; ini file for english stringes ; titles string = titleCannons,"Cannons" string = titleShip,"Ship" string = titleCharacter,"Character" string = titleControls,"Controls" string = titleStore,"Store" string = titleHelp,"Help" string = titleShipyard,"Shipyard" string = titleShipHold,"Ship Hold" string = titleHireCrew,"Crew Hire" string = titleRansack,"Pillage" string = titleTransfer,"Transfer" string = titleTransferGoods,"Goods" string = titleTransferCharacters,"Characters" string = titleTransferCrew,"Crew" string = titleLogbook,"Logbook" string = titleQuestBook,"Logbook" string = titleTradeBook,"Trade Book" string = titleCharacterSelect,"Character Selection" string = titleNationSelect,"Nation Selection" string = titleNationRelation,"Relations" string = titleSave,"Save game" string = titleLoad,"Load Game" string = titleItems,"Items" string = titleItemsBox,"Chest" string = titleExchangeItems,"Item Transfer" string = titleOptions,"Options" string = titleGameMenu,"Game Menu" string = titleSelect,"Menu Selection" string = titleItemsTrade,"Trade Items" string = titleAbilitys,"Abilities" string = titleSalary,"Payment Day" string = titlePlayGame,"Gambling" string = titleLanguageSelect,"Language Selection" string = titleColonyManagement, "Colony Management" string = titleAdventure, "Squadron Management" string = titleFoodInfo, "Warning!" string = titleCareerMoney, "Salary" string = titlePaperMap, "Map" string = titleAskForHelp, "Governor's Message" string = titleSpeak, "Message Exchange" string = titleHireOfficer,"Officer Hire" string = titleColonyCapture,"Colony Capture" string = titleNetFindGame,"Multiplayer" string = titleNetCreateGame,"Create Server" string = titleNetBuy,"Ship Selection" string = titleNetGameState,"Current State" string = titleNetTopList,"Top Players" string = titleNetPlayerSettings, "Player Settings" string = titleFlagSelect,"Flag Selection" string = titleCreateProfile,"Create profile" string = ProfileName,"Profile" string = ProfilePass,"Password" string = WorldSettings,"Game World Options" string = GameSettings,"Gameplay Options" string = buttonCharacter,"Characters" string = buttonShip,"Ships" string = buttonQuestBook,"Logbook" string = buttonColonyManagement,"Colonies" string = buttonItems,"Items" string = buttonPerks,"Add" ; MessageBox section string = txtMB_BTN_Ok, "Yes" string = txtMB_BTN_Retry, "Repeat" string = txtMB_BTN_Cancel, "No" ; Net ; Net Player Settings string = btnNetPS_Save, "Save" string = btnNetPS_SaveAs, "Save As" string = btnNetPS_Delete, "Delete" string = btnNetPS_Select, "Select" string = btnNetPS_Cancel, "Cancel" string = capNetPS_ShipSettings, "Ship Settings" string = capNetPS_PlayerPasswordSection, "Player Name/Password" string = capNetPS_PlayerName, "Name:" string = capNetPS_ShipName, "Ship Name:" string = capNetPS_PlayerPassword, "Password:" string = capNetPS_Profiles, "Profiles:" string = capNetPS_FacesList, "Face" string = capNetPS_SailsList, "Sail Emblem" string = capNetPS_SailsColor, "Sail colour" string = capNetPS_FlagsList, "Flag" ; Net Chat section string = btnNetChat_Send, "Send" ; Net Say section string = NetSay_Mode_Say, "Say:" string = NetSay_Mode_Team_Say, "Say to team:" string = btnChatString_Send, "Send" ; Net Buy section string = capNetBuy_UpgradeHull, "Hull" string = capNetBuy_UpgradeSails, "Sails" string = capNetBuy_TableFace, "Face" string = capNetBuy_TableShip, "Vessel" string = capNetBuy_TableNames, "Player / Ship" string = capNetBuy_TableTeams, "Colour" string = capNetBuy_TableReady, "Ready" string = capNetBuy_TableKick, "Kick" string = capNetBuy_SkillAccuracy, "Accuracy" string = capNetBuy_SkillSailing, "Navigation" string = capNetBuy_SkillCannons, "Cannons" string = capNetBuy_SkillRepair, "Repair" string = capNetBuy_SkillDefence, "Defence" string = capNetBuy_WaitInfo, "Receiving server data" string = capNetBuy_Ships, "Ship" string = capNetBuy_Cannons, "Cannons" string = capNetBuy_ShipUpgradeList, "Upgrades" string = capNetBuy_CannonUpgradeList, "Material" string = radioNetBuy_Copper, "Copper" string = radioNetBuy_Bronze, "Bronze" string = radioNetBuy_Iron, "Iron" string = capNetBuy_CannonsList, "Cannons" string = capNetBuy_SkillsList, "Skills" string = capNetBuy_PerksList, "Abilities" string = capNetBuy_AmmoList, "Goods" string = capNetBuy_SelectTeam, "Select Team" string = capNetBuy_TableSelectTeamQuantity, "Team Size" string = capNetBuy_SelectFreeTeam, "You can select any team to play for" string = checkNetBuy_TriggerPester, "Machinegun" string = checkNetBuy_Protector, "Miracle" string = checkNetBuy_HolyShit, "Miracle" string = checkNetBuy_Flayer, "Flayer" string = checkNetBuy_CrazyGunner, "Trigger Pester" string = checkNetBuy_MuscetFire, "Musket" string = btnNetBuy_SelectTeamOk, "Select" string = btnNetBuy_SelectTeamCancel, "Cancel" string = btnNetBuy_TmpStart, "Start server" string = btnNetBuy_Ready, "Ready" string = btnNetBuy_Reset, "Resume" string = btnNetBuy_Disconnect, "Disconnect" ; Net TopList section string = btnNetTopList_Next, "Next 50" string = btnNetTopList_Cancel, "Exit" string = checkNetTopList_LoadIcons, "Load icons" string = capTL_Player, "Player" string = capTL_Rank, "Rank" string = capTL_Won, "Won" string = capTL_Lost, "Lost" string = capTL_ShipWrecks, "Ship\nwrecks" string = capTL_ShipSunk, "Ships\nsunk" string = capTL_Accuracy, "Accuracy" string = capTL_Damage, "Damage\nInflicted" string = capTL_Rewards, "Rewards" string = capGS_Player, "Player" string = capGS_Team, "Team" string = capGS_Damage, "Damage Inflicted" string = capGS_Accuracy, "Accuracy" string = capGS_Score, "Score" string = capGS_Win, "State" ; Net Rewards section string = NR_Cadet, "Cadet" string = NR_Seaman, "Seaman" string = NR_Boatswain, "Boatswain" string = NR_Lieutenant, "Leutenant" string = NR_3rank_Captain, "Leutenant commander" string = NR_2rank_Captain, "Commander" string = NR_1rank_Captain, "Captain" string = NR_Rear_Admiral, "Rear-admiral" string = NR_Vice_Admiral, "Vice-admiral" string = NR_Admiral, "Admiral" string = NR_Navarch, "Navarch" ; Net NetMenu section string = btnNM_Disconnect, "Leave game" string = btnNM_Return, "Return to game" string = capNM_CapNetMenu, "Menu" ; Net EndGame section string = capEG_CapEndGame, "The battle is over!" string = btnEG_Ok, "Ok" ; Net FindGame section string = buttonNetJoinGame, "Join game" string = buttonNetCreateGame, "Create server" string = buttonNetCancel, "Exit" string = buttonNetRefresh, "Refresh" string = buttonNetPlayerSettings, "Player settings" string = buttonNetFilters, "Filters" string = buttonNetAddFavorites, "Add to Favourites" string = btnFG_NeedPasswordOk, "Connect" string = btnFG_NeedPasswordCancel, "Cancel" string = btnFG_RejectedOk, "Close" string = btnFG_FavOk, "Add" string = btnFG_FavCancel, "Cancel" string = btnFG_FavDelete, "Delete" string = btnFG_ConnectOk, "Connect" string = btnFG_ConnectCancel, "Cancel" string = capFG_CapAccount, "Account settings" string = capFG_CapAccountName, "Account name:" string = capFG_CapAccountEmail, "E-mail address:" string = capFG_CapAccountNumber, "Registration number:" string = capFG_CapAccountPassword, "Account password:" string = capFG_CapConnect, "Connect to server" string = capFG_Connect_IP, "Server IP:" string = capFG_Connect_Server_Password, "Server password:" string = capFG_Connect_Nick, "Player nick:" string = capFG_Connect_Password, "Player password:" string = capFG_TryConnect, "Connecting to server" string = capNetServerName, "Server Name" string = capNetServerIP, "Server IP" string = capNetServerGameType, "Game type" string = capNetServerPlayers, "Players" string = capNetServerPing, "Ping" string = capNetPlayerName, "Player:" string = capNetShipName, "Ship:" string = capNetPlayerPassword, "Password:" string = capFGMapCurrentMap,"Map:" string = capFGMapGameType, "Game type:" string = capFGMapCredit, "Resources:" string = capFGMapPlayers, "Players:" string = capFGMapMaxShip, "Max Ship Class:" string = capNetFG_Filters, "Filter" string = capNetFG_CurrentProfile, "Player:" string = capFG_TableServerName, "Server name" string = capFG_TableServerIP, "Server IP" string = capFG_TableServerType, "Game type" string = capFG_TableServerPlayers, "Players" string = capFG_TableServerPing, "Ping" string = capFG_AddFav, "Add to Favourites" string = capFG_AddFavIP, "Server IP:" string = capFG_MaxShipClass, "Max. ship class" string = capFG_Credit, "Min. credit" string = capFG_GameLatency, "Max. ping" string = capFG_Rejected, "Server access denied" string = capFG_NeedPassword, "Wrong password" string = capFG_Password, "Password:" string = checkNetFG_FavActive, "Active" string = checkNetFG_WOPassword, "No password" string = checkNetFG_FreeServers, "Free servers" string = chkbtnFG_Accounts, " " string = btnFG_AccountsConnect, "Connect" string = btnFG_AccountsCancel, "Cancel" string = capFG_Local, "Local" string = capFG_Inet, "Internet" string = capFG_Favorites, "Favourites" ; netteam colors string = nteam_Red, "Red" string = nteam_Green, "Green" string = nteam_Blue, "Blue" string = nteam_Pink, "Pink" ; CreateServer section string = txtCS_Deathmatch, "Deathmatch" string = txtCS_TeamDeathmatch, "Team Deathmatch" string = txtCS_CaptureTheFort, "Fort Siege" string = txtCS_DefendTheConvoy, "Convoy" string = txtCS_Morning, "Morning" string = txtCS_Day, "Day" string = txtCS_Evening, "Evening" string = txtCS_Night, "Night" string = txtCS_Calm, "Calm" string = txtCS_Windy, "Breeze" string = txtCS_Heavy, "Rough" string = txtCS_Storm, "Storm" string = capNetCS_GameName, "Server name:" string = capNetCS_GamePassword, "Password:" string = capNetCS_Dedicated, "Dedicated Server" string = capNetCS_Lan, "LAN" string = capNetCS_Inet, "Internet" string = capNetCS_GameType, "Game type" string = capNetCS_Teams, "Teams:" string = capNetCS_Players, "Players:" string = capNetCS_GameSpeed, "Game speed:" string = capNetCS_TimeLimit, "Round Time:" string = capNetCS_StartPosition, "Start position:" string = capNetCS_Credit, "Resources:" string = capNetCS_MaxShipClass, "Max Ship Class:" string = capNetCS_Map, "Map" string = capNetCS_MapList, "Islands" string = capNetCS_GameTime, "Time" string = capNetCS_Weather, "Weather" string = txtNetCS_StartPosition0, "Close" string = txtNetCS_StartPosition1, "Medium" string = txtNetCS_StartPosition2, "Far" string = capCS_ServerAlreadyExist, "Server already started" string = capCS_ErrorOk, "Settings error" string = btnNetCS_Create, "Create" string = btnNetCS_Cancel, "Cancel" string = btnCS_RecreateOk, "Yes" string = btnCS_RecreateCancel, "No" string = btnCS_Ok, "Ok" ; Cannon names and types string = NoneCannons,"No cannons" string = Cannon,"Cannons" string = Culverine,"Culverin" string = Mortar,"Mortar" string = caliber8,"8lbs" string = caliber12,"12 lbs" string = caliber16,"16 lbs" string = caliber24,"24 lbs" string = caliber32,"32 lbs" string = caliber36,"36 lbs" string = caliber42,"42 lbs" string = caliber48,"48 lbs" string = caliber92,"92 lbs" string = max_cannon_caliber,"Max Calibre" string = noneCanon, "No cannons" ; Cannon parameters string = Fire range,"Fire Range" string = Fire range2,"Fire Range" string = Reload time,"Reloading time" string = fcannons,"Bow cannons" string = lcannons,"Larboard cannons" string = rcannons,"Starboard cannons" string = bcannons,"Stern cannons" ; Cannon describe string = cannon_weak, "For small and quick ships" string = cannon_normal, "For most ship types" string = cannon_strong, "A mighty weapon for mighty ships" ; Sell/Buy stringes string = Cost,"Price" string = Install,"Change" string = RepairCost, "Repair Cost" string = RepairShip, "Repair ship" string = RepairShipShort, "Repair" ; Ships parameters string = Hull,"Hull" string = Sails,"Sails" string = Crew,"Crew" string = Cannons,"Cannons" string = Speed,"Speed" string = Maneuver,"Turn rate" string = Maneuv.,"Turn Rate" string = Caliber,"Calibre" string = Max.Caliber,"Max Calibre" string = Max.Crew,"Max Crew" string = Min.Crew,"Min Crew" string = Capacity,"Hold" string = Rig,"Sails" ; Character skills string = Leadership,"Leadership" string = Fencing,"Fencing" string = Gun,"Pistols" string = Sailing,"Navigation" string = Accuracy,"Accuracy" string = Grappling,"Boarding" string = Repair,"Repair" string = Defence,"Defence" string = Commerce,"Trading" string = Sneak,"Luck" string = Free Skill Points,"Skills" string = Abilities,"Abilities" string = Reputation,"Reputation" ; string = Bank Cash,"Bank Accounts" string = Equipment,"Equipment" ; interface ship describe string = max speed describe, "Maximum ship speed is" string = what_speed_units, "knots" string = speed_units, "knots" string = current speed ability describe, "With your current Navigation skill the speed is" string = current speed load describe, "With your ship's current load the speed is" string = current speed damage describe, "With your ship's current damage the speed is" string = goods capacity, "In hold" string = last buy price, "Bought at" string = good weight, "Weight" string = good bestsell, "Good price at " ; interface button names string = BUY,"Buy" string = buy all,"Buy All" string = sell all,"Sell All" string = INFO,"Info" string = SELL,"Sell" string = OK,"Ok" string = CANCEL,"Cancel" string = CLOSE,"Close" string = Quantity,"Quantity" string = Free,"Free" string = Ship,"Ship" string = Ships,"Ships" string = Store,"Store" string = BUY/SELL,"Buy / Sell" ; controls interface stringes string = First Person View,"First-person view" string = Cicle Demo Locations,"Location change" string = Fire cannons,"Cannon fire" string = Move camera,"Camera movement" string = Memory card,"Memory card" string = Empty slot,"Empty" string = Move ship,"Ship movement" string = Back,"Back" string = Start,"Start" string = Not Used,"Empty" string = Noname,"Nona me" string = Quantity:,"Quantity" string = Free:,"Free" ; shipyard string = SHIP INFO,"Historical info" string = Fix All!,"Everything!" string = Sell Ship,"Sell" string = ship sell confirm,"Sell this ship " string = shipyard confirm 2,"for " string = ship buy confirm,"Buy this ship?" string = cannons repair confirm,"Repair cannons" string = cannons buy confirm,"Install cannons" string = cannons already installed,"Cannons are already installed" string = wrong caliber,"Choose a smaller calibre" string = cannon type,"Cannon type" string = not enough money to exchange ship, "You need more money for this exchange" string = not enough money to exchange cannons, "You need more money to exchange cannons" string = you must hire more officers, "You don't have any free officers. Hire some in a tavern or sell one of your ships" string = too many companions, "You can't have more than three allies" string = salesman, "Seller" ; reputations string = Horror of High Seas,"Sea Terror" string = Bloody Bastard,"Bastard" string = Cynic Swindler,"Swindler" string = Quirky Rascal,"Rascal" string = Neutral,"Neutral" string = Plain Fellow,"Plain Fellow" string = Good Matey,"Good matey" string = Very Good,"Very good" string = Hero,"Hero" ;fame string = Fame 1,"Unknown" string = Fame 2,"Little known" string = Fame 3,"Well-known" string = Fame 4,"Famous" ; morales string = Treacherous,"Treacherous" string = Awful,"Awful" string = Low,"Low" string = Poor,"Poor" string = Normal,"Normal" string = Elated,"Elated" string = Good,"Good" string = High,"High" string = Excellent,"Excellent" string = Heroic,"Heroic" ; exp string = Exp 1,"Dumb" string = Exp 2,"Newbie" string = Exp 3,"Apprentice" string = Exp 4,"Acceptable" string = Exp 5,"Competent" string = Exp 6,"Able" string = Exp 7,"Well-trained" string = Exp 8,"Skilful" string = Exp 9,"Masterful" string = Exp 10,"Ideal" ; main menu stringes string = New Game,"New Game" string = Resume Game,"Resume Game" string = Load,"Load Game" string = Save,"Save Game" string = Profile,"Profile " string = ProfileList,"Profile list" string = Options,"Options" string = Credits,"Credits" string = Multiplayer,"Multiplayer" string = Quit,"Exit" ; ship hold buttons string = Discard,"Discard" string = All,"All" string = Ok,"Ok" ; hire crew strings string = Hire,"Hire" string = Fire,"Fire" string = Available for hire:,"Recruits" string = Cost,"Cost" string = Morale,"Morale" string = CrewOnShip,"Crew" string = CrewExp,"Crew Experience" string = CrewMorale,"Crew Morale" string = Cancel,"Cancel" string = HireHistory, "Biography" ; goods name strings string = Balls,"Cannon-balls" string = Grapes,"Grapes" string = Knippels,"Knippels" string = Bombs,"Bombs" string = Sailcloth,"Sailcloth" string = Planks,"Planks" string = Slaves,"Slaves" string = Wheat,"Wheat" string = Ebony,"Ebony" string = Chocolate,"Chocolate" string = Sugar,"Sugar" string = Wine,"Wine" string = Linen,"Linen" string = Rum,"Rum" string = Tobacco,"Tobacco" string = Coffee,"Coffee" string = Mahogany,"Mahogany" string = Cinnamon,"Cinnamon" string = Copra,"Copra" string = Paprika,"Paprika" string = Fruits,"Fruits" string = Ale,"Ale" string = Silk,"Silk" string = Clothes,"Clothes" string = Cotton,"Cotton" string = Sandal,"Sandal" string = Leather,"Leather" string = Oil,"Oil" string = Silver,"Silver" string = Gold,"Gold" string = Food,"Food" string = Medicine,"Medicines" string = Equipment1,"Normal blades" string = Equipment2,"Fine blades" string = Equipment3,"Excellent blades" ; goods name strings string = BallsGen,"Cannonballs" string = GrapesGen,"Grapes" string = KnippelsGen,"Knippels" string = BombsGen,"Bombs" string = SailclothGen,"Sailcloth" string = PlanksGen,"Planks" string = SlavesGen,"Slaves" string = WheatGen,"Wheat" string = EbonyGen,"Ebony" string = ChocolateGen,"Chocolate" string = SugarGen,"Sugar" string = WineGen,"Wine" string = LinenGen,"Linen" string = RumGen,"Rum" string = TobaccoGen,"Tobacco" string = CoffeeGen,"Coffee" string = MahoganyGen,"Mahogany" string = CinnamonGen,"Cinnamon" string = CopraGen,"Copra" string = PaprikaGen,"Paprika" string = FruitsGen,"Fruits" string = AleGen,"Ale" string = SilkGen,"Silk" string = ClothesGen,"Clothes" string = CottonGen,"Cotton" string = SandalGen,"Sandal" string = LeatherGen,"Leather" string = OilGen,"Oil" string = SilverGen,"Silver" string = GoldGen,"Gold" string = FoodGen,"Food" string = MedicineGen,"Medicines" string = Equipment1Gen,"Normal blades" string = Equipment2Gen,"Fine blades" string = Equipment3Gen,"Excellent blades" ; goods name strings string = BallsAcc,"Cannonballs" string = GrapesAcc,"Grapes" string = KnippelsAcc,"Knippels" string = BombsAcc,"Bombs" string = SailclothAcc,"Sailcloth" string = PlanksAcc,"Planks" string = SlavesAcc,"Slaves" string = WheatAcc,"Wheat" string = EbonyAcc,"Ebony" string = ChocolateAcc,"Chocolate" string = SugarAcc,"Sugar" string = WineAcc,"Wine" string = LinenAcc,"Linen" string = RumAcc,"Rum" string = TobaccoAcc,"Tobacco" string = CoffeeAcc,"Coffee" string = MahoganyAcc,"Mahogany" string = CinnamonAcc,"Cinnamon" string = CopraAcc,"Copra" string = PaprikaAcc,"Paprika" string = FruitsAcc,"Fruits" string = AleAcc,"Ale" string = SilkAcc,"Silk" string = ClothesAcc,"Clothes" string = CottonAcc,"Cotton" string = SandalAcc,"Sandal" string = LeatherAcc,"Leather" string = OilAcc,"Oil" string = SilverAcc,"Silver" string = GoldAcc,"Gold" string = FoodAcc,"Food" string = MedicineAcc,"Medicines" string = Equipment1Acc,"Normal blades" string = Equipment2Acc,"Fine blades" string = Equipment3Acc,"Excellent blades" ; passengers interface string = Summary Info,"Mutual Skills" string = Release Captive,"Release" string = Remove Officer,"Remove" string = Release Officer,"Dismiss" string = Add Officer,"Assign" string = Add Officer Caption,"Assign officer" string = Removing Officer,"Remove officer" string = realising officer,"Dismiss officer" string = Ransom,"Ransom" string = RansomString1,"Captives can be released" string = RansomString2,"only in colonies belonging to their nation" ; ransack interfaces string = Agree,"Agree" string = Refuse,"Decline" string = Kill all,"Kill them all" string = Take slaves,"Enslave" string = Kill him,"Kill him" string = Capture him,"Capture him" string = Swap Ship,"Swap ship" string = Capture Ship,"Capture ship" string = Take goods,"Take" string = Give goods,"Give" ; transfer interfaces string = Goods,"Goods" string = Characters,"Characters" string = Crew,"Crew" string = Swap,"Exchange" string = Take All,"Take all" string = weight,"Weight" string = Crew Transfer,"Transfer crew" string = Remove,"Remove" string = cwt,"cwt" string = Onboard,"Onboard" ; crew join to you string = Enemy Surrendered,"The enemy surrender" string = surrendered men wishes," " string = to join your crew," men of the enemy crew wish to join you." ; crew defeat string = You must choose the destiny," " string = of,"" string = surrendered men,"men refuse to join you." ; captain surrender string = choose the destiny of,"Choose the destiny of the " string = surrendered captain,"surrendered captain." ; log book interface string = TRADE,"TRADE" string = QUESTS,"QUESTS" string = IMPORTING:,"IMPORT" string = EXPORTING:,"EXPORT" string = CONTRABAND:,"CONTRABAND" string = Hovernor,"Governor" ; island names string = OpenSea, "Sea" string = AllIslands, "Any map" ; save_load interface string = Location:," " string = Time:,"Time" string = Delete,"Delete" string = Wait for save,"Saving your game" string = Game time:,"Game time (h-m-s)" string = Open Sea,"Sea" string = Low Storage,"Not enough disk space" string = Unable to load,"Can't load" ;ship state string = Summary Skills,"Skills" string = Raise It,"Raise" string = Accept,"Select" string = Crew Morale,"Crew Morale" string = NotData,"No data" string = Ship speed decreased by,"Ship speed decreased by" string = full speed,"Full speed" string = Cannot start repair,"Unable to start repairs" string = Out of sailcloth,"Not enough sailcloth" string = Repair skill is not,"Repair skill level is" string = high enough,"not high enough" string = Sails are in,"Sails are in perfect" string = a perfect condition,"condition" string = Repairing,"Repair" string = Skill,"Skill" string = per day,"per day" string = Out of planks,"Not enough planks" string = Hull is in,"The hull is in " string = feet,"feet" string = sec.,"sec." ; fort capture string = COLONY CAPTURED,"COLONY HAS BEEN CAPTURED" string = Experience Bonus,"Experience earned" string = All ships were repaired,"All ships were repaired" string = Booty,"Booty" ; nations string = England,"England" string = France,"France" string = Spain,"Spain" string = Pirate,"pirates" string = Holland,"Holland" string = Smuggler,"smugglers" string = Trader,"traders" string = EnglandAcc,"England" string = FranceAcc,"France" string = SpainAcc,"Spain" string = PirateAcc,"pirates" string = HollandAcc,"Holland" string = SmugglerAcc,"smugglers" string = TraderAcc,"traders" string = EnglandGen,"England" string = FranceGen,"France" string = SpainGen,"Spain" string = PirateGen,"pirates" string = HollandGen,"Holland" string = SmugglerGen,"smugglers" string = TraderGen,"traders" string = EnglandDat,"England" string = FranceDat,"France" string = SpainDat,"Spain" string = PirateDat,"pirates" string = HollandDat,"Holland" string = SmugglerDat,"smugglers" string = TraderDat,"traders" string = EnglandAbl,"England" string = FranceAbl,"France" string = SpainAbl,"Spain" string = PirateAbl,"pirates" string = HollandAbl,"Holland" string = SmugglerAbl,"smugglers" string = TraderAbl,"traders" string = peopleEngland,"English" string = peopleFrance,"French" string = peopleSpain,"Spanish" string = peoplePirate,"Pirates" string = peopleHolland,"Dutch" string = peopleSmuggler,"smugglers" string = peopleTrader,"traders" string = peopleEnglandAcc,"English" string = peopleFranceAcc,"French" string = peopleSpainAcc,"Spanish" string = peoplePirateAcc,"Pirates" string = peopleHollandAcc,"Dutch" string = peopleSmugglerAcc,"smugglers" string = peopleTraderAcc,"traders" string = peopleEnglandGen,"English" string = peopleFranceGen,"French" string = peopleSpainGen,"Spanish" string = peoplePirateGen,"Pirates" string = peopleHollandGen,"Dutch" string = peopleSmugglerGen,"smugglers" string = peopleTraderGen,"traders" string = peopleEnglandDat,"English" string = peopleFranceDat,"French" string = peopleSpainDat,"Spanish" string = peoplePirateDat,"Pirates" string = peopleHollandDat,"Dutch" string = peopleSmugglerDat,"smugglers" string = peopleTraderDat,"traders" string = peopleEnglandAbl,"English" string = peopleFranceAbl,"French" string = peopleSpainAbl,"Spanish" string = peoplePirateAbl,"Pirates" string = peopleHollandAbl,"Dutch" string = peopleSmugglerAbl,"smugglers" string = peopleTraderAbl,"traders" ; items string = Take,"Take" string = Place,"Put" string = Equip that,"Use" string = Remove that,"Remove" string = Equipped,"Equipped" string = units,"" string = helpmessage1, "You need to have the 'Gunman' ability to use this item" string = helpmessage2, "You need to have the 'Professional Gunman' ability to use this item" string = Item, "Item" string = YouHave, "Player" string = SellerHas,"Merchant" string = CostBuySell,"Price (buy/sell)" string = BuyConfirm, "Want to buy" string = SellConfirm, "Want to sell" string = BuyConfirm2, "Buy" ; fort Names string = UnknownFortName,"Unknown fort" string = fort_Barbados,"Bridgetown fort" string = fort_PuertoRico,"San Juan fort" string = fort_Jamaica,"Santiago Vega fort" string = fort_Curacao,"Curacao fort" string = fort_Tortuga,"Tortuga fort" string = StMartin_fort,"St.Martin fort" string = fort_StKitts,"St.Kitts fort" string = fort_Nevis,"Nevis fort" string = fort_StEustatius,"St.Eustatius fort" string = fort_Antigua,"Antigua fort" string = fort_Montserrat,"Montserrat fort" string = fort_Guadeloupe,"Guadeloupe fort" string = fort_Martinique,"Martinique fort" string = fort_PetitGoave,"Petit-Goave fort" string = fort_SantoDomingo,"Santo Domingo fort" string = fort_LaVega,"La Vega fort" string = fort_MarieGalante,"Marie-Galante fort" string = fort_Dominica,"Dominica fort" string = fort_Grenada,"Grenada fort" string = fort_IslaMona,"Isla Mona fort" ; game menu string = game_will_be_lost, "Current game will be lost." string = start_new_game_confirm, "Start a new game?" ;string = profile_exists_confirm1, "A profile with the same name already exists." ;string = profile_exists_confirm2, "All previous games will be lost! Continue?" string = profile_exists_confirm1, "A profile with the same name " string = profile_exists_confirm2, "already exists. Continue?" ; options string = Sounds,"Sound" string = Music Volume,"Music" string = Sound Volume,"Effects" string = Dialog Volume,"Dialog" string = Other Settings,"Other Settings" string = Show battle mode,"Show battle mode" string = Sailing Mode,"Difficulty" string = Arcade Sails,"Fast Sail Setting/Striking" string = Arcade Ship Speed,"Arcade Sailing" string = Arcade Cannons Reload,"Fast cannon reloading" string = Arcade Cannons Accuracy,"Arcade cannon firing" string = Arcade Fencing AI,"Weak enemy AI" string = Arcade Fencing Damage,"Decreased damage" string = Arcade Fencing Equip,"Weak enemies!" string = Arcade SailTo,"'Sail To' command always enabled" string = Camera Mode,"Camera movement mode" string = Directional Movement,"Free camera rotation" string = Forward Movement,"Camera " string = Invert Camera Mode,"Invert Camera" string = Controls,"Controls" string = Button Settings,"Define controls" string = View Controls,"Current settings" string = Change Current Settings,"Change current controls" string = Restore The Default Buttons,"Default controls" string = Confirm default restore keys,"Reset controls to default?" string = Yes,"Yes" string = No,"No" string = Sailing 1St Person,"'On-Deck' (Sea)" string = Primary Land,"Land controls" string = Sailing 3rd Person,"'3rd-person' (Sea)" string = Fight Mode,"Fighting controls" string = Sea Detail, "Sea Details" string = Herb Quantity, "Grass density" string = Herb None, "No grass" string = Herb Small, "Sparse" string = Herb Medium, "Medium" string = Herb Large, "Dense" ; shipyard string = Remove Captain,"Remove captain" string = Change Captain,"Replace captain" string = Set Captain,"Assign captain" string = View Skills,"View skills" string = Upgrade Ship,"Upgrade" ; select menu string = Sel Ship,"Ship" string = Sel Character,"Character" string = Sel Shiphold,"Hold" string = Sel Passengers,"Passengers" string = Sel QuestBook,"Log Book" string = Sel TradeBook,"Trade Book" string = Sel NationRelation,"Nation Relations" string = Sel Items,"Items" string = Sel Adventure,"Squadron Management" string = Sel Colony,"Colony Management" ; controls string = Press any key,"Press the key" string = Tilt any joystick,"Tilt any stick" string = Set_key,"Set" string = Delete_key,"Remove" string = Inverse_key,"Invert" string = Restore default key,"Reset to defaults" string = Change key,"Change current settings" string = Confirm default restore keys,"Reset controls to default?" string = Yes,"Yes" string = No,"No" string = Button Already Used,"Key is already in use" string = thumbstick cannot be used,"Unable to use joystick" ; perks string = Free points for abilitys,"Number of abilities received" ; common use string = Level,"Rank" string = Level Up!,"LEVEL UP!" string = You take item,"Received item" string = You give item,"Lost item" string = Your fame,"Your fame" string = Your reputation with country,"Your reputation in the colonies of " string = Your reputation with force,"Your reputation amongst " string = increase,"has increased" string = decrease,"has decreased" string = to,"to" string = Health Up,"Health increase" string = CantFight,"You shouldn't draw a weapon here." string = Logbook Update,"Logbook updated!" string = You can`t launch menu,"You can't open the menu right now." string = You are already there,"You're already there." string = There is no way there now,"No way there. Path is blocked." string = You can't leave this location now,"You can't leave this place right now." string = Your walk was interrupted,"Your journey was interrupted." string = Looks like something is going to happen here,"Look's like something's about to happen here." string = You are cured from poison,"You've been cured of the poison" string = You've been poisoned,"You were poisoned" string = add experience," experience" string = Critical Hit,"Lucky strike" string = failed to board,"Boarding failed" string = your ship is infected, "A horrible disease has struck your crew and you're forbidden to cast anchor here." ; edit string string = alphabet low register,"~`*^|0123456789abcdefghijklmnopqrstuvwxyz_-\/" string = alphabet up register,"~`*^|0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ_-\/" ; languages string = lng English,"English" string = lng Spanish,"Spanish" string = lng German,"Deutsch" string = lng French,"French" string = lng Russian,"Russian" string = Exit, "Exit" string = Video Settings, "Graphic options" string = Restore Default, "Restore Defaults" string = Save Settings, "Save changes" string = Gamma, "Gamma correction" string = Brightness, "Brightness" string = Contrast, "Contrast" string = Invert Vertical Mouse Control, "Invert mouse" string = Vertical Mouse Sensitivity, "Vertical sensitivity" string = Horizontal Mouse Sensitivity, "Horizontal sensitivity" string = Always Run, "Always run" string = title_map, "WATCH" string = map_yes, "Attack"; string = map_no, "Sail away"; string = MoneyInfo, "Colony gold" string = TimeInfo, "Months under your rule" string = CaptureTimeInfo, "Days till attack" string = TimerInfo, "Was captured by you" string = CaptureInfo, "Recapture tries" string = CaptureSuccesInfo, "Successful tries" string = Caliber_info, "Calibre" string = Quantity_info, "Cannons" string = Range_info, "Fire Range" string = Reload_info, "Reload Time" string = Cannons Up, "Install new cannons" string = Crew Up, "Replenish garrison" string = CrewQuantity, "Garrison" string = Choose Hovernor, "Assign governor" string = pColonyMoneyInfo, "Assumed income"; string = CannonsPrice, "Installation cost" string = From france, "France" string = From spain, "Spain" string = From england, "England" string = From holland, "Holland" string = From smuggler, "Smugglers" string = From pirate, "Pirates" string = patent active, "Letter of Marque is active" string = patent nonactive, "Letter of Marque isn't active" string = monthgold, "Your salary is" string = piastres, " gold" string = rank1, "Junior lieutenant" string = rank2, "Lieutenant" string = rank3, "Senior lieutenant" string = rank4, "Lieutenant commander" string = rank5, "Commander" string = rank6, "Captain" string = rank7, "Lieutenant colonel" string = rank8, "Colonel" string = rank9, "General" string = rank10, "Admiral" string = srank1, "Sneak" string = srank2, "Money-changer" string = srank3, "Bouncer" string = srank4, "Pirate" string = srank5, "Berserk" string = srank6, "Skunk" string = srank7, "Musk-rat" string = srank8, "Petty officer" string = srank9, "Bonesack" string = srank10, "Sea