---------------------------------------- Build 14 Beta 3.3: 19 Jan 2015 Savegame Compatibility: 14.907 ---------------------------------------- Gauging: StartGauging Gauging: starting init Gauging: interface Gauging: Storylines Gauging: Profiles Gauging: starting init ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load build settings Gauging: periods InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0 Gauging: nations Gauging: preprocessor Init encounters complete. Gauging: enc Gauging: cann Gauging: ships IslandsInit: 22 islands loaded. Gauging: islands Init weathers complete. 0 weathers found. Gauging: weather InitSounds (English): created 19 entries. InitMusic: created 86 entries. Gauging: Aliases Gauging: sound Gauging: goods Main_LogoVideo() 0 PauseAllSounds ResumeAllSounds Main_LogoVideo() 1 PauseAllSounds ResumeAllSounds Main_LogoVideo() 2 PauseAllSounds ResumeAllSounds Main_LogoVideo() 3 PauseAllSounds ResumeAllSounds Main_LogoVideo() 4 Gauging: initgame start Gauging: createlayers Gauging: stores Gauging: sound Gauging: delete sea env Gauging: towns Number of locations: 784 Gauging: locations IslandsInit: 22 islands loaded. Gauging: islands Gauging: wdmap Gauging: dialogs Gauging: teleport bool CreateParticleEntity() Gauging: particles Gauging: quests Gauging: sea ai groups Gauging: questmapenc Gauging: landenc ==> BuildSettings: Sets to default ==> BuildSettings: New settings applied Gauging: load options Gauging: models - Total number of models: 982 InitSounds (English): created 19 entries. InitMusic: created 86 entries. Gauging: Aliases Gauging: infoshow Gauging: initgame done Init character names complete. SETTING MUSIC: music_main_menu Done loading storyline\Bartolomeu\SL_utils.c not loaded, loading now! storyline\Bartolomeu\quests\both_reaction.c not loaded, loading now! storyline\Bartolomeu\quests\quests_reaction.c not loaded, loading now! bool CreateParticleEntity() !!! Reload to Cartagena_Townhall (index=641) ItemLogic: On load location Cartagena_Townhall ItemLogic: found 0 buttons ==> BuildSettings: New settings applied ==> BuildSettings: New settings applied SETTING MUSIC: music_spanish_governor SETTING MUSIC: music_spanish_governor Quest name cartagena_report FOUND in QuestComplete Quest name cartagena_report1 FOUND in QuestComplete Quest name cartagena_report2 FOUND in QuestComplete Reload: Process started for locator_name = fakeReload and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 641 reload_island_index = -1 reload_location_index = 710 Start reload Quest name end_report FOUND in QuestComplete PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 1, theHour = 14 !gWeatherInit Whr_Generator() - Initialized ItemLogic: On load location Cabin2 ItemLogic: found 0 buttons SetCharacterTask_GotoPoint -> locator 'goto2' in group 'goto' not found Quest name prepare_operation_fort FOUND in QuestComplete SETTING MUSIC: music_day_sailing SETTING MUSIC: music_day_sailing Quest name operation_emilio FOUND in QuestComplete Quest name operation_queiroz FOUND in QuestComplete Template -> timeout chr.id = Augusto Queiroz Template -> teleport chr.id = Augusto Queiroz to pos(3.1906, 20.026, 0.59515) Quest name operation_dierman FOUND in QuestComplete Quest name prepare_operation_end FOUND in QuestComplete Reload: Process started for locator_name = fakeReload and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 710 reload_island_index = -1 reload_location_index = 628 Start reload Quest name swim_to_warship FOUND in QuestComplete PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 14, theHour = 23 ItemLogic: On load location Cartagena_PortB ItemLogic: found 0 buttons Quest name swim_to_warship2 FOUND in QuestComplete SETTING MUSIC: music_spa_town SETTING MUSIC: music_spa_town Quest name start3 FOUND in QuestComplete Quest name start4 FOUND in QuestComplete Quest name start5 FOUND in QuestComplete Quest name start6 FOUND in QuestComplete Quest name start7 FOUND in QuestComplete Quest name start8 FOUND in QuestComplete Quest name start9 FOUND in QuestComplete Quest name start10 FOUND in QuestComplete Quest name start11 FOUND in QuestComplete Quest name start12 FOUND in QuestComplete Quest name start13 FOUND in QuestComplete Quest name start14 FOUND