flying Dragon' repaired for 17130 pieces of gold. Had the sails of the 'Flying Dragon' repaired for 2016 pieces of gold. log32 = An increasing number of people in Port au Prince are reported to have died from Malaria. The civilian losses were quite high, but the soldiers in the local garrison have suffered even more. log33 = The governor ordered to build more ships but there aren't enough resources on the island to make them. Looks like they need help to get these goods. log34 = Visited the local shipwright. \n \nI deposited some money at the local loanshark. Adelheyd Berchoven promised a good interest for my 3245700 pieces of gold. log35 = The governor of Pirate Fort spread news that a slave revolt has been put down by the local garrison. All surviving marauders were hanged as a warning. Although the rebellion has been put down, the loss of quite a lot of slaves is expected to have a bad impact on the economy of Pirate Fort. log36 = The governor ordered to build more ships but there aren't enough resources on the island to make them. Looks like they need help to get these goods. log37 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Bonaire. They think the smugglers were onto their schedule and therefore able to get past them. log38 = Visited the local merchant, sold off our cargo and refilled our supplies. The trade earned me 10586 pieces of gold.\n \nVisited the local merchant to refill our supplies. I had to leave 6391 pieces of gold to the storekeeper.\n \nVisited the local shipwright. Sold the 'Bravo', a Sloop-of-War for 66944 pieces of gold. \n \nSunday, November 28th, 1751: Visited the local shipwright. Had the hull of the 'Sémillante' repaired for 18047 pieces of gold. Had the hull of the 'Flying Dragon' repaired for 10580 pieces of gold. Had the sails of the 'Flying Dragon' repaired for 504 pieces of gold. Had the cannons of the 'Flying Dragon' repaired for 1831 pieces of gold. log39 = Encountered several enemy ships today:\n \nOn Monday, November 22nd, 1751 in the night, quite some time after midnight we encountered the 'Patriote', a Naval Cutter flying Pirate colours while under personal flag ourselves.\nWhen they were in reach of our cannons, we opened fire. Our cannons tore their sails to tatters and shattered their hull. After a ferocious battle, the 'Sémillante' fired her cannons a last time at the Naval Cutter. Its hull was already heavily damaged from a previous broadside and the ship sank like a stone.\nAbout 35 sailors went down with her to Davy Jones.\n \nOn Monday, November 22nd, 1751 in the night, quite some time after midnight we encountered the 'Poulette', a Ketch flying Pirate colours while under personal flag ourselves.\nWhen they were in reach of our cannons, we opened fire. Our cannons tore their sails to tatters and shattered their hull. After a ferocious battle, the 'Flying Dragon' fired her cannons a last time at the Ketch. Its hull was already heavily damaged from a previous broadside and the ship sank like a stone.\nAbout 30 sailors went down with her to Davy Jones.\n \nOn Monday, November 22nd, 1751 in the night, quite some time after midnight we encountered the 'Prins Frederik', a Jackass Bark flying Pirate colours while under personal flag ourselves.\nWhen they were in reach of our cannons, we opened fire. Our cannons tore their sails to tatters and shattered their hull. After a ferocious battle, the 'Bravo' fired her cannons a last time at the Jackass Bark. Its hull was already heavily damaged from a previous broadside and the ship sank like a stone.\nAbout 21 sailors went down with her to Davy Jones.\n \nOn Monday, November 22nd, 1751 in the early morning, before dawn, we encountered the 'Zevenwolder', a Ketch flying Pirate colours while under personal flag ourselves.\nWhen they were in reach of our cannons, we opened fire. Our cannons tore their sails to tatters and shattered their hull. After a ferocious battle, the 'Sémillante' fired her cannons a last time at the Ketch. Its hull was already heavily damaged from a previous broadside and the ship sank like a stone.\nAbout 30 sailors went down with her to Davy Jones.\n \nOn Monday, November 22nd, 1751 in the early morning, before dawn, we encountered the 'Mackerel', a Jackass Bark flying Pirate colours while under personal flag ourselves.\nWhen they were in reach of our cannons, we opened fire. Our cannons tore their sails to tatters and shattered their hull. After a ferocious battle, the 'Sémillante' fired her cannons a last time at the Jackass Bark. Its hull was already heavily damaged from a previous broadside and the ship sank like a stone.\nAbout 16 sailors went down with her to Davy Jones. log40 = The governor of Cartagena spread news that a slave revolt has been put down by the local garrison. All surviving marauders were hanged as a warning. Although the rebellion has been put down, the loss of quite a lot of slaves is expected to have a bad impact on the economy of Cartagena. log41 = On Thursday, November 18th, 1751 in the night, quite some time after midnight we encountered the 'Bravo', a Sloop-of-War flying Pirate colours while under personal flag ourselves.\nWhen they were in reach of our cannons, we fired and a ferocious sea battle began. Finally we brought our ship alongside and boarded. After a bloody deckfight I defeated the enemy captain in a duel, thus capturing the ship.\nCompared to the amount of balls we shot at the ship the sails were in acceptable condition. Nevertheless, repairing the damage will cost quite some sailcloth. The hull was leaking, the deck full of splinters and overall the ship was in a bad condition.\n \nThe 'Bravo' was loaded with the following cargo:\n Food: 43\n Rum: 30\n Cannonballs: 329\n Grapes: 270\n Chainshot: 135\n Sailcloth: 45\n Planks: 26\n Medicaments: 24\n Mahogany: 48\nAdditionally we found 1044 gold in the ship's chest. log42 = Grand Cayman has been struck by a serious hurricane. Wind and water destroyed many buildings in town, especially the poorer parts were hit badly. Several ships in the harbor sunk as a result of the hurricane. Diseases are expected to spread throughout town as usual after such disasters. log43 = Visited the local merchant, sold off our cargo and refilled our supplies. The trade earned me 4422 pieces of gold.\n \nVisited the local shipwright. \n \nVisited the local shipwright. Sold the 'Velosa', a Sloop-of-War for 74780 pieces of gold. \n \nTuesday, November 16th, 1751: Visited the local shipwright. log44 = On Monday, November 15th, 1751 in the afternoon we encountered the 'Velosa', a Sloop-of-War flying Pirate colours while under British flag ourselves.\nWhen they were in reach of our cannons, we fired and a ferocious sea battle began. Finally we brought our ship alongside and boarded. After a bloody deckfight I defeated the enemy captain in a duel, thus capturing the ship.\nCompared to the amount of balls we shot at the ship the sails were in acceptable condition. Nevertheless, repairing the damage will cost quite some sailcloth. The hull had a few holes and the deck was quite a mess, but it seems the damage can be repaired.\n \nThe 'Velosa' was loaded with the following cargo:\n Food: 33\n Rum: 28\n Cannonballs: 328\n Grapes: 270\n Chainshot: 135\n Sailcloth: 12\n Planks: 10\n Chocolate: 1\n Wheat: 200\n Silk: 182\nAdditionally we found 1985 gold in the ship's chest. log45 = A major attack of indians on Alice Town has been reported by travellers. The indians seem to have plundered and massacred the civilian population as well as the local garrison. Finally the cannons of the garrison drove them away, leaving the town completely desolate. log46 = Visited the local shipwright. log47 = Visited the local shipwright. Sold the 'Flying King', a English Bark for 23204 pieces of gold. \n \nVisited the local shipwright. \n \nVisited the local shipwright. \n \nVisited the local shipwright. log48 = On Friday, November 5th, 1751 in the evening, the sun was not yet set, we encountered the 'Flying King', a English Bark flying Pirate colours while under British flag ourselves.\nWhen they were in reach of our cannons, we fired and a ferocious sea battle began. Finally we brought our ship alongside and boarded. After a bloody deckfight I defeated the enemy captain in a duel, thus capturing the ship.\nThe sails were in a quite good condition for a ship captured in a seafight. The hull had a few holes and the deck was quite a mess, but it seems the damage can be repaired.\n \nThe 'Flying King' was loaded with the following cargo:\n Cannonballs: 206\n Grapes: 240\n Chainshot: 240\n Sailcloth: 11\n Planks: 22\nAdditionally we found 1405 gold in the ship's chest. log49 = Visited the local shipwright. \n \nVisited the local shipwright. log50 = Due to a recent lack in smuggling, the coastguard decided to change the amount of patrolling on Eleuthera. It seems the coastguard was able to capture most smugglers so they decided to put some of the troops to better use. log51 = Visited the local merchant, sold off our cargo and refilled our supplies. The trade earned me 3495 pieces of gold.\n \nVisited the local shipwright. Had the hull of the 'Sémillante' repaired for 10580 pieces of gold. Had the sails of the 'Sémillante' repaired for 5601 pieces of gold. Had the hull of the 'Flying Dragon' repaired for 10076 pieces of gold. Had the sails of the 'Flying Dragon' repaired for 13351 pieces of gold. Sold the 'Royal Fortune', a Jackass Bark for 24923 pieces of gold. log52 = On Thursday, October 21st, 1751 around noon we encountered the 'Royal Fortune', a Jackass Bark flying Pirate colours while under British flag ourselves.\nWhen they were in reach of our cannons, we fired and a ferocious sea battle began. Finally we brought our ship alongside and boarded. After a bloody deckfight I defeated the enemy captain in a duel, thus capturing the ship.\nThe sails were in nearly perfect condition. Sometimes not using cannons pays off. The hull was in good condition. Our balls did some damage but nothing serious.\n \nThe 'Royal Fortune' was loaded with the following cargo:\n Food: 11\n Rum: 8\n Cannonballs: 162\n Grapes: 135\n Chainshot: 67\n Sailcloth: 1\n Planks: 2\n Gold: 7\nAdditionally we found 610 gold in the ship's chest. log53 = The governor wants to increase the amount of troops on the island and they will all need new uniforms. They need help to get the resources required. log54 = The governor of Grand Cayman spread news that a slave revolt has been put down by the local garrison. All surviving marauders were hanged as a warning. Although the rebellion has been put down, the loss of quite a lot of slaves is expected to have a bad impact on the economy of Grand Cayman. log55 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Jamaica. They think the smugglers were onto their schedule and therefore able to get past them. log56 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Cuba. They think the smugglers were onto their schedule and therefore able to get past them. log57 = Traded off all the collected blades, pistols, gems and other junk to a local merchant. The trade earned me 3003 pieces of gold. log58 = Miners from Alice Town have struck a rich vein of gold. A new gold mine has been opened and the governor has sent for more troops in order to better protect the town from possible attacks. The new riches attract all kind of people, so Alice Town is expected to grow. log59 = A convoy of ships bringing new settlers from Europe has arrived at Saint Pierre. The new settlers are badly needed to strengthen the economy of the town. It has been reported that the convoi also brought luxory goods and new inventions from Europe to the colonies, as well as a small battalion of soldiers. log60 = The governor ordered to build more ships but there aren't enough resources on the island to make them. Looks like they need help to get these goods. log61 = Saint Pierre has been struck by a serious hurricane. Wind and water destroyed many buildings in town, especially the poorer parts were hit badly. Several ships in the harbor sunk as a result of the hurricane. Diseases are expected to spread throughout town as usual after such disasters. log62 = Visited the local shipwright. log63 = A convoy of ships bringing new settlers from Europe has arrived at San Juan. The new settlers are badly needed to strengthen the economy of the town. It has been reported that the convoi also brought luxory goods and new inventions from Europe to the colonies, as well as a small battalion of soldiers. log64 = Visited the local merchant to refill our supplies. I had to leave 4381 pieces of gold to the storekeeper. log65 = Due to a recent lack in smuggling, the coastguard decided to change the amount of patrolling on