terror" string = Change Task, "Set task" string = sail in, "Is near " string = wait in, "Waiting for you in " string = no work, "No tasks." string = Food for, "Supplies for " string = days, " days" string = Ships sinked, "Ships sunk" string = Ships captured, "Ships captured" string = Fort Destroyed, "Forts destroyed" string = People Killed, "Men killed" string = MainCharacter,"Commander" string = navigator,"Navigator" string = boatswain,"Boatswain" string = cannoner,"Gunner" string = doctor,"Surgeon" string = treasurer,"Quartermaster" string = carpenter,"Carpenter" string = fighter,"Fighter" string = prisonership,"Captive" string = passengership,"Passenger" string = companionship, "Companion" string = Passenger,"Passenger " string = left you and pay, " has left the ship after paying you for the ride " string = Leadership_Descr,"Leadership indicates how strongly you influence people around you, and how well you are able to achieve your goals." string = Sailing_Descr,"Navigation indicates how good you are at controlling your ship. It influences your ship's speed and manoeuvrability." string = Fencing_Descr,"The Fencing skill is important for any captain, as your survival often depends on how well you can swing a blade." string = Gun_Descr,"A good shot can save your life, killing one or even several of your opponents." string = Cannons_Descr,"This skill controls the reloading speed of your cannons and the grouping of their shots." string = Accuracy_Descr,"The skill of timing the moment when a salvo will inflict maximum damage to the enemy. The higher this skill, the more accurate your gunners are." string = Grappling_Descr,"The skill at choosing the optimal distance, angle and speed for boarding ships, as well as keeping your boarding party together." string = Defence_Descr,"The crew-quarters' level of comfort, hygiene and the capacity to heal the wounded all help reduce losses from heated battles." string = Repair_Descr,"Intimate knowledge of your ship and her construction allows you to utilise your repair crews better, improving the efficiency of their work." string = Commerce_Descr,"Skill at haggling, assessing the value of goods and making business contacts. Helps you strike better trade deals." string = Sneak_Descr,"Luck, precognition or danger sense - whatever you call it, the more you improve this skill, the luckier you get." string = Navigator_Descr,"The Navigator is the officer that will help you control the ship, skilfully steering her in critical situations." string = Boatswain_Descr,"The Boatswain is the man who handles your crew, boosting their morale and combat readiness." string = Cannoner_Descr,"The Cannoneer is the officer in charge of your gunners and cannons." string = Doctor_Descr,"The Doctor is the man in charge of healing the wounds and ailments of your crew." string = Treasurer_Descr,"The Treasurer is the officer in charge of your book-keeping and various financial operations." string = Carpenter_Descr,"The Carpenter is in charge of repairing your ship and increasing the speed of repairs." string = Officer_Descr,"The Fighter will support you in melee combat." string = Companion_Descr,"Companion" string = Passenger_Descr,"Passenger" string = not assigned,"Not assigned" string = hitpoints,"Health" string = current experience,"Experience" string = next rank,"Next Rank" string = fame,"Fame" string = money quantity,"Gold" string = nation,"Nation" string = Hire Officer,"Hire officer" string = Officerprice,"Monthly salary: " string = OurMoney,"Your gold: " string = Salary,"Salary" string = delivery,"Payment" string = is remove officer,"Remove this officer from his post?" string = is realise officer,"Dismiss this officer?" string = SkillModifier,"The penalty for this skill is " string = SkillModifierUp,"The officer raises this skill by " string = Fort Commander,"Fort commandant" string = Captain, "Captain" string = cancel transaction, "Cancel " string = good describe, "Goods description" string = Perk Add Caption, "Add Ability" string = Passengers,"Passengers" string = Colonies,"Colonies" string = Buildings,"Buildings" string = Buld_house,"Build" string = Flag,"Flag" string = Loyality,"Loyalty" string = Bounty, "Reward" string = Career,"Career" string = Award,"Awards" string = Add Order, "Orders" string = ShipType,"Ship" string = Capture,"Detain" string = CaptureColony,"Capture" string = Capturing Passenger,"Detain passenger" string = is capture passenger,"Detain this passenger?" string = ColonyInfo, "Colony information" string = ColonyList, "Colony list" string = Population, "Population" string = not inhabitted,"Uninhabited" string = ColonyDistance,"Travel time" string = Type of Ship,"Ship" string = Ship Class,"Ship class" string = Ship trade operations possibe,"Trade" string = Select task, "Select task:" string = Task 1, "Ship hunting" string = Task 2, "Colony blockade" string = Task time, "Select the time frame for this task:" string = Task time 1, "month" string = Task time 2, "two months" string = Task time 3, "three months" string = Task difficulty, "Select task difficulty:" string = Task difficulty 1, "Take no risks, but earn little profit" string = Task difficulty 2, "Balance risk and profit" string = Task difficulty 3, "Maximum profit, maximum risk!" string = ColonyName,"Colony" string = Colonylevel,"Level" string = Colonyisland,"Island" string = Gold_per_month,"Monthly income" string = Agressor,"Aggression" string = SalaryQuantity,"Recruits" string = Garrison,"Garrison" string = Tax_rate,"Taxes" string = Disease,"Epidemic" string = AgressionTime,"Defeat" string = Colonists,"Colonists" string = Capture_rate,"Captured " string = Current Order,"Task" string = Wheat field, "Farm" string = Fishing pier, "Fishing pier" string = Mill, "Windmill" string = Academy, "College" string = Huts, "Barracks" string = not be able find best sell, "Unknown" string = is Wheat field, "Farm" string = is Fishing pier, "Fishing pier" string = is Mill, "Windmill" string = is Academy, "College" string = is Huts, "Barracks" string = Is Shipyard,"Shipyard" string = is Church, "Church" string = is storehouse, "Warehouse" string = Is Level,"Level" string = Is Fort,"Fort" string = ColonyLevel0,"No" string = ColonyLevel1,"Outpost" string = ColonyLevel2,"Village" string = ColonyLevel3,"Town" string = ColonyLevel4,"Large Town" string = Boat,"Boat" string = Fort,"Fort" string = Tartane,"Tartane" string = WarTartane,"Battle Tartane" string = Lugger,"Lugger" string = Sloop,"Sloop" string = Schooner,"Schooner" string = Barque,"Barque" string = Caravel,"Caravel" string = Fleut,"Fleut" string = Brig,"Brig" string = Brig_rn,"British Brig" string = Galeon_l,"Galleon" string = Corvette,"Corvette" string = Galeon_h,"War Galleon" string = Pinnace,"Pinnace" string = Frigate,"Frigate" string = Frigate_h,"Heavy Frigate" string = LineShip,"Line Ship" string = WarShip,"Warship" string = Battleship,"Battleship" string = Manowar,"Man-o-war" string = Lugger_descr,"Being one of the fastest ships of the XVI century, the lugger was quite popular with pirates, smugglers and military alike, who used it as a fast courier or reconnaissance ship." string = Sloop_descr,"The sloop was constructed with reconnaissance, coastal patrol and trade in mind, and it excels at those applications thanks to it's small draft and excellent maneuverability." string = Schooner_descr,"The good sailing qualities of this ship, along with it's spacious hold have made it one of the most attractive trading vessels for ordinary merchants who can't afford a fleut." string = Barque_descr,"The barque was created as a universal ship capable of long voyages with a minimum of crew. It's big hold allowed it to carry ample supplies for extended trips, and in many cases it was this ship that brave travellers sailed on when discovering new lands." string = Caravel_descr,"The unusual form of the caravel's deck allows this ship to be recognized from long distances. Caravels are mostly used by Spanish and Portuguese travellers. All the important geographical discoveries of the XV-XVI centuries were made on caravels. However, Its outdated construction does not allow the caravel to fight on a par with newer ships." string = Fleut_descr,"The fleut is a durable Dutch trading ship prized for its reliability. The Dutch seafarers often visited India and Japan on these ships. Despite the fact that the ship is big and durable enough for long voyages, using it for military purposes is unwise, but as a trading vessel the fleut is unrivalled in its class." string = Brig_descr,"The brig's range of use is exceptionally broad - they're used for trading, exploration, and sometimes even as military ships. Featuring high speed and menuverability, the brig was one of the most balanced ships of its time." string = Brig_rn_descr,"The brig's range of use is exceptionally broad - they're used for trading, exploration, and sometimes even as military ships. Featuring high speed and menuverability, the brig was one of the most balanced ships of its time. This brig is a British variation" string = Galeon_l_descr,"The galleon is undoubtedly the most famous type of ship in history. A close relative of the caravel, the galleon is a clumsy but reliable ship that has served seafarers for over two hundred years. The legendary spanish galleons of various sizes and types were built to transport the plundered gold back to Spain from its many colonies." string = Corvette_descr,"The corvette was designed to be a heavily armed ship, yet fast and light. As a consequence, corvettes have relatively weak hulls, but are able to catch up with smaller ships and successfully combat heavier ones. Corvettes are often used as patrol or military support ships." string = Galeon_h_descr,"In the middle of the XVI century the tubby galleons were too often the target of pirate attacks. In response, the war galleon was created. Made with harder wood, and having a hull with more specially reinforced bends, the war galleon is very difficult to control, and its speed is lower than that of a normal galleon." string = Pinnace_descr,"The pinnace is a balanced trade ship, liked by many captains. It is well-armed enough to stand a chance against pirate attacks, and big enough to carry large amounts of freight on long voyages." string = Frigate_descr,"The fast and maneuverable frigates are prized for their sailing performance and are the mainstay of most European fleets. The frigate is perhaps, overall, the best military ship of its time, combining high speed and heavy firepower, and can hold its own in combat against lineships." string = Frigate_h_descr,"The fast and maneuverable frigates are prized for their sailing performance and are the mainstay of most European fleets. The frigate is perhaps, overall, the best military ship of its time, combining high speed and heavy firepower, and can hold its own in combat against lineships." string = Lineship_descr,"The lineship is a variant of the warship with a few differences. The lineship is a bit faster than the warship, but is lighter and less heavily armed. Nevertheless it is undoubtedly a dangerous combat ship, with enough defence and firepower to defeat any adversary." string = Warship_descr,"The warship was designed to fill the gap between the lineship and the battleship - a vessel with good maneuverability and firepower. Combining the firepower of a battleship and the speed of a frigate, the warship is prized by captains and is often thought to be one of the best sailing ships created by man." string = Battleship_descr,"The battleship is an evolution of the war galleon. When the European nations began dividing their fleets into trading and military, battleships quickly became the core of the military fleets. The battleship is a powerful floating fortress designed for bombarding coastal batteries and forts. The battleship's biggest enemy is its size, which makes the vessel slow and hard to control." string = Manowar_descr,"The pinnacle of XVI century ship design, the manowar is undoubtedly the most fearsome saling ship ever built. It carries almost one hundred cannons on its three decks, and its hull is almost impenetrable to cannonballs. This makes the manowar king of the seas when it comes to direct confrontation, but its massive size and mass make the vessel very clumsy." string = bio not present,"You don't know the history of this man." string = CrewQuantityWantHire,"Recruits wishing to join you" string = RobColony,"Pillage" string = DestroyColony,"Raze" string = CaptureColony,"Capture" string = LastInfoFromColony,"Your information about the colony is dated " string = NoInfoFromColony,"You know nothing about this colony." string = Infrastructure,"Infrastructure" string = Build,"Build" string = Wheatfield,"Farm" string = Fishingpier,"Fishing pier" string = Mill,"Windmill" string = Shipyard,"Shipyard" string = Academy,"College" string = Huts,"Barracks" string = Storehouse,"Warehouse" string = Low Fort,"Fort" string = Middle Fort,"Stronghold" string = Hi Fort,"Citadel" string = Super Fort,"Castle" string = Low Shipyard,"Shipyard" string = Middle Shipyard,"Shipyard" string = Hi Shipyard,"Shipyard" string = Super Shipyard,"Shipyard" string = Church,"Church" string = Expedition,"Expedition" string = Goldmines,"Gold mines" string = Silvermines,"Silver mines" string = WheatfieldAcc,"Farm" string = FishingpierAcc,"Fishing pier" string = MillAcc,"Windmill" string = ShipyardAcc,"Shipyard" string = AcademyAcc,"College" string = HutsAcc,"Barracks" string = StorehouseAcc,"Warehouse" string = Low FortAcc,"Fort" string = Middle FortAcc,"Stronghold" string = Hi FortAcc,"Citadel" string = Super FortAcc,"Castle" string = Low ShipyardAcc,"Shipyard" string = Middle ShipyardAcc,"Shipyard" string = Hi ShipyardAcc,"Shipyard" string = Super ShipyardAcc,"Shipyard" string = ChurchAcc,"Church" string = ExpeditionAcc,"Expedition" string = GoldminesAcc,"Gold mines" string = SilverminesAcc,"Silver mines" string = NationAggressionRate,"Nation aggression" string = NationEvolutionRate,"Nation progress rate" string = WorldBeginState,"Starting colony state" string = NationRelationToCharacter,"Relations to player" string = RangersQuantity,"Rival AI captains" string = EncountersRate,"Encounter frequency" string = EventsRate,"Events frequency" string = LowAgression,"Low" string = MiddleAgression,"Normal" string = HiAgression,"High" string = LowEvolution,"Low" string = MiddleEvolution,"Normal" string = HiEvolution,"High" string = LowColonyState,"Outposts" string = MiddleColonyState,"Villages" string = HiColonyState,"Towns" string = UberColonyState,"Large Towns" string = LowRelation,"No enemies" string = MiddleRelation,"Normal" string = HiRelation,"All enemies" string = LowRanger,"Few" string = MiddleRanger,"Normal" string = HiRanger,"Many" string = LowEncounter,"Few" string = MiddleEncounter,"Normal" string = HiEncounter,"Often" string = LowEvent,"Low" string = MiddleEvent,"Normal" string = HiEvent,"Often" string = SailingsState,"Sailing settings" string = CannonsState,"Firing settings" string = AIState,"AI settings" string = DamageState,"Damage settings" string = SailToState,"'Sail To' Command" string = GameState,"Overall Difficulty" string = HiArcade,"Cadet" string = MiddleArcade,"Seaman" string = LowArcade,"Boatswain" string = NoArcade,"Captain" string = SailToYes,"Always enabled" string = SailToNo,"Disabled in battles" string = AgressionText,"Affects such things as war probability and how often the player's colonies will be attacked by other nations." string = EvolutionText,"Affects the speed of evolution and building of AI-controlled colonies." string = ColonyText,"Initial state of all colonies at the beginning of the game." string = RelationText,"Nations' attitude towards the player." string = RangersText,"Number of rival NPCs that will appear in the game." string = EncountersText,"The amount of random encounters while sailing on the Global Map." string = EventsText,"How often a major event can happen in the game world." string = ColonyCaptureChoice,"Colony flag selection" string = target_month_1,"January" string = target_month_2,"February" string = target_month_3,"March" string = target_month_4,"April" string = target_month_5,"May" string = target_month_6,"June" string = target_month_7,"July" string = target_month_8,"August" string = target_month_9,"September" string = target_month_10,"October" string = target_month_11,"November" string = target_month_12,"December" string = whotrader,"Merchant" string = whohovernor,"Governor" string = BuyCost,"Buying price:" string = SellCost,"Selling price:" string = QuestionBuyCost,"Do you want to buy" string = QuestionSellCost,"Do you want to sell" string = for_cost,"for" string = SkillsPenalty,"The skill penalty for this ship is" string = NoSkillsPenalty,"No penalty will be applied for steering this ship" string = UpgradeShip,"Ship Upgrade" string = Material,"Material" string = hull1,"Wood" string = hull2,"Copper" string = hull3,"Bronze" string = sails1,"Sailcloth" string = sails2,"Cotton" string = sails3,"Silk" string = cannons1,"Copper" string = cannons2,"Bronze" string = cannons3,"Iron" string = ColonyInfoExport,"The colony is exporting these goods." string = ColonyInfoImport,"The colony is importing these goods." string = ColonyInfoAmmunition,"These goods are ammunition." string = YouNeedToDelivery,"You must deliver " string = QuantityOfGoodsToColony," units of these goods to " string = FoodSpare,"The ship has enough supplies for " string = YouCannotOperateWithThisShip,"You cannot trade or do anything with goods belonging to this character." string = YouWantToBuy,"Buy " string = YouWantToSell,"Sell " string = OnAmount,"Cost " string = Change,"Change" string = HullUpgrade,"Hull upgrade" string = SailsUpgrade,"Rigging upgrade" string = CannonsUpgrade,"Cannons upgrade" string = UpgradeShipInfoHull1,"Ordinary wooden hull." string = UpgradeShipInfoHull2,"Copper-plated hull. Hit points +5%. Speed and manoeuvrability -5%." string = UpgradeShipInfoHull3,"Bronze-plated hull. Hit points +10%. Speed and manoeuvrability -10%." string = UpgradeShipInfoSails1,"Ordinary canvas sails." string = UpgradeShipInfoSails2,"Cotton sails. 2.5% bonus to ship speed and manoeuvrability. Sails receive 5% more damage." string = UpgradeShipInfoSails3,"Silk sails. 5% bonus to ship speed and manoeuvrability. Sails receive 10% more damage." string = UpgradeShipInfoCannons1,"Copper guns." string = UpgradeShipInfoCannons2,"Bronze guns. Accidental explosion probability -20%." string = UpgradeShipInfoCannons3,"Iron guns. Accidental explosion probability -40%." string = UpgradeCost,"Upgrade Cost: " string = ShipSolded,"No ships of this type are available at the shipyard." string = CulverineShort,"Culv." string = day1," days" string = day2," day" string = day3," day" string = gold1," gold" string = gold2," gold" string = gold3," gold" string = Manage Goods,"Manage Goods" string = Manage Ship,"Manage Ship" string = AreYouWantToDiscard,"Discard " string = In Amount,"in quantity of" string = SwapGoods,"Exchange" string = AllOperationsAllowed,"You have full control over this ship's hold." string = AddOperationsAllowed,"won't allow you to take anything from his ship's hold." string = reloadGoods,"Transfer goods: " string = AreYouWantToReload,"Are you going to transfer " string = OnShip,"to" string = YouNeedToEscortThisShipTo,"You need to escort this ship to " string = until," before " string = ThisShipIsMemberOfYourSquadron,"This ship belongs to your squadron and obeys your commands." string = Antigua,"Antigua" string = AntiguaDat,"Antigua" string = AntiguaAcc,"Antigua" string = AntiguaGen,"Antigua" string = Barbados,"Barbados" string = BarbadosDat,"Barbados" string = BarbadosAcc,"Barbados" string = BarbadosGen,"Barbados" string = Curacao,"Curacao" string = CuracaoDat,"Curacao" string = CuracaoAcc,"Curacao" string = CuracaoGen,"Curacao" string = Dominica,"Dominica" string = DominicaDat,"Dominica" string = DominicaAcc,"Dominica" string = DominicaGen,"Dominica" string = Grenada,"Grenada" string = GrenadaDat,"Grenada" string = GrenadaAcc,"Grenada" string = GrenadaGen,"Grenada" string = Guadeloupe,"Guadeloupe" string = GuadeloupeDat,"Guadeloupe" string = GuadeloupeAcc,"Guadeloupe" string = GuadeloupeGen,"Guadeloupe" string = Hispaniola,"Hispaniola" string = HispaniolaDat,"Hispaniola" string = HispaniolaAcc,"Hispaniola" string = HispaniolaGen,"Hispaniola" string = IslaMona,"Isla Mona" string = IslaMonaDat,"Isla Mona" string = IslaMonaAcc,"Isla Mona" string = IslaMonaGen,"Isla Mona" string = Jamaica,"Jamaica" string = JamaicaDat,"Jamaica" string = JamaicaAcc,"Jamaica" string = JamaicaGen,"Jamaica" string = MarieGalante,"Marie-Galante" string = MarieGalanteDat,"Marie-Galante" string = MarieGalanteAcc,"Marie-Galante" string = MarieGalanteGen,"Marie-Galante" string = Martinique,"Martinique" string = MartiniqueDat,"Martinique" string = MartiniqueAcc,"Martinique" string = MartiniqueGen,"Martinique" string = Montserrat,"Montserrat" string = MontserratDat,"Montserrat" string = MontserratAcc,"Montserrat" string = MontserratGen,"Montserrat" string = Nevis,"Nevis" string = NevisDat,"Nevis" string = NevisAcc,"Nevis" string = NevisGen,"Nevis" string = PuertoRico,"Puerto Rico" string = PuertoRicoDat,"Puerto Rico" string = PuertoRicoAcc,"Puerto Rico" string = PuertoRicoGen,"Puerto Rico" string = StEustatius,"St. Eustatius" string = StEustatiusDat,"St. Eustatius" string = StEustatiusAcc,"St. Eustatius" string = StEustatiusGen,"St. Eustatius" string = StKitts,"St. Kitts" string = StKittsDat,"St. Kitts" string = StKittsAcc,"St. Kitts" string = StKittsGen,"St. Kitts" string = StMartin,"St. Martin" string = StMartinDat,"St. Martin" string = StMartinAcc,"St. Martin" string = StMartinGen,"St. Martin" string = Tortuga,"Tortuga" string = TortugaDat,"Tortuga" string = TortugaAcc,"Tortuga" string = TortugaGen,"Tortuga" string = ColonyAntigua,"Antigua" string = ColonyAntiguaDat,"Antigua" string = ColonyAntiguaAcc,"Antigua" string = ColonyAntiguaGen,"Antigua" string = ColonyCuracao,"Curacao" string = ColonyCuracaoDat,"Curacao" string = ColonyCuracaoAcc,"Curacao" string = ColonyCuracaoGen,"Curacao" string = ColonyDominica,"Dominica" string = ColonyDominicaDat,"Dominica" string = ColonyDominicaAcc,"Dominica" string = ColonyDominicaGen,"Dominica" string = ColonyGrenada,"Grenada" string = ColonyGrenadaDat,"Grenada" string = ColonyGrenadaAcc,"Grenada" string = ColonyGrenadaGen,"Grenada" string = ColonyGuadeloupe,"Guadeloupe" string = ColonyGuadeloupeDat,"Guadeloupe" string = ColonyGuadeloupeAcc,"Guadeloupe" string = ColonyGuadeloupeGen,"Guadeloupe" string = ColonyIslaMona,"Isla Mona" string = ColonyIslaMonaDat,"Isla Mona" string = ColonyIslaMonaAcc,"Isla Mona" string = ColonyIslaMonaGen,"Isla Mona" string = ColonyMarieGalante,"Marie-Galante" string = ColonyMarieGalanteDat,"Marie-Galante" string = ColonyMarieGalanteAcc,"Marie-Galante" string = ColonyMarieGalanteGen,"Marie-Galante" string = ColonyMartinique,"Martinique" string = ColonyMartiniqueDat,"Martinique" string = ColonyMartiniqueAcc,"Martinique" string = ColonyMartiniqueGen,"Martinique" string = ColonyMontserrat,"Montserrat" string = ColonyMontserratDat,"Montserrat" string = ColonyMontserratAcc,"Montserrat" string = ColonyMontserratGen,"Montserrat" string = ColonyNevis,"Nevis" string = ColonyNevisDat,"Nevis" string = ColonyNevisAcc,"Nevis" string = ColonyNevisGen,"Nevis" string = ColonyStEustatius,"St. Eustatius" string = ColonyStEustatiusDat,"St. Eustatius" string = ColonyStEustatiusAcc,"St. Eustatius" string = ColonyStEustatiusGen,"St. Eustatius" string = ColonyStKitts,"St. Kitts" string = ColonyStKittsDat,"St. Kitts" string = ColonyStKittsAcc,"St. Kitts" string = ColonyStKittsGen,"St. Kitts" string = ColonyStMartin,"St. Martin" string = ColonyStMartinDat,"St. Martin" string = ColonyStMartinAcc,"St. Martin" string = ColonyStMartinGen,"St. Martin" string = ColonyTortuga,"Tortuga" string = ColonyTortugaDat,"Tortuga" string = ColonyTortugaAcc,"Tortuga" string = ColonyTortugaGen,"Tortuga" string = ColonyLaVega,"La Vega" string = ColonyLaVegaDat,"La Vega" string = ColonyLaVegaAcc,"La Vega" string = ColonyLaVegaGen,"La Vega" string = ColonySantoDomingo,"Santo Domingo" string = ColonySantoDomingoDat,"Santo Domingo" string = ColonySantoDomingoAcc,"Santo Domingo" string = ColonySantoDomingoGen,"Santo Domingo" string = ColonyPetitGoave,"Petit-Goave" string = ColonyPetitGoaveDat,"Petit-Goave" string = ColonyPetitGoaveAcc,"Petit-Goave" string = ColonyPetitGoaveGen,"Petit-Goave" string = ColonyBridgetown,"Bridgetown" string = ColonyBridgetownDat,"Bridgetown" string = ColonyBridgetownAcc,"Bridgetown" string = ColonyBridgetownGen,"Bridgetown" string = ColonySanJuan,"San Juan" string = ColonySanJuanDat,"San Juan" string = ColonySanJuanAcc,"San Juan" string = ColonySanJuanGen,"San Juan" string = ColonySantiagoVega,"Santiago Vega" string = ColonySantiagoVegaDat,"Santiago Vega" string = ColonySantiagoVegaAcc,"Santiago Vega" string = ColonySantiagoVegaGen,"Santiago Vega" string = ship1,"ships" string = ship2,"ship" string = ship3,"ships" string = MapWhatYouWantToDo,"Your orders?" string = whocorsair,"Corsair" string = ShipClass,"Class" string = SinkShip,"Sink" string = ReleaseShip,"Let go" string = Flow,"Leak" string = Ship_flow,"The ship has sprung a leak!" string = Tasks,"Tasks" string = RaiseMorale,"Raise Morale" string = Sergeant,"Sergeant" string = Lieutenant,"Lieutenant" string = Captain,"Captain" string = Commodore,"Commodore" string = Vagrant,"Vagabond" string = Hunter,"Hunter" string = Sea Wolf,"Sea Wolf" string = Lord of the seas,"Terror of the High Seas" string = Viscount_man,"Viscount" string = Viscount_women,"Viscountess" string = PirateHead,"Pirate chief" string = current rank,"Rank" string = servisetime,"Service time" string = tasks completed,"Missions completed" string = tasks notcompleted,"Missions failed" string = Tactic,"Tactics" ; loyality string = LoyalityMinimum,"Bare minimum" string = LoyalityAwful,"Awful" string = LoyalityLow,"Low" string = LoyalityPoor,"Poor" string = LoyalityNormal,"Normal" string = LoyalityElated,"Elated" string = LoyalityGood,"Good" string = LoyalityHigh,"High" string = LoyalityExcellent,"Excellent" string = LoyalityMaximum,"Fanatical" string = officers,"Officers" string = rumours,"Rumours" string = HirePrice,"Hiring Price" string = Disease,"Disease" string = Exp,"Experience" string = per month,"per month" string = RumoursCost,"You need to pay 100 gold to hear the latest rumours." string = NoMoreRumours,"No more rumours available." string = people1,"man" string = people2,"men" string = TooManyCrew,"The crew will suffer additional losses under fire and morale will deteriorate faster." string = OptimalCrew,"The crew will suffer normal losses under fire and suffer no penalties to morale." string = NoRumoursAtThisMoment,"I'm sorry, but there's no news to speak of at this time." string = titleConfirmCharacterCreate,"Confirm character creation" string = LandAi,"Simplified land artificial intelligence" string = SeaAi,"Simplified sea artificial intelligence" string = LandDmg,"Melee combat damage reduction" string = SeaDmg,"Naval combat damage reduction" string = CannonsRel,"Faster cannon reloading" string = CannonAcc,"Improved cannon accuracy" string = SailsArcade,"Faster sail setting/striking" string = SpeedArcade,"Increased ship speed" string = EnterProfileName,"Enter game profile name" string = NationRelation1,"You are the embodiment of virtue for the people of this nation. Mothers hold you up as a shinning example for their children, and young men dream of becoming just like you." string = NationRelation2,"People smile at you as you walk by, and every drunkard in the tavern wants to shake your hand. You are a welcome guest in this nation's colonies." string = NationRelation3,"The people of this nation are neutral towards you. They may invite you for a game of dice, but you're still buying your own drinks." string = NationRelation4,"People try not to notice you. Nobody will start conversations with you, and anyone armed is always ready to draw, expecting you to do something stupid." string = NationRelation5,"The people of this nation curse your name, old women spit in your wake, and any self-respecting man wants to cut your heart out and eat it raw." string = DarkRelation1,"Compared to you, Henry Morgan at the pinnacle of his career was a harmless puppy. All sorts of shady persons consider you their new leader." string = DarkRelation2,"You are welcome in any den of thieves, and they'll even lend you money for a new expedition, should you be short on cash." string = DarkRelation3,"You are known and respected. But nobody's going to risk his neck or his purse to save your hide." string = DarkRelation4,"Some of the more bloodthirsty cutthroats will probably try to pick a fight if they meet you." string = DarkRelation5,"With a reputation like yours, life is a constant gamble with death. Cutthroats and scoundrels of all kinds hate you with a passion and would gladly celebrate your untimely demise." string = TradeRelation1,"Any trader would consider himself honoured to have you transport his goods or escort his ships. You are offered grand discounts on all goods." string = TradeRelation2,"You can get almost any contract, and some goods are offered to you at discount rates." string = TradeRelation3,"Your are relatively unknown - people won't deal with you if their cargo is valuable, but all in all it's not hard for you to find a decent transport or escort job." string = TradeRelation4,"People don't trust you. traders will try to have as little business with you as possible, and will only hire you if they really have no other options." string = TradeRelation5,"People dislike you so much that prices rise as soon as you enter a shop. The only way for you to get a contract out of a trader is at gunpoint." string = Tactic_Descr,"The skill of commanding not only your own ship, but others as well. The higher this skill, the more ships you can command." string = Navigator_up,"A candidate for this position must be skilled in: 'Navigation'." string = Boatswain_up,"A candidate for this position must be skilled in: 'Boarding' and 'Leadership'." string = Cannoner_up,"A candidate for this position must be skilled in: 'Accuracy' and 'Cannons'." string = Doctor_up,"A candidate for this position must be skilled in: 'Defence'." string = Treasurer_up,"A candidate for this position must be skilled in: 'Trading'." string = Carpenter_up,"A candidate for this position must be skilled in: 'Repair'." string = Officer_up,"A candidate for this position must be skilled in: 'Fencing'." string = Leadership_up,"Every point invested in this skill raises the speed at which reputation and morale change by 2%." string = Sailing_up,"Every point invested in this skill raises the speed and manoeuvrability of the ship 3%." string = Tactic_up,"Every point invested in this skill increases the stats of your companions by 2%, while every 2 points allow you to add an additional ship to your squadron." string = Fencing_up,"Every point invested in this skill increases the damage you inflict by 3% and reduces energy loss by 3%." string = Gun_up,"Every point invested in this skill raises accuracy and increases the damage you inflict by 3%." string = Cannons_up,"Every point invested in this skill lowers the chance of a cannon exploding by 2%, and increases reloading times and the grouping of shots by 3%." string = Accuracy_up,"Every point invested in this skill increases salvo accuracy and damage inflicted by 3%." string = Grappling_up,"Every point invested in this skill increases the maximum distance and angle needed for boarding another ship by 5%." string = Defence_up,"Every point invested in this skill lowers crew losses from battles and illness by 5%." string = Repair_up,"Every point invested in this skill increases the speed and efficiency of repairs by 3%." string = Commerce_up,"Every point invested in this skill increases the efficiency of trade operations by 2%." string = Sneak_up,"Every point invested in this skill raises your luck by 10%." string = slaves1,"slaves" string = slaves2,"slaves" string = slaves3,"slaves" string = Remove Ship,"Remove" string = Experience,"Experience" string = RustyBlades,"Rusty blades" string = NormalBlades,"Normal blades" string = GoodBlades,"Fine blades" string = GloriousBlades,"Excellent blades" string = CrewOverflow,"Crew overload" string = ChangeSails,"Change sails" string = RaiseMoraleMoney,"To boost crew morale, you need to spend " string = Current Date and time,"Current date and time: " string = But in the same way," Also " string = of traders," merchants " string = merchants in accompaniment," merchants accompanied