in QuestComplete Quest name start15 FOUND in QuestComplete Quest name start16 FOUND in QuestComplete Quest name start17 FOUND in QuestComplete Reload: Process started for locator_name = fakeReload and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 628 reload_island_index = -1 reload_location_index = 663 Start reload Quest name deck_san_martin FOUND in QuestComplete PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23 Equip Character Crewmember with blade36+2 his nation: 3 blade nation= ItemLogic: On load location Quest_ShipDeck6 ItemLogic: found 0 buttons trying to spawn item: indian10 with rarity=6.1798e-002 itemProb=7.7e-002 trying to spawn item: ammopouch with rarity=0.26904 itemProb=0.11 trying to spawn item: medical1 with rarity=0.39438 itemProb=0.88 trying to spawn item: 250gp with rarity=0.4841 itemProb=0.22 trying to spawn item: skillbook2 with rarity=0.46149 itemProb=2.2e-002 trying to spawn item: 500gp with rarity=0.79062 itemProb=0.11 trying to spawn item: bladeX3 with rarity=0.85498 itemProb=0.275 trying to spawn item: indian5 with rarity=0.97971 itemProb=5.5e-002 trying to spawn item: medical1 with rarity=0.89755 itemProb=0.88 trying to spawn item: medical1 with rarity=0.14532 itemProb=0.88 Equip Character Eduardo with blade46+2 his nation: 3 blade nation= Equip Character Carlos with bladeC10 his nation: 3 blade nation= Equip Character Alistair with blade12+1 his nation: 3 blade nation= Equip Character Napier with blade7+2 his nation: 3 blade nation= Equip Character Beaudonnier with blade21 his nation: 3 blade nation= Equip Character Jorge with blade7+2 his nation: 3 blade nation= Quest name deck_san_martin2 FOUND in QuestComplete SETTING MUSIC: music_bitva SETTING MUSIC: music_bitva SETTING MUSIC: music_bitva Pirate has gained a new level! (Now level 2) Quest name deck_san_martin3 FOUND in QuestComplete SETTING MUSIC: music_night_sailing Reload: Process started for locator_name = fakeReload and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 663 reload_island_index = -1 reload_location_index = 663 Start reload Quest name deck_san_martin4 FOUND in QuestComplete PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23 Equip Character Crewmember with blade28-1 his nation: 3 blade nation= ItemLogic: On load location Quest_ShipDeck6 ItemLogic: found 0 buttons Equip Character Enrique with blade12-1 his nation: 3 blade nation= Equip Character Gilfredus with bladeC11-1 his nation: 3 blade nation= Equip Character Bruyant with bladeC10-1 his nation: 3 blade nation= Equip Character Timóteo with blade21-1 his nation: 3 blade nation= Equip Character Teodosio with blade12 his nation: 3 blade nation= Quest name deck_san_martin5 FOUND in QuestComplete SETTING MUSIC: music_night_sailing SETTING MUSIC: music_night_sailing Quest name deck_san_martin6 FOUND in QuestComplete Quest name deck_san_martin7 FOUND in QuestComplete Template -> path not found chr.id = Sebastian Ortega Template -> teleport chr.id = Sebastian Ortega to Quest name deck_san_martin8 FOUND in QuestComplete SETTING MUSIC: music_bitva Quest name deck_san_martin9 FOUND in QuestComplete Reload: Process started for locator_name = fakeReload and lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 663 reload_island_index = -1 reload_location_index = 688 Start reload Quest name fight_yardarm FOUND in QuestComplete PauseAllSounds ReloadStartFade ItemLogic: On unload location ReloadEndFade ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23 Equip Character Crewmember with blade17-1 his nation: 3 blade nation= ItemLogic: On load location Quest_ShipDeck6Bis ItemLogic: found 0 buttons Equip Character Iohannes with blade10 his nation: 3 blade nation= Equip Character Moses with blade36-1 his nation: 3 blade nation= Equip Character Raulf with bladeC11-1 his nation: 3 blade nation= Equip Character Amérigo with blade21-1 his nation: 3 blade nation= Equip Character Valentim with blade19 his nation: 3 blade nation= Equip Character Symon with blade21-1 his nation: 3 blade nation= Template -> path not found chr.id = Sebastian Ortega Quest name fight_yardarm2 FOUND in QuestComplete SETTING MUSIC: music_night_sailing SETTING MUSIC: music_night_sailing SETTING MUSIC: music_night_sailing SETTING MUSIC: music_bitva