Curacao. It seems the coastguard was able to capture most smugglers so they decided to put some of the troops to better use. log66 = A convoy of ships bringing new settlers from Europe has arrived at Saint Pierre. The new settlers are badly needed to strengthen the economy of the town. It has been reported that the convoi also brought luxory goods and new inventions from Europe to the colonies, as well as a small battalion of soldiers. log67 = Marigot has been struck by a serious hurricane. Wind and water destroyed many buildings in town, especially the poorer parts were hit badly. Several ships in the harbor sunk as a result of the hurricane. Diseases are expected to spread throughout town as usual after such disasters. log68 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Aruba. They think the smugglers were onto their schedule and therefore able to get past them. log69 = Miners from Grand Cayman have struck a rich vein of gold. A new gold mine has been opened and the governor has sent for more troops in order to better protect the town from possible attacks. The new riches attract all kind of people, so Grand Cayman is expected to grow. log70 = The gunsmith has gotten lots of new orders lately. Everyone wants a new sword or a firearm and he doesn't have the means to make them all. log71 = Due to a recent lack in smuggling, the coastguard decided to change the amount of patrolling on Hispaniola. It seems the coastguard was able to capture most smugglers so they decided to put some of the troops to better use. log72 = An increasing number of people in Bridgetown are reported to have died from Malaria. The civilian losses were quite high, but the soldiers in the local garrison have suffered even more. log73 = Found some interesting new items while browsing through the inventory of a local merchant. I had to pay 6772 pieces of gold. log74 = Due to a recent lack in smuggling, the coastguard decided to change the amount of patrolling on New Granada. It seems the coastguard was able to capture most smugglers so they decided to put some of the troops to better use. log75 = Miners from Havana have struck a rich vein of gold. A new gold mine has been opened and the governor has sent for more troops in order to better protect the town from possible attacks. The new riches attract all kind of people, so Havana is expected to grow. log76 = The governor wants to increase the amount of troops on the island and they will all need new uniforms. They need help to get the resources required. log77 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Antigua. They think the smugglers were onto their schedule and therefore able to get past them. log78 = A major attack of indians on San Juan has been reported by travellers. The indians seem to have plundered and massacred the civilian population as well as the local garrison. Finally the cannons of the garrison drove them away, leaving the town completely desolate. log79 = The governor ordered to build more ships but there aren't enough resources on the island to make them. Looks like they need help to get these goods. log80 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on La Grenade. They think the smugglers were onto their schedule and therefore able to get past them. log81 = Visited the local merchant to refill our supplies. I had to leave 2522 pieces of gold to the storekeeper.\n \nVisited the local merchant, sold off our cargo and refilled our supplies. The trade earned me 3789 pieces of gold.\n \nVisited the local shipwright. Sold the 'Zuid Beveland', a Sloop-of-War for 47260 pieces of gold. \n \nVisited the local shipwright. Had the hull of the 'Sémillante' repaired for 14936 pieces of gold. Had the sails of the 'Sémillante' repaired for 4668 pieces of gold. Had the cannons of the 'Sémillante' repaired for 3724 pieces of gold. Had the hull of the 'Flying Dragon' repaired for 2016 pieces of gold. log82 = Encountered several enemy ships today:\n \nOn Thursday, August 5th, 1751 in the early morning, before dawn, we encountered the 'Hundred Devils', a European Barque flying Pirate colours while under British flag ourselves.\nWhen they were in reach of our cannons, we opened fire. Our cannons tore their sails to tatters and shattered their hull. After a ferocious battle, the HMS 'Sémillante' fired her cannons a last time at the European Barque. Its hull was already heavily damaged from a previous broadside and the ship sank like a stone.\nAbout 13 sailors went down with her to Davy Jones.\n \nOn Thursday, August 5th, 1751 in the early morning, before dawn, we encountered the '666', a Heavy Brig flying Pirate colours while under personal flag ourselves.\nWhen they were in reach of our cannons, we opened fire. Our cannons tore their sails to tatters and shattered their hull. After a ferocious battle, the 'Sémillante' fired her cannons a last time at the Heavy Brig. Its hull was already heavily damaged from a previous broadside and the ship sank like a stone.\nAbout 60 sailors went down with her to Davy Jones. log83 = On Sunday, August 1st, 1751 around midnight we encountered the 'Zuid Beveland', a Sloop-of-War flying Pirate colours while under British flag ourselves.\nWhen they were in reach of our cannons, we fired and a ferocious sea battle began. Finally we brought our ship alongside and boarded. After a bloody deckfight I defeated the enemy captain in a duel, thus capturing the ship.\nThe sails were badly damaged, but at least allowed the ship basic maneuvers. The hull had a few holes and the deck was quite a mess, but it seems the damage can be repaired.\n \nThe 'Zuid Beveland' was loaded with the following cargo:\n Food: 37\n Rum: 34\n Cannonballs: 307\n Grapes: 190\n Chainshot: 135\n Sailcloth: 5\n Planks: 5\n Wine: 15\n Sandal: 15\n Silk: 10\nAdditionally we found 3676 gold in the ship's chest. log84 = I received a Letter of Marque from Spain. Now I am in their service, I can legally sink and capture ships, which means prize money and potential promotions for me in the future. log85 = Found some interesting new items while browsing through the inventory of a local merchant. I had to pay 1440 pieces of gold.\n \nFound some interesting new items while browsing through the inventory of a local merchant. I had to pay 3522 pieces of gold.\n \nVisited the local shipwright. log86 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Turks. They think the smugglers were onto their schedule and therefore able to get past them. log87 = Visited the local shipwright. \n \nVisited the local shipwright. \n \nSaturday, July 17th, 1751: I deposited some money at the local loanshark. Adelheyd Berchoven promised a good interest for my 2325780 pieces of gold. log88 = The governor ordered to build more ships but there aren't enough resources on the island to make them. Looks like they need help to get these goods. log89 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Saint Martin. They think the smugglers were onto their schedule and therefore able to get past them. log90 = Miners from Grand Cayman have struck a rich vein of gold. A new gold mine has been opened and the governor has sent for more troops in order to better protect the town from possible attacks. The new riches attract all kind of people, so Grand Cayman is expected to grow. log91 = Visited the local shipwright. log92 = Miners from Speightstown have struck a rich vein of silver. A new silver mine has been opened and the governor has sent for more troops in order to better protect the town from possible attacks. The new riches attract all kind of people, so Speightstown is expected to grow. log93 = Visited the local merchant to refill our supplies. I had to leave 3375 pieces of gold to the storekeeper.\n \nVisited the local merchant to refill our supplies. I had to leave 1875 pieces of gold to the storekeeper. log94 = The military ordered new weapons as it is time to amortize their current stock. The blacksmith needs help to acquire the resources to make them. log95 = Miners from Speightstown have struck a rich vein of gold. A new gold mine has been opened and the governor has sent for more troops in order to better protect the town from possible attacks. The new riches attract all kind of people, so Speightstown is expected to grow. log96 = Santiago has been struck by a serious hurricane. Wind and water destroyed many buildings in town, especially the poorer parts were hit badly. Several ships in the harbor sunk as a result of the hurricane. Diseases are expected to spread throughout town as usual after such disasters. log97 = The military ordered new weapons as it is time to amortize their current stock. The blacksmith needs help to acquire the resources to make them. log98 = Miners from Port Royale have struck a rich vein of silver. A new silver mine has been opened and the governor has sent for more troops in order to better protect the town from possible attacks. The new riches attract all kind of people, so Port Royale is expected to grow. log99 = The governor wants to increase the amount of troops on the island and they will all need new uniforms. They need help to get the resources required. log100 = Due to a recent lack in smuggling, the coastguard decided to change the amount of patrolling on Bonaire. It seems the coastguard was able to capture most smugglers so they decided to put some of the troops to better use. category = log0 = Ship log1 = General log2 = General log3 = Ship log4 = General log5 = General log6 = Ship log7 = General log8 = Ship log9 = Battle log10 = General log11 = Ship log12 = General log13 = General log14 = Ship log15 = Ship log16 = Personal log17 = Ship log18 = General log19 = General log20 = General log21 = Ship log22 = Battle log23 = General log24 = General log25 = General log26 = General log27 = General log28 = General log29 = General log30 = General log31 = Ship log32 = General log33 = General log34 = Ship log35 = General log36 = General log37 = General log38 = Ship log39 = Battle log40 = General log41 = Battle log42 = General log43 = Ship log44 = Battle log45 = General log46 = Ship log47 = Ship log48 = Battle log49 = Ship log50 = General log51 = Ship log52 = Battle log53 = General log54 = General log55 = General log56 = General log57 = Ship log58 = General 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log35 = 0 log36 = 0 log37 = 0 log38 = 1 log39 = 1 log40 = 0 log41 = 1 log42 = 0 log43 = 1 log44 = 1 log45 = 0 log46 = 1 log47 = 1 log48 = 1 log49 = 1 log50 = 1 log51 = 1 log52 = 1 log53 = 1 log54 = 1 log55 = 1 log56 = 1 log57 = 1 log58 = 1 log59 = 1 log60 = 1 log61 = 1 log62 = 1 log63 = 1 log64 = 1 log65 = 1 log66 = 1 log67 = 1 log68 = 1 log69 = 1 log70 = 1 log71 = 1 log72 = 1 log73 = 1 log74 = 1 log75 = 1 log76 = 1 log77 = 1 log78 = 1 log79 = 1 log80 = 1 log81 = 1 log82 = 1 log83 = 1 log84 = 1 log85 = 1 log86 = 1 log87 = 1 log88 = 1 log89 = 1 log90 = 1 log91 = 1 log92 = 1 log93 = 1 log94 = 1 log95 = 1 log96 = 1 log97 = 1 log98 = 1 log99 = 1 log100 = 1 stats = kills = 262 shipscaptured = 27 shipssunk = 16 activity_begin = 0 activity_end = 24 luck = 4 money = 1098648 items = bladex4 = 1 map = 1 pistol5 = 1 relationbook = 1 medical1 = 165 potion3 = 13 smugglingbook = 1 gunnerdrum = 1 bladekit = 1 book13 = 1 book8 = 1 book11 = 1 meds3 = 3 book14 = 1 scales = 1 pistolgrenade = 9 jewelry13 = 1 goldarmor = 1 spyglass4 = 1 blade18 = 1 pistol8 = 1 potion1 = 5 potion4 = 2 medical2 = 17 commonarmor = 1 jewelry10 = 1 piratespistol = 4 meds2 = 2 jewelry9 = 3 blade49 = 3 blade28 = 10 bladec11 = 10 bladec12 = 8 pistol9 = 1 blade19 = 4 bladec30 = 6 blade20 = 5 bladex1 = 1 minersspade = 1 jewelry3 = 1 potionrum = 2 animists_amulet = 1 mapkhaelroa_templeground = 1 mapkhaelroa_templeupper = 1 pistolbbuss = 3 potion2 = 2 mapredmond_dungeon = 1 mapoxbay_dungeon = 1 mapkhaelroa = 1 mapredmond = 1 pistol7 = 3 chinatiger = 1 bladec18 = 4 pistolmket = 3 small_chest = 1 albatross = 1 pistol1 = 7 bladec2 = 3 blade27 = 9 blade12 = 1 bladec26 = 8 blade50 = 1 blade5 = 1 piratesdagger = 3 blade31 = 1 bladec6 = 2 pistol2 = 4 blade36 = 7 blade10 = 1 blade23 = 1 book3 = 1 book4 = 1 blade38 = 1 blade4 = 1 blade7 = 1 blade6 = 1 spyglass2 = 1 pistolrock = 1 playertype = 1 servednation = -1 experience = 926494 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skillimportancetotal = 1405 skillsetup = captain soldier = m0 = Offic_per m1 = Soldier_Per m2 = Soldier_Per2 m3 = Soldier_Per3 m4 = Soldier_Per4 m5 = Soldier_Per5 m6 = Soldier_Per6 m7 = Soldier_Per6 boarder = count = 12 m0 = 33_TG5DW m1 = 33_Piratess10W m2 = Skel3S m3 = towngirl1W m4 = Will_2M m5 = m6 = towngirl7W m7 = Corsair1_4M m8 = 50_IndiaW m9 = black_corsairM m10 = black_corsairM m11 = black_corsairM model = standard index = -1 faceid = 16 shipslot1 = type = 