by " string = guards," escort " string = Trade caravan,"merchant convoy: " string = Patrol,"patrol: " string = Pirates,"pirates: " string = Naval squadron,"war squadron: " string = Punitive expedition,"punitive squadron: " string = under english flag," under English colours." string = under french flag," under French colours." string = under spanish flag," under Spanish colours." string = under dutch flag," under Dutch colours." string = battle on course,"Captain! Battle ahead! It seems to be " string = someone sails,"Captain! Sail ho! It seems to be " string = This building is already built,"This building has already been built." string = On island are not discovered metalls,"No silver or gold veins found." string = Price of build,"Building price:" string = Colonies comes short,"Colony lacks " string = All condition for givenned buildings are executed,"All requirements for this building have been met." string = It Is Required for build,"Building requires:" string = Colony Level,"Colony level: " string = BuildingsList,"Other buildings: " string = Colony Population,"Population: " string = Current Colony Population,"Current population: " string = Loyality for Colony,"Colony loyalty: " string = Current Loyality for Colony,"Current loyalty: " string = UpgradeWheatfield1,"Wheat fields increase colony food production." string = UpgradeFishingpier1,"Fishing piers increase colony food production." string = UpgradeMill1,"Windmill increase colony food production." string = UpgradeShipyard1,"Allows building ships up to 5th class." string = UpgradeShipyard2,"Allows building ships up to 4th class." string = UpgradeShipyard3,"Allows building ships up to 3rd class." string = UpgradeShipyard4,"Allows building ships up to 2nd class." string = UpgradeAcademy1,"The Academy trains ship's crews and officers." string = UpgradeHuts1,"The Barracks train ship's crews and officers, and also increases colony loyalty." string = UpgradeStorehouse1,"The Warehouse allows storage of more goods in the colony." string = UpgradeFort1,"Allows the setting of up to 32 lbs cannons in the colony's fort." string = UpgradeFort2,"Allows the setting of up to 36 lbs cannons and culverins in the colony's fort." string = UpgradeFort3,"Allows the setting of up to 42 lbs cannons, culverins and mortars in the colony's fort." string = UpgradeFort4,"Allows the setting of up to 48 lbs cannons, culverins and mortars in the colony's fort." string = UpgradeChurch1,"The Church increases the colony's population's loyalty." string = UpgradeExpedition1,"Makes an expedition to see if any gold or silver mines can be founded at the colony." string = UpgradeGoldmines1,"The Gold mine increases colony income." string = UpgradeSilvermines1,"The Silver mine increases colony income." string = ExchangeMoneyTitle,"Colony treasury transactions" string = ExchangeMoneyPersonage,"Character money" string = ExchangeMoneyColony,"Colony money" string = ReplacementHovernor,"Replace governor" string = ShowCurrentHovernor,"Show current governor" string = MapsList,"Map list" string = Grotto,"Grotto" string = WeaponDamage,"Damage: " string = WeaponBlock,"Block chance: " string = WeaponPiercing,"Pierce block chance: " string = WeaponRank,"Required rank: " string = WeaponPrice,"Value: " string = WeaponRarity,"Chance to find: " string = WeaponUnic,"Unique item." string = SpyGlassZoom,"Zoom: " string = SpyGlassShowNation,"Displays nation." string = SpyGlassShowCannons,"Displays cannons." string = SpyGlassShowCrew,"Displays crew." string = SpyGlassShowCharge,"Displays cannon charge." string = GunAccuracy,"Accuracy: " string = GunCharges,"Number of charges: " string = YouFindGold,"You found " string = YouFindItem,"You found an item: " string = YouFindQuestPassenger,"You found a passenger on the ship: " string = YouFindQuestItem,"Searching the captain's cabin turned up an item: " string = btnAccept,"Accept" string = btnReject,"Reject" string = ShipCrewLeft1,"The ship has " string = ShipCrewLeft2," crew left, what do you wish to do with them?" string = CrewJoin," seamen from the enemy crew are willing to join us." string = GoldConvoy,"Gold convoy" string = ShowCurrentCaptain,"Show current captain" string = YouNeedToDeliver,"You need to deliver " string = units of this cargo on colony," units of these goods to the colony of " string = LoadProfile,"Load Profile" string = titleQuickSave,"Saving..." string = NationAggressionRate_descr,"Determines game nations' intensity of diplomatic and military activity." string = NationEvolutionRate_descr,"Determines computer colonies' growth rate." string = WorldBeginState_descr,"Determines computer colonies' initial level, amount of gold and defence strength." string = NationRelationToCharacter_descr,"Determines player's initial relationship with game nations." string = RangersQuantity_descr,"Determines the amount of AI rival captains competing with the player during the game." string = EncountersRate_descr,"Determines encounter frequency while sailing Game world map." string = EventsRate_descr,"Determines the frequency of various random events in the game." string = SailingsState_descr,"Sailing Options" string = CannonsState_descr,"Battle Options" string = AIState_descr,"AI Settings" string = DamageState_descr,"Damage Options" string = SailToState,_descr"'Sail to...' Ability is" string = GameState_descr,"Overall Difficulty" string = SailingsState_Text_1, "Fast sail hoisting." string = SailingsState_Text_2, "Increased ship speed." string = CannonsState_Text_1, "Fast cannon reloading." string = CannonsState_Text_2, "Increased accuracy." string = DamageState_Text_1, "Decreased damage from blades and firearms." string = DamageState_Text_2, "Decreased damage in sea battles." string = AiState_Text_1, "Melee opponents rarely block, attack or use firearms." string = AiState_Text_2, "Naval opponents take more time making decisions." string = GameArcadeState_Text_1, "Overall Game Difficulty.\nSetting it higher will make the game more difficult." string = GameArcadeState_Text_2, "'Sail To' ability is locked in battles on 'Boatswain' and higher difficulty levels." string = gamma_descr,"Changes the general colour of the game picture." string = brightness_descr,"Changes the general brightness of the game picture." string = Contrast_descr,"Changes the general contrast of the game picture." string = FullScreenOnly,"Changes apply to fullscreen game mode only. Windowed mode will use your monitor settings." string = Sea Detail_descr,"Changes sea surface detail." string = NeedToExitFromSea,"Changes will be applied only after re-entering sea areas." string = ItCanRedusePerfomance,"Increasing this parameter may drastically lower performance." string = Herb Quantity_descr,"Changes grass density on land." string = Music Volume_descr,"Adjusts the volume of music." string = Sound Volume_descr,"Adjusts the volume of sound effects." string = Dialog Volume_descr,"Adjusts the volume of speech." string = Always Run_descr,"Makes your hero run by default, instead of walking." string = Invert Vertical Mouse Control_descr,"Inverts vertical mouse axis." string = Vertical Mouse Sensitivity_descr,"Changes vertical mouse axis sensitivity." string = Horizontal Mouse Sensitivity_descr,"Changes horizontal mouse axis sensitivity." string = SaveInProgress,"Saving...\nPlease wait." string = England_descr,"The English own five colonies on the islands of Barbados, St, Kitts, Nevis, Antigua and Montserrat." string = France_descr,"The French own three colonies on the islands of Tortuga, Guadeloupe and Martinique, as well as the colony Petit-Goave on the island of Hispaniola." string = Holland_descr,"The Dutch own three colonies on the islands of Curacao, St. Martin and St. Eustatius." string = Spain_descr,"The Spanish own two colonies on the islands of Puerto Rico and Jamaica, as well as the colonies La Vega and Santo Domingo on the island of Hispaniola." string = Pirate_descr,"The pirates control only one settlement, on the island of Isla Mona." string = Sailors,"Sailors" string = Soldiers,"Soldiers" string = Musketeers,"Musketeers" string = Cannoners,"Cannoneers" string = In the hold,"In the hold" string = In the store,"In stock" string = Weight for one unit,"Weight" string = Price sell,"Sell price" string = Price buy,"Buy price" string = Good name,"Description of goods" string = pcs," pcs." string = CtrlShiftSpeedBuySell,"Press CTRL or SHIFT keys while clicking the amount arrows to quickly buy or sell. CTRL increases the amount of goods per click by 10, while SHIFT allows you to set the min/max available amount with one click." string = in quantity,", " string = You earn,"You'll earn a profit of " string = On each unit," per each unit." string = You lost,"You'll loose " string = On each unit2," per each unit." string = Buy Rumour,"Listen to rumour" string = Officer,"Officer " string = left you," has left you." string = It's you,"It's you." string = You've got salary,"You've received a salary of " string = has made hold up on colony," has attacked the colony of " string = Restriction on amount of goods,"Goods storage limit" string = Max500,"Maximum amount of goods in store - 750 pcs. You need to build storehouses to increase the storage limit." string = Max1200,"Maximum amount of goods in store - 1500 pcs." string = CrewRiot,"Mutiny on board!" string = You have no gold,"You have no gold to buy rumours." string = RumoursWillBeAddedToLogbook,"The rumours that you've bought will be added to the 'Rumours' section of your logbook. A rumour that contains additional information about a quest will be highlighted in purple." string = OfficersWantMoneyAndFood,"Keep in mind that hired officers demand a salary every month and consume food regardless of whether they're assigned to a position or not." string = sailors_descr,"Sailors do basic work on the ship. The speed of hoisting and lowering the sails depends on the number of sailors aboard ship. Sailors do not fight in boarding battles." string = soldiers_descr,"Most of the time, soldiers either do nothing at all, or play dice. Their time comes during boarding battles." string = musketeers_descr,"These men fight in boarding battles, like soldiers, but they prefer to shoot rather than fight up close." string = cannoners_descr,"The speed with which cannons are reloaded and their accuracy depend on the number of cannoneers on the ship. Cannoneers don't fight in boarding battles." string = exp_descr,"Experience represents the crew's relative efficiency. The greater the experience, the better your soldiers and musketeers fight, and the faster your sailors and cannoneers work." string = morale_descr,"Morale represents the crew's unity and loyalty to you. Low morale can lead to mutiny, while high morale means the crew will function more efficiently." string = Sailors_max,"Maximum number of sailors: " string = soldiers_max,"Maximum number of soldiers: " string = musketeers_max,"Maximum