1000 name = NoName shipslot2 = type = 1000 name = NoName shipslot3 = type = 1000 name = NoName questchar = 1 alwaysshowitems = minersspade = 1 minerspick = 1 wealth = 172049 nations = 0 = rank = 2 oldrank = 0 relation = 10.1175718 lom = 1 1 = rank = 0 oldrank = 0 relation = -30.0000000 2 = rank = 0 oldrank = 0 relation = 7.0928407 lom = 1 3 = rank = 0 oldrank = 0 relation = -68.2086411 4 = rank = 3 oldrank = 0 relation = 27.4697990 lom = 1 5 = rank = 2 oldrank = 0 relation = 26.4697990 lom = 1 married = 0 profile = Player buildversion = 14 Beta 4 WIP: 2 Apr 2016 knbcannons = 1 maincharacter = 1 facegroup = 0 equip = armor = goldarmor spyglass = spyglass4 blade = blade23 gun = pistol9 posteventquest = questdelay = nosave = init = 1 thismonk = Yusuf Rais lastmonk = Brother Nantucket shipberthing = port0 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port1 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port2 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port3 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port4 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port5 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port6 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port7 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port8 = slot1 = 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0 port20 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port21 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port22 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port23 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port24 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port25 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port26 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port27 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port28 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 doinvoice = 1 crewstatus = lastcsr = 1.0000000 foodrations = 1 daysnofood = 0 explength = 0 alltimecsr = 1.0000000 clothes = blaze = 1 33_ronald = 1 47_jrmmcpt = 1 47_jrmmcmd = 1 47_jrmmlcm = 1 47_jrmmlt1 = 1 47_jrmmlt2 = 1 47_norrington_pirate = 1 50_becka = 1 50_india = 1 50lcroft = 1 9jdeng = 1 9tb = 1 9td_0 = 1 9td = 1 aubrey = 1 barbossa = 1 beatricea = 1 blackbeard = 1 blackman = 1 bocman4 = 1 bocman5 = 1 capitan = 1 capjrmm = 1 capstan = 1 captainteague = 1 cnorrington = 1 conorrington = 1 corsair1 = 1 corsair1_1 = 1 corsair1_2 = 1 corsair1_3 = 1 corsair2 = 1 corsair3 = 1 corsair4 = 1 corsair1_j = 1 corsair2_j = 1 corsair3_j = 1 corsair4_j = 1 cpnorrington = 1 danielle = 1 depp = 1 eugene_martin = 1 fanielle = 1 gherarde_de_jongh = 1 jack = 1 lacroix = 1 johan_elting = 1 ladyinred = 1 ltnorrington = 1 mansveldt = 1 mdnorrington = 1 morgan = 1 morriswilliams = 1 offic_per = 1 pirat3 = 1 pirat8 = 1 pirat11 = 1 pirat15 = 1 rabel_chardon = 1 sailor7 = 1 skull = 1 soldier_per4 = 1 spy2 = 1 tiadalma = 1 will = 1 will_2 = 1 will_3 = 1 armdelfra = 1 cutler_beckett = 1 leonardo_corrales = 1 merciless_mark = 1 terror = 1 emilio1 = 1 shkiperm_uh_a = 1 pir_cap4 = 1 pir_cap5 = 1 pir_cap6 = 1 pir_cap8 = 1 gm_crew1 = 1 gm_crew4 = 1 gm_crew5 = 1 gm_crew3 = 1 gm_crew22 = 1 napitan = 1 = 1 man6 = 1 maltese = 1 lucas = 1 main_theme = value = 0.0000000 musicname = music_main_theme timescale_reset = 1 completeinit = 1 itemlocationindex = 187 hasclock = 1 basecurrenttime = 11.5032053 dialogready = -1 questinfo = search_danielle = complete = 0 title = Find Danielle. text = 1 data = q1 = treasure = complete = 0 title = General Quest - Lost Treasure on Barbados. text = 2 data = q2 = smuggle_collector = complete = 0 title = Side Quest - The Collector text = 1,3,5 data = q1 = q3 = q5 = smuggleguild = complete = 0 title = Side Quest - A smugglers' life for me. text = 1 data = q1 = telescope = complete = 0 title = Side Quest - Church protection. text = 1 data = q1 = tutorial_appearedonisland = complete = 1 title = Arrival at Speightstown text = 1 data = q1 = island = Speightstown relations_book = complete = 1 title = Tutorial - Dealing with International Relations text = 3 data = q3 = daughter = complete = 1 title = Side Quest - Saving Toff's daughter. text = 1,3,6 data = q1 = toff = Toff tofforemans = Toff Oremans q3 = q6 = tofforemans = Toff Oremans artois = complete = 1 title = Side Quest - Artois Voysey. text = 1,2 data = q1 = q2 = story_oxbaycaptured = complete = 1 title = Inform the governor about the French attack. text = 1,2 data = q1 = q2 = plants = complete = 1 title = Side Quest - The mysterious plants text = 1,1,2,9,10,12,16,17,31,33 data = q1 = q2 = q9 = q10 = q12 = q16 = q17 = q31 = q33 = church_help = complete = 1 title = Side Quest - Help the church. text = 1,3,7,8,10,12,13 data = q1 = q3 = jerald = Jerald q7 = q8 = q10 = q12 = jerald = Jerald q13 = story_1sttaskreceived = complete = 1 title = Reconnoiter captured Speightstown city. text = 1,2,4,8,11,12 data = q1 = q2 = q4 = q8 = q11 = q12 = story_2ndtask = complete = 1 title = Escort a ship with troops to Barbados and then meet an agent. text = 1,2,6,7,9,10,11,12 data = q1 = q2 = q6 = q7 = q9 = q10 = q11 = q12 = blaze_out_from_silehard = complete = 1 title = Wait for new orders from Silehard. text = 1,2,3 data = q1 = q2 = q3 = blaze_in_prison = complete = 1 title = Get out of jail. text = 1,2,5,6 data = q1 = q2 = q5 = q6 = lucas = complete = 1 title = Side Quest - Find the missing son of the Spanish admiral. text = 1,2,3,5,7,9 data = q1 = q2 = q3 = q5 = q7 = q9 = blaze_search_rheims = complete = 1 title = Find the traitor named Raoul Rheims. text = 1,12,2,6,7,10,9,11 data = q1 = q12 = q2 = q6 = q7 = q10 = q9 = q11 = chest = complete = 1 title = Deliver a closed chest. text = 1,4,3,5,6 data = q1 = q4 = q3 = q5 = q6 = blaze_to_isenbrandt = complete = 1 title = Deliver a letter to a pirate chief. text = 1,2 data = q1 = q2 = bartolomeu = complete = 1 title = Side Quest - Rescue Peter Blood' crew text = 11 data = q11 = contact = complete = 1 title = Side Quest - Elizabeth Shaw's Disappearance text = 1,3,9,4,5,6,10,11,7,8 data = q1 = q3 = q9 = q4 = q5 = q6 = q10 = q11 = q7 = q8 = blaze_to_incas_collection = complete = 1 title = Return the native art collection to Governor Silehard. text = 1,3,13,12 data = q1 = q3 = q13 = q12 = resque_researcher = complete = 1 title = Rescue researcher text = 1,4,8 data = q1 = q4 = q8 = animists = complete = 1 title = Side Quest - Strange things going on in the Caribbean. text = 1,3,4,5,6,7,8,9,10,14,16,19,20,21,40,22,23,24,25,26,27,31,34,36,37,42,41 data = q1 = q3 = q4 = q5 = q6 = q7 = q8 = q9 = q10 = q14 = q16 = q19 = q20 = q21 = q40 = q22 = q23 = q24 = q25 = q26 = simon = Simon q27 = q31 = q34 = q36 = q37 = q42 = q41 = move_prisoner_from_greenford = complete = 1 title = Deliver a prisoner to the governor. text = 1,2,3 data = q1 = q2 = q3 = again_find_rheims = complete = 1 title = Continue searching for Rheims. text = 1,2,3,5,6,7 data = q1 = q2 = q3 = q5 = q6 = q7 = currenttime = 11.5032053 timeseconds = 147 musicnumber = music_day_sailing = 4 music_eng_town = 1 music_shop = 1 music_tavern = 2 music_house = 1 music_night_sailing = 1 music_map = 1 music_sea_battle = 4 music_abordage = 2 music_bitva = 2 music_english_governor = 2 music_por_town = 3 music_portugal_governor = 1 music_church = 2 music_pir_town = 1 music_tavern_pirate = 1 music_jungle = 2 music_hol_town = 1 music_fog_sailing = 3 music_storm = 2 music_dutch_governor = 2 music_fra_town = 1 music_spa_town = 3 music_french_governor = 2 reload = label = Kralendijk town lastfightmode = 0 shipcap = 0 curshipnum = 0 numcoastalindocks = 6 citizentalktime = 0.0000000 tmpperks = turn = 0 basicdefence = 1 advanceddefence = 1 toughness = 1 criticalhit = 1 swordplayprofessional = 1 rush = 0 gunman = 1 improveaiming = 0 gunprofessional = 1 gunfighter = 0 improvepotions = 1 defendpoison = 1 shipturnrateup = 1 shipspeedup = 1 turn180 = 1 sandbankmaneuver = 1 stormprofessional = 1 sailingprofessional = 1 basicbattlestate = 1 advancedbattlestate = 1 shipdefenceprofessional = 1 fastreload = 1 immediatereload = 1 hulldamageup = 1 sailsdamageup = 1 crewdamageup = 1 criticalshoot = 1 longrangeshoot = 1 cannonprofessional = 1 longrangegrappling = 1 musketsshoot = 0 grapplingprofessional = 0 instantboarding = 0 troopers = 0 lightrepair = 1 instantrepair = 1 cooking = 0 highstakes = 1 disguiser = 1 improvesmuggling = 0 advancesmuggling = 0 basiccommerce = 1 advancedcommerce = 0 trustworthy = 0 basiclandowner = 1 sharedexperience = 1 ironwill = 1 brander = 1 = 0 storekeeper = idx = -1 articles = 0 lastpaymonth = 3 repairmaterials = forhull = 0.8171997 forsails = 0.4451981 mad_usurer = 0 moonstate = Waning moon lasthiredate = 27 6 fellows = passengers = quantity = 10 officers = id3 = -1 id1 = 137 id2 = 140 id1 = 1558 id2 = 1556 id3 = 137 id4 = 142 id5 = 140 id6 = 1604 id7 = 1559 id8 = 1561 id9 = 1560 id10 = 1562 companions = id1 = -1 id2 = 1557 id3 = -1 interface = repeat_salary_payment = 10 seaai = group = name = OurGroup update = ships = l0 = relation = 0 idx = 148 distance = 56.9405 d_ay = 0.565019 relativespeed = 1.873 l1 = relation = 0 idx = 1557 distance = 77.0743 d_ay = 0.998462 relativespeed = -0.862706 l2 = relation = 0 idx = 1310 distance = 509.259 d_ay = 0.944502 relativespeed = 2.22653 l3 = relation = 0 idx = 1311 distance = 468.754 d_ay = 0.944502 relativespeed = 1.62065 l4 = relation = 2 idx = 1312 distance = 1142.17 d_ay = 0.997716 relativespeed = 0.199091 l5 = relation = 2 idx = 1313 distance = 1146.97 d_ay = 0.997363 relativespeed = -0.279197 l6 = relation = 0 idx = 1314 distance = 1101.71 d_ay = 0.997849 relativespeed = 0.643657 l7 = relation = 0 idx = 1315 distance = 1087.08 d_ay = 0.98778 relativespeed = 1.12832 forts = l0 = relation = 0 idx = 1101 distance = 328.737 d_ay = -0.24606 situation = minenemydistance = 1142.17 lastupdateseatime = 2 tmpskill = commerce = 1.0000000 leadership = 1.0000000 sneak = 1.0000000 defence = 1.0000000 grappling = 0.3000000 sailing = 1.0000000 repair = 0.1000000 fencing = 1.0000000 accuracy = 1.0000000 cannons = 1.0000000 sinkstate = 0 relation = 1543 = 1 983 = 1 984 = 1 985 = 2 1298 = 0 1299 = 0 1300 = 0 1301 = 0 1302 = 0 1303 = 0 1098 = 0 1097 = 0 1522 = 2 1352 = 0 1353 = 0 1354 = 0 1355 = 0 1356 = 0 1357 = 0 1103 = 0 1554 = 1 1316 = 1 1317 = 1 1318 = 1 1319 = 1 1320 = 1 1321 = 1 1117 = 0 1304 = 2 1305 = 2 1306 = 0 1307 = 0 1308 = 0 1309 = 0 1100 = 0 1557 = 1 1555 = 1 1310 = 0 1311 = 0 1312 = 2 1313 = 2 1314 = 0 1315 = 0 1101 = 0 1559 = 1 1286 = 0 1287 = 0 1288 = 0 1289 = 0 1290 = 2 1291 = 2 1096 = 0 1280 = 2 1281 = 2 1282 = 2 1283 = 2 1284 = 2 1285 = 1 1099 = 2 995 = 2 1292 = 0 1293 = 0 1294 = 2 1295 = 2 1296 = 1 1297 = 1 1102 = 0 142 = 1 997 = 1 1520 = 2 1364 = 0 1365 = 0 1366 = 0 1367 = 0 1368 = 1 1369 = 1 1114 = 0 1033 = 2 1048 = 0 7 = 1 22 = 2 23 = 2 1328 = 2 1329 = 2 1330 = 2 1331 = 2 1332 = 0 1333 = 0 1110 = 2 1111 = 0 1112 = 2 1322 = 0 1323 = 0 1324 = 0 1325 = 0 1326 = 0 1327 = 1 1104 = 0 1346 = 1 1347 = 1 1348 = 0 1349 = 0 1350 = 0 1351 = 0 1108 = 0 1109 = 2 1340 = 0 1341 = 0 1342 = 1 1343 = 1 1344 = 1 1345 = 1 1107 = 1 48 = 2 1560 = 1 62 = 2 1388 = 0 1389 = 0 1390 = 0 1391 = 0 1392 = 1 1393 = 1 148 = 1 1376 = 0 1377 = 0 1378 = 0 1379 = 0 1380 = 0 1381 = 0 directsail1 = closestdist = 4.0221295 closestisland = Oxbay sailingminutes = 42 encounter = type = 14 nodirectsail = 1 canfiretime = 0.4561662 delayedxp = basetime = 1 directsail = count = 0.0000000 clubhauling = -1 hitduringblock = 2394 hitwhileblocking = 181 canescape = 1 encinfo = It looks like a rag-tag bunch flying the Jolly Roger. encspeed = 0.8500000 encnation = 2 systemstatus = up passenger = 1 activelocator = randitem1 activeranditem = 1 capsize = warning = 14 time = 45 fireplaces = 9 = -2147483615 quests = resetcount = 1 skills = 0 perks = 0 lastlocation = 589 sexwith = Redmond_officiant currentnode = after_love redmond_officiant = 2 gun = gun blade = saber govrelations = thomas modiford = 1.2637794 jacinto arcibaldo barreto = 1.2637794 hans kloss = 1.2637794 christofor manuel de alencar = 0.2755676 reynard grueneveldt = 2.2917652 land = quebradascostillas = n1 = quantity = 600 conceicao = n6 = quantity = 600 curacao = n5 = quantity = 600 islamuelle = n3 = quantity = 200 douwesen = n5 = quantity = 600 previous_relation = -107.5848465 previous_flag = 1 prisoneridx = 1604 save = currentcharge = 2 currentchargeqty = 42 required_item = -1 dungeon 1 = -1 treasureloc = Oxbay temp = self = dialog = First time habitue = location = Pointe_a_pitre_Tavern shipenc = none foodoff = 1 seatime = 147 basecrewmorale = 81.0026779 basecrewquantity = 408 lastsailstate = 0 displaytime = 1 loadeddialog = filename = blaze_dialog.c tempcharacterslist = member1 = idx = 0 member2 = idx = 137 member3 = idx = 140 member4 = idx = 1557 member5 = idx = 1554 member6 = idx = 1558 member7 = idx = 1556 member8 = idx = 142 member9 = idx = 1604 member10 = idx = 1559 member11 = idx = 1561 member12 = idx = 1560 member13 = idx = 1562 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = run backwalk = back walk run = walk backrun = back run stsup = run stairs up stsuprun = stairs up stsdown = run stairs down stsdownrun = stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 h4 = face_hit sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight run fightbackwalk = fight back run fightrun = fight Walk fightbackrun = fight back walk attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 messageicons = 1 FLAGS: The 'Kralendijk Fort' remembers us as personal FLAGS: The 'Vertigo' has spotted us at 56.94 and will remember us as personal with visibility=1047.5 FLAGS: The 'Omlandia' has spotted us at 509.26 and will remember us as personal with visibility=1047.5 FLAGS: The 'Dolphijn' has spotted us at 468.75 and will remember us as personal with visibility=897.5 FLAGS: The 'Petite Aurore' has spotted us at 1147. and will remember us as personal with visibility=1237.5 Template -> path not found chr.id = Enc_Officer_0 id = Blaze index = 0 name = Nathaniel old = name = Nathaniel lastname = Hawk chr_ai = group = player lastname = Hawk sex = man model = Blaze entity = Player animation = man height = 1.8000000 armorlevel = 3 location = Douwesen_port group = reload locator = reload3 emerge = Reload11 old = emerge = reload1 from_sea = Douwesen_port ship = ai = groupname = Ethilrede Claar task = attack name = Mefisto type = Frigate_sat stopped = 1 idx = 112 tune = cplates = on = 0 bcannons = on = 0 gchasers = on = 1 nsails = on = 0 ltopmasts = on = 0 stays = on = 0 rhull = on = 1 hp = 400.0000000 incaliber = 1 flushed = on = 0 tack = 0 tackmod = 0 hp = 4400.0000000 sp = 200.0000000 pos = x = 53.4951 z = -151.293 mode = 0 y = 0.657579 save = x = -453.007 z = 72.8045 ang = y = 0.936025 x = -0.00739421 z = 0.00479511 cannons = borts = cannonf = qty = 2 curqty = 2 maxfiredistance = 337.604 chargeratio = 1 cannonb = qty = 4 curqty = 4 maxfiredistance = 595.341 chargeratio = 1 cannonl = qty = 18 curqty = 18 maxfiredistance = 636.965 chargeratio = 1 cannonr = qty = 18 curqty = 18 maxfiredistance = 322.122 chargeratio = 1 charge = Knippels type = 2 type = 3 speedv0 = 154.8224640 fireangmax = 1.0000000 fireangmin = 1.0000000 crew = morale = 81.0026779 quantity = 408 minratio = 1.0000000 cargo = load = 751 goods = ration = 10 rum = 10 balls = 842 grapes = 510 knippels = 496 bombs = 0 gunpowder = 0 sailcloth = 36 planks = 104 gold = 0 silver = 0 cinnamon = 0 chocolate = 0 coffee = 0 wheat = 0 medicines = 0 paprika = 0 wine = 0 sandal = 0 ebony = 0 mahogany = 0 sugar = 0 tobacco = 0 ale = 0 silk = 0 linen = 0 fruits = 0 clothes = 0 bricks = 0 oil = 0 cotton = 0 copra = 0 leather = 5 recalculatecargoload = 1 impulse = rotate = x = 0.0000000 y = 0.0000000 z = 0.0000000 speed = x = 0.0000000 y = 0.0000000 z = 0.0000000 lastballcharacter = -1 speed = z = 0 y = 0 x = 0 strand = 0 sndid = 0 maxspeedz = 11.8963480 maxspeedy = 0.0284346 correctimmersion = 0.2686500 immersion = 0.2686500 blots = 256 stats = hp = 4400 orighp = 4000 boxsize = x = 12.115 y = 37.5724 z = 50.5287 plunder = plunder2 = 800 plunder3 = 510 plunder4 = 500 old = masts = mast4 = 0 mast3 = 0 mast2 = 0 mast1 = 0 power = 0 sails = 138 rey_b4 = 0 = hc = 0 hd = 0 mhc = 12 sp = 0.0419120 dmg = 0.0000059 masts = mast4 = 0 mast3 = 0 mast2 = 0 mast1 = 0 acquired = bought maxcaliber = 18 dialog = currentnode = First time tempnode = First time filename = blaze_dialog.c lines = 2 quest = True meeting = 0 officertype = captain relationagentmet = 1 gambling = 0 friend_in_tavern = Roger Hayes main_line = danielle_speak_with_almost_dead_rheims_complete killed = pirates = 0 clint_eastwood = win_condition = clint_eastwood l1 = location location = QC_Pirate_house blackbeard_shore = win_condition = blackbeard_shore l1 = location location = IslaDeMuerte_shore_03 muerte = muerte_start = win_condition = Muerte_start l1 = location location = Tortuga_tavern characteridx = 0 got_pirate_book = win_condition = Got_Pirate_Book l1 = item item = piratebook characteridx = 0 lucas = return turkshelp = turks_start = win_condition = Turks_start l1 = location location = Turks_Tavern characteridx = 0 missingman = missing_start = win_condition = Missing_start l1 = location location = PoPrince_town characteridx = 0 skip = yes tortuga_atmosphere = win_condition = Tortuga_atmosphere l1 = location location = Tortuga_port characteridx = 0 skip = yes santiago = santiago_start = win_condition = Santiago_start l1 = location location = Guadeloupe_Port characteridx = 146 skip = yes firstcontact = davytalks jackpot = jackpot_start = win_condition = Jackpot_start l1 = location location = Tortuga_tavern characteridx = 0 tutorial = relation_tutorial = 1 crewpayowed = 12153.9951172 gambling_with_girl = last_enc_officer = 2000 smuggling_guild = liking = 55 have_met = 1 generate_convoy_quest_progress = officerprice = 1921 mysterious_plants = learned = 1 donate = 5501 heard_job = talk to captain crewmember = 2000 prepare_voyage = 1 met_smuggler = 1 indians = killed = 1 crewmember_killed = 0 expired = 1 indianspy = 2003 baricade = l1 = 1 l2 = 2 l3 = 3 l4 = 4 indianambush = indian0 = 2000 indian1 = 2001 indian2 = 2002 indian3 = 2004 indian4 = 2005 indian5 = 2006 indian6 = 2007 indian7 = 2008 give_up = 1 indian = 2000 donate = 5500 telescope_quest = active = 1 church = Greenford_church fetch = 1 smuggle_collector = collect_bows = 1 captiveidx = 1522 artois_voysey = win_condition = Artois_missed l1 = location location = Conceicao_port characteridx = 142 voysey_lost = 0 silehard_meeting = done destination = Redmond church_help = Yedam deposits = willemstad = 1 interest = 11 sum = 3245700 startday = 17 startmonth = 12 startyear = 1751 starttime = 13.4049015 edgar_life = live attwood = win_condition = Attwood_Adventure l1 = location location = Greenford_port characteridx = 145 loans = seen_black_pearl_away2 = win_condition = seen_black_pearl_away l1 = location location = Falaise_De_Fleur_port_01 seen_black_pearl_away3 = win_condition = seen_black_pearl_away l1 = location location = Falaise_De_Fleur_shore_01 abording_pirate_06 = win_condition = abording_pirate_06_complete l1 = Character_Capture characteridx = 1048 kill_pirate_06 = win_condition = kill_pirate_06_complete l1 = NPC_Death characteridx = 1048 l2 = SeaEnter animists = completed animistst = go_to_beach treasure_chest = dungeon 1 = Found Treasure saints_barkue_drown = win_condition = saints_barkue_drown_complete l1 = NPC_Death characteridx = 7 generate_trade_quest_progress = itradegoods = 27 iquantitygoods = 776 imoney = 45983 itradeexp = 10548 itradenation = 5 itradecolony = Conceicao istoreowner = Martinho Guterres opium_smuggling = guards = num = 0 animistsz = children_returned danielle_death = win_condition = danielle_death l1 = npc_death characteridx = 148 not_to_the_ship_2 = win_condition = not_to_the_ship_2 l1 = ExitFromLocation location = Douwesen_port nation = -1 name = 3 known = -2 skill = freeskill = 0 leadership = 9 charmod = 0 importance = 284 shipclass = 3 fleetsize = 2 modifier = 1 party = 10 ship = 10 fencing = 10 charmod = 0 importance = 164 shipclass = 3 fleetsize = 2 modifier = 2 party = 10 ship = 10 sailing = 5 charmod = 0 importance = 201 shipclass = 3 fleetsize = 2 modifier = 3 party = 10 ship = 10 accuracy = 7 charmod = 0 importance = 129 shipclass = 3 fleetsize = 2 modifier = 2 party = 10 ship = 10 cannons = 8 charmod = 0 importance = 122 shipclass = 3 fleetsize = 2 modifier = 2 party = 10 ship = 10 grappling = 1 charmod = 0 importance = 161 shipclass = 3 fleetsize = 2 modifier = 2 party = 3 ship = 3 repair = 1 charmod = 0 importance = 85 shipclass = 3 fleetsize = 2 modifier = 0 party = 1 ship = 1 defence = 3 charmod = 0 importance = 241 shipclass = 3 fleetsize = 2 modifier = 1 party = 10 ship = 10 commerce = 9 charmod = 0 importance = 13 shipclass = 3 fleetsize = 2 modifier = 2 party = 10 ship = 10 sneak = 7 charmod = 0 importance = 5 shipclass = 3 fleetsize = 2 modifier = 0 party = 10 ship = 10 rank = 26 reputation = 89 headmodel = h_Blaze fakelevels = 0 difficulty = 2 perks = list = basicdefence = 1 basicbattlestate = 1 shipspeedup = 1 shipturnrateup = 1 sandbankmaneuver = 1 fastreload = 1 basiccommerce = 1 longrangegrappling = 1 gunman = 1 advancedbattlestate = 1 lightrepair = 1 instantrepair = 1 gunprofessional = 1 shipdefenceprofessional = 1 sharedexperience = 1 advanceddefence = 1 criticalhit = 1 swordplayprofessional = 1 hulldamageup = 1 sailsdamageup = 1 crewdamageup = 1 basiclandowner = 1 toughness = 1 criticalshoot = 1 stormprofessional = 1 longrangeshoot = 1 freepoints = 0 chr_ai = hp_max = 330.0000000 hp = 330.0000000 group = player alarmreact = 1 grpalarmr = 1 charge = 2.0000000 login = 1 chargeprc = 0 dmgbldmin = 27.0000000 dmgbldmax = 37.0000000 piercing = 0.5200000 block = 0.4200000 charge_max = 2 charge_dlt = 0.0357143 dmggunmin = 50.0000000 dmggunmax = 150.0000000 accuracy = 0.7000000 coverage = 0.6000000 bladestop = 0.6000000 bladefrac = 0.3000000 gunstop = 0.5000000 gunfrac = 0.4000000 hp_dlt = 1.0000000 contriblist = defendpoison = 0 perks = list = type = player weapontime = 0 tmpl = player abordagemode = 1 issoldier = 0 flags = pirate = 1 texture = 2 personal = 0 texture = 2 shiplog = date = log0 = 22-03-1752 log1 = 16-03-1752 log2 = 13-03-1752 log3 = 12-03-1752 log4 = 11-03-1752 log5 = 11-03-1752 log6 = 04-03-1752 log7 = 01-03-1752 log8 = 28-02-1752 log9 = 27-02-1752 log10 = 25-02-1752 log11 = 19-02-1752 log12 = 18-02-1752 log13 = 14-02-1752 log14 = 10-02-1752 log15 = 09-02-1752 log16 = 09-02-1752 log17 = 09-02-1752 log18 = 05-02-1752 log19 = 05-02-1752 log20 = 29-01-1752 log21 = 19-01-1752 log22 = 17-01-1752 log23 = 17-01-1752 log24 = 16-01-1752 log25 = 16-01-1752 log26 = 15-01-1752 log27 = 15-01-1752 log28 = 12-01-1752 log29 = 02-01-1752 log30 = 26-12-1751 log31 = 26-12-1751 log32 = 23-12-1751 log33 = 17-12-1751 log34 = 17-12-1751 log35 = 12-12-1751 log36 = 05-12-1751 log37 = 28-11-1751 log38 = 27-11-1751 log39 = 22-11-1751 log40 = 20-11-1751 log41 = 18-11-1751 log42 = 18-11-1751 log43 = 15-11-1751 log44 = 15-11-1751 log45 = 09-11-1751 log46 = 09-11-1751 log47 = 06-11-1751 log48 = 05-11-1751 log49 = 05-11-1751 log50 = 27-10-1751 log51 = 21-10-1751 log52 = 21-10-1751 log53 = 18-10-1751 log54 = 15-10-1751 log55 = 12-10-1751 log56 = 03-10-1751 log57 = 30-09-1751 log58 = 28-09-1751 log59 = 26-09-1751 log60 = 25-09-1751 log61 = 21-09-1751 log62 = 21-09-1751 log63 = 19-09-1751 log64 = 16-09-1751 log65 = 15-09-1751 log66 = 12-09-1751 log67 = 07-09-1751 log68 = 04-09-1751 log69 = 29-08-1751 log70 = 27-08-1751 log71 = 24-08-1751 log72 = 24-08-1751 log73 = 22-08-1751 log74 = 22-08-1751 log75 = 22-08-1751 log76 = 19-08-1751 log77 = 11-08-1751 log78 = 09-08-1751 log79 = 08-08-1751 log80 = 07-08-1751 log81 = 05-08-1751 log82 = 05-08-1751 log83 = 01-08-1751 log84 = 24-07-1751 log85 = 24-07-1751 log86 = 23-07-1751 log87 = 16-07-1751 log88 = 15-07-1751 log89 = 13-07-1751 log90 = 13-07-1751 log91 = 10-07-1751 log92 = 30-06-1751 log93 = 28-06-1751 log94 = 27-06-1751 log95 = 27-06-1751 log96 = 15-06-1751 log97 = 12-06-1751 log98 = 12-06-1751 log99 = 09-06-1751 log100 = 05-06-1751 title = log0 = Visited Kralendijk log1 = Aruba increased coastguard patrol log2 = Curacao increased coastguard patrol log3 = Visited Bridgetown log4 = Gold found near Santiago log5 = Expedition returns to Grand Cayman log6 = Visited SÝo Jorge log7 = The tailor of Port Royale needs help. log8 = Visited Willemstad log9 = Captured a Jackass Bark log10 = The tailor of San Juan needs help. log11 = Visited Port Royale log12 = Indians attack Grand Turk log13 = Puerto Rico increased coastguard patrol log14 = Visited Willemstad log15 = Visited Kralendijk log16 = Promoted to Dutch Derde Luitenant log17 = Visited Kralendijk log18 = The tailor of Grand Turk needs help. log19 = La Grenade decreased coastguard patrol log20 = Nevis increased coastguard patrol log21 = Visited San Juan log22 = Captured a Heavy Frigate log23 = The dockyard of Pirate Fort needs help. log24 = Saint Martin decreased coastguard patrol log25 = Cayman increased coastguard patrol log26 = Antigua decreased coastguard patrol log27 = New settlers at Marigot log28 = The dockyard of Marigot needs help. log29 = Hurricane strikes Marigot log30 = Martinique increased coastguard patrol log31 = Visited Charlestown log32 = Malaria strikes Port au Prince log33 = The dockyard of Willemstad needs help. log34 = Visited Willemstad log35 = Slave revolt at Pirate Fort log36 = The dockyard of Grand Cayman needs help. log37 = Bonaire increased coastguard patrol log38 = Visited Bridgetown log39 = Several battles at sea log40 = Slave revolt at Cartagena log41 = Captured a Sloop-of-War log42 = Hurricane strikes Grand Cayman log43 = Visited San Juan log44 = Captured a Sloop-of-War log45 = Indians attack Alice Town log46 = Visited Port Royale log47 = Visited Grand Cayman log48 = Captured a English Bark log49 = Visited Grand Cayman log50 = Eleuthera decreased coastguard patrol log51 = Visited Grand Cayman log52 = Captured a Jackass Bark log53 = The tailor of Oranjestad needs help. log54 = Slave revolt at Grand Cayman log55 = Jamaica increased coastguard patrol log56 = Cuba increased coastguard patrol log57 = Visited Pointe a Pitre log58 = Gold found near Alice Town log59 = New settlers at Saint Pierre log60 = The dockyard of Havana needs help. log61 = Hurricane strikes Saint Pierre log62 = Visited Philipsburg log63 = New settlers at San Juan log64 = Visited Saint John's log65 = Curacao decreased coastguard patrol log66 = New settlers at Saint Pierre log67 = Hurricane strikes Marigot log68 = Aruba increased coastguard patrol log69 = Gold found near Grand Cayman log70 = The gunsmith of Grand Turk needs help. log71 = Hispaniola decreased coastguard patrol log72 = Malaria strikes Bridgetown log73 = Visited San Juan log74 = New Granada decreased coastguard patrol log75 = Gold found near Havana log76 = The tailor of Bridgetown needs help. log77 = Antigua increased coastguard patrol log78 = Indians attack San Juan log79 = The dockyard of Grand Cayman needs help. log80 = La Grenade increased coastguard patrol log81 = Visited Bridgetown log82 = Several battles at sea log83 = Captured a Sloop-of-War log84 = Joined Service of Spain log85 = Visited San Juan log86 = Turks increased coastguard patrol log87 = Visited Willemstad log88 = The dockyard of Willemstad needs help. log89 = Saint Martin increased coastguard patrol log90 = Gold found near Grand Cayman log91 = Visited SÝo Jorge log92 = Silver found near Speightstown log93 = Visited Port Royale log94 = The blacksmith of Cartagena needs help. log95 = Gold found near Speightstown log96 = Hurricane strikes Santiago log97 = The blacksmith of San Juan needs help. log98 = Silver found near Port Royale log99 = The tailor of Alice Town needs help. log100 = Bonaire decreased coastguard patrol entry = log0 = Visited the local shipwright. log1 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Aruba. They think the smugglers were onto their schedule and therefore able to get past them. log2 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Curacao. They think the smugglers were onto their schedule and therefore able to get past them. log3 = Visited the local shipwright. \n \nVisited the local shipwright. \n \nVisited the local shipwright. log4 = Miners from Santiago have struck a rich vein of gold. A new gold mine has been opened and the governor has sent for more troops in order to better protect the town from possible attacks. The new riches attract all kind of people, so Santiago is expected to grow. log5 = An expedition into the jungle has returned to Grand Cayman. The expedition was a great success, as the explorers found a gold vein not far away, which was exploited by a native tribe. The explorers captured the village and enslaved the surviving indians in order to establish a new mining camp. The expedition finally returned with a great amount of goods and gold, several hitherto unknown plants and a number of slaves. log6 = Visited the local shipwright. Had the hull of the 'Sémillante' repaired for 4357 pieces of gold. Had the sails of the 'Sémillante' repaired for 623 pieces of gold. log7 = The governor wants to increase the amount of troops on the island and they will all need new uniforms. They need help to get the resources required. log8 = Visited the local shipwright. Sold the 'Good Fortune', a Jackass Bark for 21095 pieces of gold. log9 = On Sunday, February 27th, 1752 around noon we encountered the 'Good Fortune', a Jackass Bark flying Pirate colours while under personal flag ourselves.\nWhen they were in reach of our cannons, we fired and a ferocious sea battle began. Finally we brought our ship alongside and boarded. After a bloody deckfight I defeated the enemy captain in a duel, thus capturing the ship.\nCompared to the amount of balls we shot at the ship the sails were in acceptable condition. Nevertheless, repairing the damage will cost quite some sailcloth. The hull was leaking, the deck full of splinters and overall the ship was in a bad condition.\n \nThe 'Good Fortune' was loaded with the following cargo:\n Cannonballs: 220\n Grapes: 240\n Chainshot: 240\n Sailcloth: 9\n Planks: 19\nAdditionally we found 558 gold in the ship's chest. log10 = The governor wants to increase the amount of troops on the island and they will all need new uniforms. They need help to get the resources required. log11 = Visited the local shipwright. \n \nFound some interesting new items while browsing through the inventory of a local merchant. I had to pay 2215 pieces of gold. log12 = A major attack of indians on Grand Turk has been reported by travellers. The indians seem to have plundered and massacred the civilian population as well as the local garrison. Finally the cannons of the garrison drove them away, leaving the town completely desolate. log13 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Puerto Rico. They think the smugglers were onto their schedule and therefore able to get past them. log14 = Visited the local shipwright. log15 = Visited the local shipwright. log16 = My dedication and faithful service for Holland have earned me the title of Derde Luitenant. The Dutch governor Reynard Grueneveldt awarded me with the title and 600 acres of land. log17 = Visited the local shipwright. \n \nVisited the local shipwright. log18 = The governor wants to increase the amount of troops on the island and they will all need new uniforms. They need help to get the resources required. log19 = Due to a recent lack in smuggling, the coastguard decided to change the amount of patrolling on La Grenade. It seems the coastguard was able to capture most smugglers so they decided to put some of the troops to better use. log20 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Nevis. They think the smugglers were onto their schedule and therefore able to get past them. log21 = Visited the local merchant to refill our supplies. I had to leave 8571 pieces of gold to the storekeeper.\n \nVisited the local shipwright. Sold the 'Flying Dragon', a 6th Rate Frigate for 119045 pieces of gold. \n \nFriday, January 21st, 1752: Visited the local shipwright. Had the hull of the 'Sémillante' repaired for 15558 pieces of gold. Had the sails of the 'Sémillante' repaired for 4979 pieces of gold. Had the cannons of the 'Mefisto' repaired for 1831 pieces of gold. Upgraded the 'Mefisto' with new Reinforced Hull for 17280 pieces of gold. Upgraded the 'Mefisto' with new Bronze Chasers for 16500 pieces of gold. \n \nFriday, January 28th, 1752: Visited the local shipwright. \n \nFriday, January 28th, 1752: Visited the local shipwright. log22 = On Monday, January 17th, 1752 in the morning we encountered the 'Sémillante', a Heavy Frigate flying Pirate colours while under personal flag ourselves.\nWhen they were in reach of our cannons, we fired and a ferocious sea battle began. Finally we brought our ship alongside and boarded. After a bloody deckfight I defeated the enemy captain in a duel, thus capturing the ship.\nThe sails were in a quite good condition for a ship captured in a seafight. The hull was in good condition. Our balls did some damage but nothing serious.\n \nThe 'Sémillante' was loaded with the following cargo:\n Food: 10\n Rum: 11\n Cannonballs: 558\n Grapes: 233\n Chainshot: 345\n Sailcloth: 22\n Planks: 72\n log23 = The governor ordered to build more ships but there aren't enough resources on the island to make them. Looks like they need help to get these goods. log24 = Due to a recent lack in smuggling, the coastguard decided to change the amount of patrolling on Saint Martin. It seems the coastguard was able to capture most smugglers so they decided to put some of the troops to better use. log25 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Cayman. They think the smugglers were onto their schedule and therefore able to get past them. log26 = Due to a recent lack in smuggling, the coastguard decided to change the amount of patrolling on Antigua. It seems the coastguard was able to capture most smugglers so they decided to put some of the troops to better use. log27 = A convoy of ships bringing new settlers from Europe has arrived at Marigot. The new settlers are badly needed to strengthen the economy of the town. It has been reported that the convoi also brought luxory goods and new inventions from Europe to the colonies, as well as a small battalion of soldiers. log28 = The governor ordered to build more ships but there aren't enough resources on the island to make them. Looks like they need help to get these goods. log29 = Marigot has been struck by a serious hurricane. Wind and water destroyed many buildings in town, especially the poorer parts were hit badly. Several ships in the harbor sunk as a result of the hurricane. Diseases are expected to spread throughout town as usual after such disasters. log30 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Martinique. They think the smugglers were onto their schedule and therefore able to get past them. log31 = Visited the local shipwright. Had the hull of the 'Sémillante' repaired for 9335 pieces of gold. Had the sails of the 'Sémillante' repaired for 1245 pieces of gold. Had the hull of the 'Flying Dragon' repaired for 17130 pieces of gold. Had the sails of the 'Flying Dragon' repaired for 2016 pieces of gold. log32 = An increasing number of people in Port au Prince are reported to have died from Malaria. The civilian losses were quite high, but the soldiers in the local garrison have suffered even more. log33 = The governor ordered to build more ships but there aren't enough resources on the island to make them. Looks like they need help to get these goods. log34 = Visited the local shipwright. \n \nI deposited some money at the local loanshark. Adelheyd Berchoven promised a good interest for my 3245700 pieces of gold. log35 = The governor of Pirate Fort spread news that a slave revolt has been put down by the local garrison. All surviving marauders were hanged as a warning. Although the rebellion has been put down, the loss of quite a lot of slaves is expected to have a bad impact on the economy of Pirate Fort. log36 = The governor ordered to build more ships but there aren't enough resources on the island to make them. Looks like they need help to get these goods. log37 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Bonaire. They think the smugglers were onto their schedule and therefore able to get past them. log38 = Visited the local merchant, sold off our cargo and refilled our supplies. The trade earned me 10586 pieces of gold.\n \nVisited the local merchant to refill our supplies. I had to leave 6391 pieces of gold to the storekeeper.\n \nVisited the local shipwright. Sold the 'Bravo', a Sloop-of-War for 66944 pieces of gold. \n \nSunday, November 28th, 1751: Visited the local shipwright. Had the hull of the 'Sémillante' repaired for 18047 pieces of gold. Had the hull of the 'Flying Dragon' repaired for 10580 pieces of gold. Had the sails of the 'Flying Dragon' repaired for 504 pieces of gold. Had the cannons of the 'Flying Dragon' repaired for 1831 pieces of gold. log39 = Encountered several enemy ships today:\n \nOn Monday, November 22nd, 1751 in the night, quite some time after midnight we encountered the 'Patriote', a Naval Cutter flying Pirate colours while under personal flag ourselves.\nWhen they were in reach of our cannons, we opened fire. Our cannons tore their sails to tatters and shattered their hull. After a ferocious battle, the 'Sémillante' fired her cannons a last time at the Naval Cutter. Its hull was already heavily damaged from a previous broadside and the ship sank like a stone.\nAbout 35 sailors went down with her to Davy Jones.\n \nOn Monday, November 22nd, 1751 in the night, quite some time after midnight we encountered the 'Poulette', a Ketch flying Pirate colours while under personal flag ourselves.\nWhen they were in reach of our cannons, we opened fire. Our cannons tore their sails to tatters and shattered their hull. After a ferocious battle, the 'Flying Dragon' fired her cannons a last time at the Ketch. Its hull was already heavily damaged from a previous broadside and the ship sank like a stone.\nAbout 30 sailors went down with her to Davy Jones.\n \nOn Monday, November 22nd, 1751 in the night, quite some time after midnight we encountered the 'Prins Frederik', a Jackass Bark flying Pirate colours while under personal flag ourselves.\nWhen they were in reach of our cannons, we opened fire. Our cannons tore their sails to tatters and shattered their hull. After a ferocious battle, the 'Bravo' fired her cannons a last time at the Jackass Bark. Its hull was already heavily damaged from a previous broadside and the ship sank like a stone.\nAbout 21 sailors went down with her to Davy Jones.\n \nOn Monday, November 22nd, 1751 in the early morning, before dawn, we encountered the 'Zevenwolder', a Ketch flying Pirate colours while under personal flag ourselves.\nWhen they were in reach of our cannons, we opened fire. Our cannons tore their sails to tatters and shattered their hull. After a ferocious battle, the 'Sémillante' fired her cannons a last time at the Ketch. Its hull was already heavily damaged from a previous broadside and the ship sank like a stone.\nAbout 30 sailors went down with her to Davy Jones.\n \nOn Monday, November 22nd, 1751 in the early morning, before dawn, we encountered the 'Mackerel', a Jackass Bark flying Pirate colours while under personal flag ourselves.\nWhen they were in reach of our cannons, we opened fire. Our cannons tore their sails to tatters and shattered their hull. After a ferocious battle, the 'Sémillante' fired her cannons a last time at the Jackass Bark. Its hull was already heavily damaged from a previous broadside and the ship sank like a stone.\nAbout 16 sailors went down with her to Davy Jones. log40 = The governor of Cartagena spread news that a slave revolt has been put down by the local garrison. All surviving marauders were hanged as a warning. Although the rebellion has been put down, the loss of quite a lot of slaves is expected to have a bad impact on the economy of Cartagena. log41 = On Thursday, November 18th, 1751 in the night, quite some time after midnight we encountered the 'Bravo', a Sloop-of-War flying Pirate colours while under personal flag ourselves.\nWhen they were in reach of our cannons, we fired and a ferocious sea battle began. Finally we brought our ship alongside and boarded. After a bloody deckfight I defeated the enemy captain in a duel, thus capturing the ship.\nCompared to the amount of balls we shot at the ship the sails were in acceptable condition. Nevertheless, repairing the damage will cost quite some sailcloth. The hull was leaking, the deck full of splinters and overall the ship was in a bad condition.\n \nThe 'Bravo' was loaded with the following cargo:\n Food: 43\n Rum: 30\n Cannonballs: 329\n Grapes: 270\n Chainshot: 135\n Sailcloth: 45\n Planks: 26\n Medicaments: 24\n Mahogany: 48\nAdditionally we found 1044 gold in the ship's chest. log42 = Grand Cayman has been struck by a serious hurricane. Wind and water destroyed many buildings in town, especially the poorer parts were hit badly. Several ships in the harbor sunk as a result of the hurricane. Diseases are expected to spread throughout town as usual after such disasters. log43 = Visited the local merchant, sold off our cargo and refilled our supplies. The trade earned me 4422 pieces of gold.\n \nVisited the local shipwright. \n \nVisited the local shipwright. Sold the 'Velosa', a Sloop-of-War for 74780 pieces of gold. \n \nTuesday, November 16th, 1751: Visited the local shipwright. log44 = On Monday, November 15th, 1751 in the afternoon we encountered the 'Velosa', a Sloop-of-War flying Pirate colours while under British flag ourselves.\nWhen they were in reach of our cannons, we fired and a ferocious sea battle began. Finally we brought our ship alongside and boarded. After a bloody deckfight I defeated the enemy captain in a duel, thus capturing the ship.\nCompared to the amount of balls we shot at the ship the sails were in acceptable condition. Nevertheless, repairing the damage will cost quite some sailcloth. The hull had a few holes and the deck was quite a mess, but it seems the damage can be repaired.\n \nThe 'Velosa' was loaded with the following cargo:\n Food: 33\n Rum: 28\n Cannonballs: 328\n Grapes: 270\n Chainshot: 135\n Sailcloth: 12\n Planks: 10\n Chocolate: 1\n Wheat: 200\n Silk: 182\nAdditionally we found 1985 gold in the ship's chest. log45 = A major attack of indians on Alice Town has been reported by travellers. The indians seem to have plundered and massacred the civilian population as well as the local garrison. Finally the cannons of the garrison drove them away, leaving the town completely desolate. log46 = Visited the local shipwright. log47 = Visited the local shipwright. Sold the 'Flying King', a English Bark for 23204 pieces of gold. \n \nVisited the local shipwright. \n \nVisited the local shipwright. \n \nVisited the local shipwright. log48 = On Friday, November 5th, 1751 in the evening, the sun was not yet set, we encountered the 'Flying King', a English Bark flying Pirate colours while under British flag ourselves.\nWhen they were in reach of our cannons, we fired and a ferocious sea battle began. Finally we brought our ship alongside and boarded. After a bloody deckfight I defeated the enemy captain in a duel, thus capturing the ship.\nThe sails were in a quite good condition for a ship captured in a seafight. The hull had a few holes and the deck was quite a mess, but it seems the damage can be repaired.\n \nThe 'Flying King' was loaded with the following cargo:\n Cannonballs: 206\n Grapes: 240\n Chainshot: 240\n Sailcloth: 11\n Planks: 22\nAdditionally we found 1405 gold in the ship's chest. log49 = Visited the local shipwright. \n \nVisited the local shipwright. log50 = Due to a recent lack in smuggling, the coastguard decided to change the amount of patrolling on Eleuthera. It seems the coastguard was able to capture most smugglers so they decided to put some of the troops to better use. log51 = Visited the local merchant, sold off our cargo and refilled our supplies. The trade earned me 3495 pieces of gold.\n \nVisited the local shipwright. Had the hull of the 'Sémillante' repaired for 10580 pieces of gold. Had the sails of the 'Sémillante' repaired for 5601 pieces of gold. Had the hull of the 'Flying Dragon' repaired for 10076 pieces of gold. Had the sails of the 'Flying Dragon' repaired for 13351 pieces of gold. Sold the 'Royal Fortune', a Jackass Bark for 24923 pieces of gold. log52 = On Thursday, October 21st, 1751 around noon we encountered the 'Royal Fortune', a Jackass Bark flying Pirate colours while under British flag ourselves.\nWhen they were in reach of our cannons, we fired and a ferocious sea battle began. Finally we brought our ship alongside and boarded. After a bloody deckfight I defeated the enemy captain in a duel, thus capturing the ship.\nThe sails were in nearly perfect condition. Sometimes not using cannons pays off. The hull was in good condition. Our balls did some damage but nothing serious.\n \nThe 'Royal Fortune' was loaded with the following cargo:\n Food: 11\n Rum: 8\n Cannonballs: 162\n Grapes: 135\n Chainshot: 67\n Sailcloth: 1\n Planks: 2\n Gold: 7\nAdditionally we found 610 gold in the ship's chest. log53 = The governor wants to increase the amount of troops on the island and they will all need new uniforms. They need help to get the resources required. log54 = The governor of Grand Cayman spread news that a slave revolt has been put down by the local garrison. All surviving marauders were hanged as a warning. Although the rebellion has been put down, the loss of quite a lot of slaves is expected to have a bad impact on the economy of Grand Cayman. log55 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Jamaica. They think the smugglers were onto their schedule and therefore able to get past them. log56 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Cuba. They think the smugglers were onto their schedule and therefore able to get past them. log57 = Traded off all the collected blades, pistols, gems and other junk to a local merchant. The trade earned me 3003 pieces of gold. log58 = Miners from Alice Town have struck a rich vein of gold. A new gold mine has been opened and the governor has sent for more troops in order to better protect the town from possible attacks. The new riches attract all kind of people, so Alice Town is expected to grow. log59 = A convoy of ships bringing new settlers from Europe has arrived at Saint Pierre. The new settlers are badly needed to strengthen the economy of the town. It has been reported that the convoi also brought luxory goods and new inventions from Europe to the colonies, as well as a small battalion of soldiers. log60 = The governor ordered to build more ships but there aren't enough resources on the island to make them. Looks like they need help to get these goods. log61 = Saint Pierre has been struck by a serious hurricane. Wind and water destroyed many buildings in town, especially the poorer parts were hit badly. Several ships in the harbor sunk as a result of the hurricane. Diseases are expected to spread throughout town as usual after such disasters. log62 = Visited the local shipwright. log63 = A convoy of ships bringing new settlers from Europe has arrived at San Juan. The new settlers are badly needed to strengthen the economy of the town. It has been reported that the convoi also brought luxory goods and new inventions from Europe to the colonies, as well as a small battalion of soldiers. log64 = Visited the local merchant to refill our supplies. I had to leave 4381 pieces of gold to the storekeeper. log65 = Due to a recent lack in smuggling, the coastguard decided to change the amount of patrolling on Curacao. It seems the coastguard was able to capture most smugglers so they decided to put some of the troops to better use. log66 = A convoy of ships bringing new settlers from Europe has arrived at Saint Pierre. The new settlers are badly needed to strengthen the economy of the town. It has been reported that the convoi also brought luxory goods and new inventions from Europe to the colonies, as well as a small battalion of soldiers. log67 = Marigot has been struck by a serious hurricane. Wind and water destroyed many buildings in town, especially the poorer parts were hit badly. Several ships in the harbor sunk as a result of the hurricane. Diseases are expected to spread throughout town as usual after such disasters. log68 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Aruba. They think the smugglers were onto their schedule and therefore able to get past them. log69 = Miners from Grand Cayman have struck a rich vein of gold. A new gold mine has been opened and the governor has sent for more troops in order to better protect the town from possible attacks. The new riches attract all kind of people, so Grand Cayman is expected to grow. log70 = The gunsmith has gotten lots of new orders lately. Everyone wants a new sword or a firearm and he doesn't have the means to make them all. log71 = Due to a recent lack in smuggling, the coastguard decided to change the amount of patrolling on Hispaniola. It seems the coastguard was able to capture most smugglers so they decided to put some of the troops to better use. log72 = An increasing number of people in Bridgetown are reported to have died from Malaria. The civilian losses were quite high, but the soldiers in the local garrison have suffered even more. log73 = Found some interesting new items while browsing through the inventory of a local merchant. I had to pay 6772 pieces of gold. log74 = Due to a recent lack in smuggling, the coastguard decided to change the amount of patrolling on New Granada. It seems the coastguard was able to capture most smugglers so they decided to put some of the troops to better use. log75 = Miners from Havana have struck a rich vein of gold. A new gold mine has been opened and the governor has sent for more troops in order to better protect the town from possible attacks. The new riches attract all kind of people, so Havana is expected to grow. log76 = The governor wants to increase the amount of troops on the island and they will all need new uniforms. They need help to get the resources required. log77 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Antigua. They think the smugglers were onto their schedule and therefore able to get past them. log78 = A major attack of indians on San Juan has been reported by travellers. The indians seem to have plundered and massacred the civilian population as well as the local garrison. Finally the cannons of the garrison drove them away, leaving the town completely desolate. log79 = The governor ordered to build more ships but there aren't enough resources on the island to make them. Looks like they need help to get these goods. log80 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on La Grenade. They think the smugglers were onto their schedule and therefore able to get past them. log81 = Visited the local merchant to refill our supplies. I had to leave 2522 pieces of gold to the storekeeper.\n \nVisited the local merchant, sold off our cargo and refilled our supplies. The trade earned me 3789 pieces of gold.\n \nVisited the local shipwright. Sold the 'Zuid Beveland', a Sloop-of-War for 47260 pieces of gold. \n \nVisited the local shipwright. Had the hull of the 'Sémillante' repaired for 14936 pieces of gold. Had the sails of the 'Sémillante' repaired for 4668 pieces of gold. Had the cannons of the 'Sémillante' repaired for 3724 pieces of gold. Had the hull of the 'Flying Dragon' repaired for 2016 pieces of gold. log82 = Encountered several enemy ships today:\n \nOn Thursday, August 5th, 1751 in the early morning, before dawn, we encountered the 'Hundred Devils', a European Barque flying Pirate colours while under British flag ourselves.\nWhen they were in reach of our cannons, we opened fire. Our cannons tore their sails to tatters and shattered their hull. After a ferocious battle, the HMS 'Sémillante' fired her cannons a last time at the European Barque. Its hull was already heavily damaged from a previous broadside and the ship sank like a stone.\nAbout 13 sailors went down with her to Davy Jones.\n \nOn Thursday, August 5th, 1751 in the early morning, before dawn, we encountered the '666', a Heavy Brig flying Pirate colours while under personal flag ourselves.\nWhen they were in reach of our cannons, we opened fire. Our cannons tore their sails to tatters and shattered their hull. After a ferocious battle, the 'Sémillante' fired her cannons a last time at the Heavy Brig. Its hull was already heavily damaged from a previous broadside and the ship sank like a stone.\nAbout 60 sailors went down with her to Davy Jones. log83 = On Sunday, August 1st, 1751 around midnight we encountered the 'Zuid Beveland', a Sloop-of-War flying Pirate colours while under British flag ourselves.\nWhen they were in reach of our cannons, we fired and a ferocious sea battle began. Finally we brought our ship alongside and boarded. After a bloody deckfight I defeated the enemy captain in a duel, thus capturing the ship.\nThe sails were badly damaged, but at least allowed the ship basic maneuvers. The hull had a few holes and the deck was quite a mess, but it seems the damage can be repaired.\n \nThe 'Zuid Beveland' was loaded with the following cargo:\n Food: 37\n Rum: 34\n Cannonballs: 307\n Grapes: 190\n Chainshot: 135\n Sailcloth: 5\n Planks: 5\n Wine: 15\n Sandal: 15\n Silk: 10\nAdditionally we found 3676 gold in the ship's chest. log84 = I received a Letter of Marque from Spain. Now I am in their service, I can legally sink and capture ships, which means prize money and potential promotions for me in the future. log85 = Found some interesting new items while browsing through the inventory of a local merchant. I had to pay 1440 pieces of gold.\n \nFound some interesting new items while browsing through the inventory of a local merchant. I had to pay 3522 pieces of gold.\n \nVisited the local shipwright. log86 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Turks. They think the smugglers were onto their schedule and therefore able to get past them. log87 = Visited the local shipwright. \n \nVisited the local shipwright. \n \nSaturday, July 17th, 1751: I deposited some money at the local loanshark. Adelheyd Berchoven promised a good interest for my 2325780 pieces of gold. log88 = The governor ordered to build more ships but there aren't enough resources on the island to make them. Looks like they need help to get these goods. log89 = Due to recent smuggling, the coastguard decided to change the amount of patrolling on Saint Martin. They think the smugglers were onto their schedule and therefore able to get past them. log90 = Miners from Grand Cayman have struck a rich vein of gold. A new gold mine has been opened and the governor has sent for more troops in order to better protect the town from possible attacks. The new riches attract all kind of people, so Grand Cayman is expected to grow. log91 = Visited the local shipwright. log92 = Miners from Speightstown have struck a rich vein of silver. A new silver mine has been opened and the governor has sent for more troops in order to better protect the town from possible attacks. The new riches attract all kind of people, so Speightstown is expected to grow. log93 = Visited the local merchant to refill our supplies. I had to leave 3375 pieces of gold to the storekeeper.\n \nVisited the local merchant to refill our supplies. I had to leave 1875 pieces of gold to the storekeeper. log94 = The military ordered new weapons as it is time to amortize their current stock. The blacksmith needs help to acquire the resources to make them. log95 = Miners from Speightstown have struck a rich vein of gold. A new gold mine has been opened and the governor has sent for more troops in order to better protect the town from possible attacks. The new riches attract all kind of people, so Speightstown is expected to grow. log96 = Santiago has been struck by a serious hurricane. Wind and water destroyed many buildings in town, especially the poorer parts were hit badly. Several ships in the harbor sunk as a result of the hurricane. Diseases are expected to spread throughout town as usual after such disasters. log97 = The military ordered new weapons as it is time to amortize their current stock. The blacksmith needs help to acquire the resources to make them. log98 = Miners from Port Royale have struck a rich vein of silver. A new silver mine has been opened and the governor has sent for more troops in order to better protect the town from possible attacks. The new riches attract all kind of people, so Port Royale is expected to grow. log99 = The governor wants to increase the amount of troops on the island and they will all need new uniforms. They need help to get the resources required. log100 = Due to a recent lack in smuggling, the coastguard decided to change the amount of patrolling on Bonaire. It seems the coastguard was able to capture most smugglers so they decided to put some of the troops to better use. category = log0 = Ship log1 = General log2 = General log3 = Ship log4 = General log5 = General log6 = Ship log7 = General log8 = Ship log9 = Battle log10 = General log11 = Ship log12 = General log13 = General log14 = Ship log15 = Ship log16 = Personal log17 = Ship log18 = General log19 = General log20 = General log21 = Ship log22 = Battle log23 = General log24 = General log25 = General log26 = General log27 = General log28 = General log29 = General log30 = General log31 = Ship log32 = General log33 = General log34 = Ship log35 = General log36 = General log37 = General log38 = Ship log39 = Battle log40 = General log41 = Battle log42 = General log43 = Ship log44 = Battle log45 = General log46 = Ship log47 = Ship log48 = Battle log49 = Ship log50 = General log51 = Ship log52 = Battle log53 = General log54 = General log55 = General log56 = General log57 = Ship log58 = General log59 = General log60 = General log61 = General log62 = Ship log63 = General log64 = Ship log65 = General log66 = General log67 = General log68 = General log69 = General log70 = General log71 = General log72 = General log73 = Ship log74 = General log75 = General log76 = General log77 = General log78 = General log79 = General log80 = General log81 = Ship log82 = Battle log83 = Battle log84 = Personal log85 = Ship log86 = General log87 = Ship log88 = General log89 = General log90 = General log91 = Ship log92 = General log93 = Ship log94 = General log95 = General log96 = General log97 = General log98 = General log99 = General log100 = General visible = log0 = 1 log1 = 0 log2 = 0 log3 = 1 log4 = 0 log5 = 0 log6 = 1 log7 = 0 log8 = 1 log9 = 1 log10 = 0 log11 = 1 log12 = 0 log13 = 0 log14 = 1 log15 = 1 log16 = 1 log17 = 1 log18 = 0 log19 = 0 log20 = 0 log21 = 1 log22 = 1 log23 = 0 log24 = 0 log25 = 0 log26 = 0 log27 = 0 log28 = 0 log29 = 0 log30 = 0 log31 = 1 log32 = 0 log33 = 0 log34 = 1 log35 = 0 log36 = 0 log37 = 0 log38 = 1 log39 = 1 log40 = 0 log41 = 1 log42 = 0 log43 = 1 log44 = 1 log45 = 0 log46 = 1 log47 = 1 log48 = 1 log49 = 1 log50 = 1 log51 = 1 log52 = 1 log53 = 1 log54 = 1 log55 = 1 log56 = 1 log57 = 1 log58 = 1 log59 = 1 log60 = 1 log61 = 1 log62 = 1 log63 = 1 log64 = 1 log65 = 1 log66 = 1 log67 = 1 log68 = 1 log69 = 1 log70 = 1 log71 = 1 log72 = 1 log73 = 1 log74 = 1 log75 = 1 log76 = 1 log77 = 1 log78 = 1 log79 = 1 log80 = 1 log81 = 1 log82 = 1 log83 = 1 log84 = 1 log85 = 1 log86 = 1 log87 = 1 log88 = 1 log89 = 1 log90 = 1 log91 = 1 log92 = 1 log93 = 1 log94 = 1 log95 = 1 log96 = 1 log97 = 1 log98 = 1 log99 = 1 log100 = 1 stats = kills = 262 shipscaptured = 27 shipssunk = 16 activity_begin = 0 activity_end = 24 luck = 4 money = 1098648 items = bladex4 = 1 map = 1 pistol5 = 1 relationbook = 1 medical1 = 165 potion3 = 13 smugglingbook = 1 gunnerdrum = 1 bladekit = 1 book13 = 1 book8 = 1 book11 = 1 meds3 = 3 book14 = 1 scales = 1 pistolgrenade = 9 jewelry13 = 1 goldarmor = 1 spyglass4 = 1 blade18 = 1 pistol8 = 1 potion1 = 5 potion4 = 2 medical2 = 17 commonarmor = 1 jewelry10 = 1 piratespistol = 4 meds2 = 2 jewelry9 = 3 blade49 = 3 blade28 = 10 bladec11 = 10 bladec12 = 8 pistol9 = 1 blade19 = 4 bladec30 = 6 blade20 = 5 bladex1 = 1 minersspade = 1 jewelry3 = 1 potionrum = 2 animists_amulet = 1 mapkhaelroa_templeground = 1 mapkhaelroa_templeupper = 1 pistolbbuss = 3 potion2 = 2 mapredmond_dungeon = 1 mapoxbay_dungeon = 1 mapkhaelroa = 1 mapredmond = 1 pistol7 = 3 chinatiger = 1 bladec18 = 4 pistolmket = 3 small_chest = 1 albatross = 1 pistol1 = 7 bladec2 = 3 blade27 = 9 blade12 = 1 bladec26 = 8 blade50 = 1 blade5 = 1 piratesdagger = 3 blade31 = 1 bladec6 = 2 pistol2 = 4 blade36 = 7 blade10 = 1 blade23 = 1 book3 = 1 book4 = 1 blade38 = 1 blade4 = 1 blade7 = 1 blade6 = 1 spyglass2 = 1 pistolrock = 1 playertype = 1 servednation = -1 experience = 926494 leadership = 0 fencing = 0 sailing = 0 accuracy = 0 cannons = 0 grappling = 0 repair = 0 defence = 0 commerce = 0 sneak = 0 skillimportancetotal = 1405 skillsetup = captain soldier = m0 = Offic_per m1 = Soldier_Per m2 = Soldier_Per2 m3 = Soldier_Per3 m4 = Soldier_Per4 m5 = Soldier_Per5 m6 = Soldier_Per6 m7 = Soldier_Per6 boarder = count = 12 m0 = 33_TG5DW m1 = 33_Piratess10W m2 = Skel3S m3 = towngirl1W m4 = Will_2M m5 = m6 = towngirl7W m7 = Corsair1_4M m8 = 50_IndiaW m9 = black_corsairM m10 = black_corsairM m11 = black_corsairM model = standard index = -1 faceid = 16 shipslot1 = type = 1000 name = NoName shipslot2 = type = 1000 name = NoName shipslot3 = type = 1000 name = NoName questchar = 1 alwaysshowitems = minersspade = 1 minerspick = 1 wealth = 172049 nations = 0 = rank = 2 oldrank = 0 relation = 10.1175718 lom = 1 1 = rank = 0 oldrank = 0 relation = -30.0000000 2 = rank = 0 oldrank = 0 relation = 7.0928407 lom = 1 3 = rank = 0 oldrank = 0 relation = -68.2086411 4 = rank = 3 oldrank = 0 relation = 27.4697990 lom = 1 5 = rank = 2 oldrank = 0 relation = 26.4697990 lom = 1 married = 0 profile = Player buildversion = 14 Beta 4 WIP: 2 Apr 2016 knbcannons = 1 maincharacter = 1 facegroup = 0 equip = armor = goldarmor spyglass = spyglass4 blade = blade23 gun = pistol9 posteventquest = questdelay = nosave = init = 1 thismonk = Yusuf Rais lastmonk = Brother Nantucket shipberthing = port0 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port1 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port2 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port3 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port4 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port5 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port6 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port7 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port8 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port9 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port10 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port11 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port12 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port13 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port14 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port15 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port16 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port17 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port18 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port19 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port20 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port21 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port22 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port23 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port24 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port25 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port26 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port27 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 port28 = slot1 = status = 0 slot2 = status = 0 slot3 = status = 0 slot4 = status = 0 doinvoice = 1 crewstatus = lastcsr = 1.0000000 foodrations = 1 daysnofood = 0 explength = 0 alltimecsr = 1.0000000 clothes = blaze = 1 33_ronald = 1 47_jrmmcpt = 1 47_jrmmcmd = 1 47_jrmmlcm = 1 47_jrmmlt1 = 1 47_jrmmlt2 = 1 47_norrington_pirate = 1 50_becka = 1 50_india = 1 50lcroft = 1 9jdeng = 1 9tb = 1 9td_0 = 1 9td = 1 aubrey = 1 barbossa = 1 beatricea = 1 blackbeard = 1 blackman = 1 bocman4 = 1 bocman5 = 1 capitan = 1 capjrmm = 1 capstan = 1 captainteague = 1 cnorrington = 1 conorrington = 1 corsair1 = 1 corsair1_1 = 1 corsair1_2 = 1 corsair1_3 = 1 corsair2 = 1 corsair3 = 1 corsair4 = 1 corsair1_j = 1 corsair2_j = 1 corsair3_j = 1 corsair4_j = 1 cpnorrington = 1 danielle = 1 depp = 1 eugene_martin = 1 fanielle = 1 gherarde_de_jongh = 1 jack = 1 lacroix = 1 johan_elting = 1 ladyinred = 1 ltnorrington = 1 mansveldt = 1 mdnorrington = 1 morgan = 1 morriswilliams = 1 offic_per = 1 pirat3 = 1 pirat8 = 1 pirat11 = 1 pirat15 = 1 rabel_chardon = 1 sailor7 = 1 skull = 1 soldier_per4 = 1 spy2 = 1 tiadalma = 1 will = 1 will_2 = 1 will_3 = 1 armdelfra = 1 cutler_beckett = 1 leonardo_corrales = 1 merciless_mark = 1 terror = 1 emilio1 = 1 shkiperm_uh_a = 1 pir_cap4 = 1 pir_cap5 = 1 pir_cap6 = 1 pir_cap8 = 1 gm_crew1 = 1 gm_crew4 = 1 gm_crew5 = 1 gm_crew3 = 1 gm_crew22 = 1 napitan = 1 = 1 man6 = 1 maltese = 1 lucas = 1 main_theme = value = 0.0000000 musicname = music_main_theme timescale_reset = 1 completeinit = 1 itemlocationindex = 187 hasclock = 1 basecurrenttime = 11.5032053 dialogready = -1 questinfo = search_danielle = complete = 0 title = Find Danielle. text = 1 data = q1 = treasure = complete = 0 title = General Quest - Lost Treasure on Barbados. text = 2 data = q2 = smuggle_collector = complete = 0 title = Side Quest - The Collector text = 1,3,5 data = q1 = q3 = q5 = smuggleguild = complete = 0 title = Side Quest - A smugglers' life for me. text = 1 data = q1 = telescope = complete = 0 title = Side Quest - Church protection. text = 1 data = q1 = tutorial_appearedonisland = complete = 1 title = Arrival at Speightstown text = 1 data = q1 = island = Speightstown relations_book = complete = 1 title = Tutorial - Dealing with International Relations text = 3 data = q3 = daughter = complete = 1 title = Side Quest - Saving Toff's daughter. text = 1,3,6 data = q1 = toff = Toff tofforemans = Toff Oremans q3 = q6 = tofforemans = Toff Oremans artois = complete = 1 title = Side Quest - Artois Voysey. text = 1,2 data = q1 = q2 = story_oxbaycaptured = complete = 1 title = Inform the governor about the French attack. text = 1,2 data = q1 = q2 = plants = complete = 1 title = Side Quest - The mysterious plants text = 1,1,2,9,10,12,16,17,31,33 data = q1 = q2 = q9 = q10 = q12 = q16 = q17 = q31 = q33 = church_help = complete = 1 title = Side Quest - Help the church. text = 1,3,7,8,10,12,13 data = q1 = q3 = jerald = Jerald q7 = q8 = q10 = q12 = jerald = Jerald q13 = story_1sttaskreceived = complete = 1 title = Reconnoiter captured Speightstown city. text = 1,2,4,8,11,12 data = q1 = q2 = q4 = q8 = q11 = q12 = story_2ndtask = complete = 1 title = Escort a ship with troops to Barbados and then meet an agent. text = 1,2,6,7,9,10,11,12 data = q1 = q2 = q6 = q7 = q9 = q10 = q11 = q12 = blaze_out_from_silehard = complete = 1 title = Wait for new orders from Silehard. text = 1,2,3 data = q1 = q2 = q3 = blaze_in_prison = complete = 1 title = Get out of jail. text = 1,2,5,6 data = q1 = q2 = q5 = q6 = lucas = complete = 1 title = Side Quest - Find the missing son of the Spanish admiral. text = 1,2,3,5,7,9 data = q1 = q2 = q3 = q5 = q7 = q9 = blaze_search_rheims = complete = 1 title = Find the traitor named Raoul Rheims. text = 1,12,2,6,7,10,9,11 data = q1 = q12 = q2 = q6 = q7 = q10 = q9 = q11 = chest = complete = 1 title = Deliver a closed chest. text = 1,4,3,5,6 data = q1 = q4 = q3 = q5 = q6 = blaze_to_isenbrandt = complete = 1 title = Deliver a letter to a pirate chief. text = 1,2 data = q1 = q2 = bartolomeu = complete = 1 title = Side Quest - Rescue Peter Blood' crew text = 11 data = q11 = contact = complete = 1 title = Side Quest - Elizabeth Shaw's Disappearance text = 1,3,9,4,5,6,10,11,7,8 data = q1 = q3 = q9 = q4 = q5 = q6 = q10 = q11 = q7 = q8 = blaze_to_incas_collection = complete = 1 title = Return the native art collection to Governor Silehard. text = 1,3,13,12 data = q1 = q3 = q13 = q12 = resque_researcher = complete = 1 title = Rescue researcher text = 1,4,8 data = q1 = q4 = q8 = animists = complete = 1 title = Side Quest - Strange things going on in the Caribbean. text = 1,3,4,5,6,7,8,9,10,14,16,19,20,21,40,22,23,24,25,26,27,31,34,36,37,42,41 data = q1 = q3 = q4 = q5 = q6 = q7 = q8 = q9 = q10 = q14 = q16 = q19 = q20 = q21 = q40 = q22 = q23 = q24 = q25 = q26 = simon = Simon q27 = q31 = q34 = q36 = q37 = q42 = q41 = move_prisoner_from_greenford = complete = 1 title = Deliver a prisoner to the governor. text = 1,2,3 data = q1 = q2 = q3 = again_find_rheims = complete = 1 title = Continue searching for Rheims. text = 1,2,3,5,6,7 data = q1 = q2 = q3 = q5 = q6 = q7 = currenttime = 11.5032053 timeseconds = 147 musicnumber = music_day_sailing = 4 music_eng_town = 1 music_shop = 1 music_tavern = 2 music_house = 1 music_night_sailing = 1 music_map = 1 music_sea_battle = 4 music_abordage = 2 music_bitva = 2 music_english_governor = 2 music_por_town = 3 music_portugal_governor = 1 music_church = 2 music_pir_town = 1 music_tavern_pirate = 1 music_jungle = 2 music_hol_town = 1 music_fog_sailing = 3 music_storm = 2 music_dutch_governor = 2 music_fra_town = 1 music_spa_town = 3 music_french_governor = 2 reload = label = Kralendijk town lastfightmode = 0 shipcap = 0 curshipnum = 0 numcoastalindocks = 6 citizentalktime = 0.0000000 tmpperks = turn = 0 basicdefence = 1 advanceddefence = 1 toughness = 1 criticalhit = 1 swordplayprofessional = 1 rush = 0 gunman = 1 improveaiming = 0 gunprofessional = 1 gunfighter = 0 improvepotions = 1 defendpoison = 1 shipturnrateup = 1 shipspeedup = 1 turn180 = 1 sandbankmaneuver = 1 stormprofessional = 1 sailingprofessional = 1 basicbattlestate = 1 advancedbattlestate = 1 shipdefenceprofessional = 1 fastreload = 1 immediatereload = 1 hulldamageup = 1 sailsdamageup = 1 crewdamageup = 1 criticalshoot = 1 longrangeshoot = 1 cannonprofessional = 1 longrangegrappling = 1 musketsshoot = 0 grapplingprofessional = 0 instantboarding = 0 troopers = 0 lightrepair = 1 instantrepair = 1 cooking = 0 highstakes = 1 disguiser = 1 improvesmuggling = 0 advancesmuggling = 0 basiccommerce = 1 advancedcommerce = 0 trustworthy = 0 basiclandowner = 1 sharedexperience = 1 ironwill = 1 brander = 1 = 0 storekeeper = idx = -1 articles = 0 lastpaymonth = 3 repairmaterials = forhull = 0.8171997 forsails = 0.4451981 mad_usurer = 0 moonstate = Waning moon lasthiredate = 27 6 fellows = passengers = quantity = 11 officers = id3 = -1 id1 = 1554 id2 = -1 id1 = 1558 id2 = 1556 id3 = 137 id4 = 142 id5 = 140 id6 = 1604 id7 = 1559 id8 = 1561 id9 = 1560 id10 = 1562 id11 = 1554 companions = id1 = -1 id2 = 1557 id3 = -1 interface = repeat_salary_payment = 10 seaai = group = name = OurGroup update = ships = l0 = relation = 0 idx = 148 distance = 56.9405 d_ay = 0.565019 relativespeed = 1.873 l1 = relation = 0 idx = 1557 distance = 77.0743 d_ay = 0.998462 relativespeed = -0.862706 l2 = relation = 0 idx = 1310 distance = 509.259 d_ay = 0.944502 relativespeed = 2.22653 l3 = relation = 0 idx = 1311 distance = 468.754 d_ay = 0.944502 relativespeed = 1.62065 l4 = relation = 2 idx = 1312 distance = 1142.17 d_ay = 0.997716 relativespeed = 0.199091 l5 = relation = 2 idx = 1313 distance = 1146.97 d_ay = 0.997363 relativespeed = -0.279197 l6 = relation = 0 idx = 1314 distance = 1101.71 d_ay = 0.997849 relativespeed = 0.643657 l7 = relation = 0 idx = 1315 distance = 1087.08 d_ay = 0.98778 relativespeed = 1.12832 forts = l0 = relation = 0 idx = 1101 distance = 328.737 d_ay = -0.24606 situation = minenemydistance = 1142.17 lastupdateseatime = 2 tmpskill = commerce = 1.0000000 leadership = 1.0000000 sneak = 1.0000000 defence = 1.0000000 grappling = 0.3000000 sailing = 1.0000000 repair = 0.1000000 fencing = 1.0000000 accuracy = 1.0000000 cannons = 1.0000000 sinkstate = 0 relation = 1543 = 1 983 = 1 984 = 1 985 = 2 1298 = 0 1299 = 0 1300 = 0 1301 = 0 1302 = 0 1303 = 0 1098 = 0 1097 = 0 1522 = 2 1352 = 0 1353 = 0 1354 = 0 1355 = 0 1356 = 0 1357 = 0 1103 = 0 1554 = 1 1316 = 1 1317 = 1 1318 = 1 1319 = 1 1320 = 1 1321 = 1 1117 = 0 1304 = 2 1305 = 2 1306 = 0 1307 = 0 1308 = 0 1309 = 0 1100 = 0 1557 = 1 1555 = 1 1310 = 0 1311 = 0 1312 = 2 1313 = 2 1314 = 0 1315 = 0 1101 = 0 1559 = 1 1286 = 0 1287 = 0 1288 = 0 1289 = 0 1290 = 2 1291 = 2 1096 = 0 1280 = 2 1281 = 2 1282 = 2 1283 = 2 1284 = 2 1285 = 1 1099 = 2 995 = 2 1292 = 0 1293 = 0 1294 = 2 1295 = 2 1296 = 1 1297 = 1 1102 = 0 142 = 1 997 = 1 1520 = 2 1364 = 0 1365 = 0 1366 = 0 1367 = 0 1368 = 1 1369 = 1 1114 = 0 1033 = 2 1048 = 0 7 = 1 22 = 2 23 = 2 1328 = 2 1329 = 2 1330 = 2 1331 = 2 1332 = 0 1333 = 0 1110 = 2 1111 = 0 1112 = 2 1322 = 0 1323 = 0 1324 = 0 1325 = 0 1326 = 0 1327 = 1 1104 = 0 1346 = 1 1347 = 1 1348 = 0 1349 = 0 1350 = 0 1351 = 0 1108 = 0 1109 = 2 1340 = 0 1341 = 0 1342 = 1 1343 = 1 1344 = 1 1345 = 1 1107 = 1 48 = 2 1560 = 1 62 = 2 1388 = 0 1389 = 0 1390 = 0 1391 = 0 1392 = 1 1393 = 1 148 = 0 1376 = 0 1377 = 0 1378 = 0 1379 = 0 1380 = 0 1381 = 0 directsail1 = closestdist = 4.0221295 closestisland = Oxbay sailingminutes = 42 encounter = type = 14 nodirectsail = 1 canfiretime = 0.4561662 delayedxp = basetime = 1 directsail = count = 0.0000000 clubhauling = -1 hitduringblock = 2394 hitwhileblocking = 181 canescape = 1 encinfo = It looks like a rag-tag bunch flying the Jolly Roger. encspeed = 0.8500000 encnation = 2 systemstatus = up passenger = 1 activelocator = randitem1 activeranditem = 1 capsize = warning = 14 time = 45 fireplaces = 9 = -2147483615 quests = resetcount = 1 skills = 0 perks = 0 lastlocation = 589 sexwith = Redmond_officiant currentnode = after_love redmond_officiant = 2 gun = gun blade = saber govrelations = thomas modiford = 1.2637794 jacinto arcibaldo barreto = 1.2637794 hans kloss = 1.2637794 christofor manuel de alencar = 0.2755676 reynard grueneveldt = 2.2917652 land = quebradascostillas = n1 = quantity = 600 conceicao = n6 = quantity = 600 curacao = n5 = quantity = 600 islamuelle = n3 = quantity = 200 douwesen = n5 = quantity = 600 previous_relation = -107.5848465 previous_flag = 1 prisoneridx = 1604 save = currentcharge = 2 currentchargeqty = 42 required_item = -1 dungeon 1 = -1 treasureloc = Oxbay temp = self = dialog = First time habitue = location = Pointe_a_pitre_Tavern shipenc = none foodoff = 1 seatime = 147 basecrewmorale = 81.0026779 basecrewquantity = 408 lastsailstate = 0 displaytime = 1 loadeddialog = filename = blaze_dialog.c messageicons = 1 actions = idle = i1 = idle_1 i2 = idle_2 i3 = idle_3 i4 = idle_4 i5 = idle_5 i6 = idle_6 i7 = idle_7 i8 = idle_8 i9 = idle_9 i10 = idle_10 walk = run backwalk = back walk run = walk backrun = back run stsup = run stairs up stsuprun = stairs up stsdown = run stairs down stsdownrun = stairs down stsupback = back stairs up stsdownback = back stairs down stsuprunback = back run stairs up stsdownrunback = back run stairs down turnleft = turn left turnright = turn right swim = swim hit = face_hit h1 = hit_1 h2 = hit_2 h3 = hit_3 h4 = face_hit sidestep_left_on = skip sidestep_right_on = skip fightwalk = fight run fightbackwalk = fight back run fightrun = fight Walk fightbackrun = fight back walk attack = a1 = attack_1 a2 = attack_2 a3 = attack_3 a4 = attack_4 a5 = attack_5 a6 = attack_6 a7 = attack_7 a8 = attack_8 attacktl = a1 = attack_left_1 attacktr = a1 = attack_right_1 block = block blockhit = block_hit recoil = Recoil shot = Shot fightsidestep_left_on = skip fightsidestep_right_on = skip fightdead = d1 = death_0 d2 = death_1 d3 = death_2 d4 = death_3 fightidle = i1 = fight stand_1 i2 = fight stand_2 i3 = fight stand_3 i4 = fight stand_4 dead = d1 = death_citizen_1 d2 = death_citizen_2 tempcharacterslist = member1 = idx = 0 member2 = idx = 137 member3 = idx = 140 member4 = idx = 1557 member5 = idx = 1558 member6 = idx = 1556 member7 = idx = 142 member8 = idx = 1604 member9 = idx = 1559 member10 = idx = 1561 member11 = idx = 1560 member12 = idx = 1562 member13 = idx = 1554