number of musketeers: " string = cannoners_max,"Maximum number of cannoneers: " string = Sailors_min,"Minimum number of sailors: " string = soldiers_min,"Minimum number of soldiers: " string = musketeers_min,"Minimum number of musketeers: " string = cannoners_min,"Minimum number of cannoneers: " string = CtrlShiftSpeedHireFire,"Use the SHIFT or CTRL keys to quickly hire or fire crew. CTRL increases the amount of men per click by 10, while SHIFT allows you to set the min/max available number of men with one click." string = sailors_cost,"Price of hiring one sailor: " string = soldiers_cost,"Price of hiring one soldier: " string = musketeers_cost,"Price of hiring one musketeer: " string = cannoners_cost,"Price of hiring one cannoneer: " string = FireCrewNotAllowed," does not allow you to fire the crew of his ship." string = ShipSellName,"Ship name" string = ShipSellQuantity,"Amount for sale" string = Build progress,"Build time" string = MaxSquadronSize,"Max. squadron size: " string = Upgrade,"Upgrade" string = BuyShip,"Buy ship" string = SquadronSizeInfo,"Max. squadron size depends on your 'Tactics' skill. Each 2 points invested in this skill increase your squadron size by 1." string = The Repeated boarding the ship is impossible,"Repeated boarding of a ship is impossible." string = RobingColony,"Plunder colony" string = DestroingColony,"Raze colony" string = CapturingColony,"Capture colony" string = RobColonyText1,"If you plunder the colony you'll receive " string = RobColonyText2,", 2 random buildings will be destroyed, and the colony's population will decrease a little." string = RobColonyText3,"Are you sure you want to plunder the colony?" string = DestroyColonyText1,"If you raze the colony you'll receive " string = DestroyColonyText2,", all buildings in the colony will be destroyed, and the colony's population will decrease significantly." string = DestroyColonyText3,"Are you sure you want to raze the colony?" string = CaptureColonyText0,"Choose who you want to capture the colony for: the nation you serve or for yourself." string = CaptureColonyText1,"Capture the colony for the nation you serve. This is only possible if the nation's governor has given you a mission to capture this colony." string = CaptureColonyText2,"Capture the colony for yourself. All nations instantly become your enemies, and you are discharged from the service of your current employer nation." string = CaptureColonyText3,"Are you sure you want to capture the colony?" string = FortDestiny,"Choose the colony's destiny. Remember that in order to capture a colony for a nation your must have orders from that nation to capture it. In order to capture the colony for yourself you must have at least one unassigned officer." string = NoMoreOficers,"No available officers" string = NoMoreOficersDescribe,"No one in the tavern is currently looking to become your officer." string = Name,"Name" string = CtrlShiftSpeedTransferGoods,"Press CTRL or SHIFT keys while clicking the amount arrows to quickly transfer goods. CTRL increases the amount of goods per click by 10, while SHIFT allows you to set the min/max available amount with one click." string = CtrlShiftSpeedSurrendedTransferCrew,"Press CTRL or SHIFT keys while clicking the amount arrows to quickly transfer the surrendered crew. CTRL increases the number of crew per click by 10, while SHIFT allows you to set the min/max available amount with one click." string = HungerAlarm,"Captain, our food and water supplies are running low! Days we begin to starve: " string = SpyGlassShowSkills,"Shows skills" string = EpidemyOnShip,"There's an epidemic on the ship!" string = NoEpidemyOnShip,"The crew is completely healthy." string = Island:,"Island: " string = Colony:,"Colony: " string = Date:,"Date: " string = Press_F3,"Press F3" string = for_quick_action,"for quick Action" string = Ammunition,"Ammunition" string = EnemyRel,"Enemy" string = FriendRel,"Friend" string = NeutralRel,"Neutral" string = AllianceRel,"Alliance" string = Leave Crew,"Leave on board" string = CtrlShiftSpeedReloadCrew,"Press CTRL or SHIFT keys while clicking the amount arrows to quickly transfer the crew. CTRL increases the number of crew per click by 10, while SHIFT allows you to set the min/max available amount with one click." string = SurrendedCrewDestiny,"The enemy crew has surrendered. You can replenish your crew with the surrendered men, kill them or enslave them. You can also leave the surrendered men on their ship, so that it already has crew aboard when you capture it." string = Total,"Total crew: " string = AutoSave Mode,"Enable auto-save before boarding battles" string = MenuNote,"Menu" string = QuestMark Mode,"Show quest signs over NPCs" string = Show battle mode_descr,"Enables/disables the pulsating red frame effect when enemies are in the vicinity of the player's ship (in sea mode only)." string = AutoSave Mode_descr,"Enables/disables autosaving the game before each boarding battle." string = QuestMark Mode_descr,"Enables/disables quest icons above NPCs." string = DefeatRiot,"Quell the mutiny" string = EnglandAdj,"English" string = FranceAdj,"French" string = SpainAdj,"Spanish" string = PirateAdj,"pirate" string = HollandAdj,"Dutch" string = SmugglerAdj,"smuggler" string = TraderAdj,"trader" string = peopleEnglandAdj,"English" string = peopleFranceAdj,"French" string = peopleSpainAdj,"Spanish" string = peoplePirateAdj,"pirate" string = peopleHollandAdj,"Dutch" string = peopleSmugglerAdj,"smuggler" string = peopleTraderAdj,"trader" string = ShipMark Mode,"Show additional information about ships" string = ShipMark Mode_descr,"Enables/disables the display of help icons above ships." ; sea speak string = Speak_news, "Latest news" string = Speak_trade, "Trade" string = Speak_ransom, "Demand ransom" string = Speak_capture, "Demand surrender" string = Speak_tax, "Offer gold" string = Speak_cancel, "Continue voyage" string = Speak_thanks, "Thanks" string = Speak_AgreeRansom, "Agree" string = Speak_DisAgreeRansom, "Decline" string = Speak_FailedRansom, "Ok" string = Speak_OkCapture, "Ok" string = Speak_NotOkCapture, "Ok" string = Speak_No_News, "We've been at sea for a long time and don't know the latest news." string = Speak_News1, "Want some news? Here it is\n" string = Speak_News2, "This rumour isn't too fresh, but maybe you'll find it interesting\n" string = Speak_1,"What do you want?" string = Speak_2,"Nice to meet you, my friend." string = Speak_3,"Why do you interrupt my voyage?" string = Speak_4,"Anything else to discuss?" string = Speak_5,"I repeat, I am not going to pay you!" string = Speak_6,"What the heck! I'll fight to the end!" string = Speak_7,"Sure, all right! If you leave me alone I'll pay you " string = Speak_8,"Deal?" string = Speak_9,"I have nothing to offer you." string = Speak_10,"Huh! Isn't that just a tiny bit too damn much?!" string = Speak_11,"Hey, wait, I'm gonna pay you! Don't you think that " string = Speak_12," gold is a goodly sum?" string = Speak_13,"All right, here's the money. Can I go now?!" string = Speak_14,"I told you already, damn you! I won't surrender!" string = Speak_15,"I refuse to pay and now you want me to surrender! What awful insolence!" string = Speak_16,"Hey! I already paid you! If you persist, you'll get a cannon-ball right up your bung hole!" string = Speak_17,"Never! I'll fight to the end!" string = Speak_18,"I see I have no choice... Well then, I surrender my ship." string = Speak_19,"Isn't that a bit too much?" string = Speak_20,"Don't shoot! Don't shoot! I surrender!" string = Speak_21,"I think I'll accept your offer if you pay me." string = Speak_22,"I don't think I'm interested!" string = Speak_23,"Hey, you on the boat! What do you say to my generous offer of sparing your filthy hides in exchange for " string = ChooseSpeakType,"Choose a topic for conversation" string = ChooseSpeakAnswers,"The options 'Latest news' and 'Trade' are only available if the ship is not hostile to you. The other options are only available if the ship is hostile to you." string = ColonyInfoContraband,"It is illegal to trade these types of goods in any colony of the archipelago." string = Speak_smg,"Arrr! You have some nice juicy contraband to sell, captain? Then you've come to the right man!" string = SmugglingAlarm,"A military patrol has attacked you while you were dealing with the smugglers!" string = You will lose colony in,", which belongs to you. Days left until you loose the colony: " string = has capture you colony,"has captured the colony of " string = which has your,", which belonged to you." string = FlowDescription,"The ship's hull is leaking! Some goods may begin to rot." string = Job title,"Job" string = QuantityShort,"Qty." string = ItemsTradeInfo,"The item quantity area shows only those items that are not equipped on your character." string = for_quick_action_Moor,"to moor" string = for_quick_action_Board,"to board" string = for_quick_action_LandTroops,"to land troops" string = for_quick_action_Map,"to enter Global map" string = for_quick_action_Reload_Sea,"to moor" string = for_quick_action_ToSea,"to board your ship" string = for_quick_action_Talk,"N/A" string = for_quick_action_Look,"N/A" string = for_quick_action_Pick,"N/A" string = for_quick_action_Action,"N/A" string = for_quick_action_OpenBox,"N/A" string = for_quick_action_Reload,"to enter" string = for_quick_action_Closed,"The exit is locked" string = for_quick_action_EnterToSea,"to exit to sea" string = for_quick_action_EnterToIsland,"to exit near the island" string = for_quick_action_EnterToShip,"to exit near the ship" string = for_quick_action_EnterToStorm,"to enter the storm" string = for_quick_action_EnterToAttack,"to join the battle" string = for_quick_action_EnterToEnemy,"to fight the pursuers" string = AddCompanionCaption,"Ship captain assignment" string = YouNeedToSellShipFirst,"You must sell your ship before buying a new one." string = YouNeedMoreMoneyForBuyShip,"You do not have enough money to buy a new ship." string = YouHaveNoFreeCaptainForAssignToShip,"You don't have an officer that could be assigned as captain of the new ship." string = TacticSkillIsNotEnough,"The level of your 'Tactics' skill does not allow commanding a bigger squadron." string = TacticSkillIsNotEnoughOnlyPlayerAllowed,"The level of your 'Tactics' skill does not allow commanding a bigger squadron. You can only buy a ship for your main character." string = FreeCrewLeftInShipyard,"Unassigned crew: " string = Confirm_exit_from_menu,"Do you really want to exit the game?" string = KeyAlreadyUsed,"Key already in use" string = FoodAlarm,"Captain, our food and water supplies are depleted, and the crew will start eating each other soon!" string = ShipTypeShort,"Type" string = ShipWithCaptain,"The crew of your ship commanded by " string = ButMutinyWasDrownedInBlood" has revolted, but the mutiny was successfully scotched." string = AndMutinyHasSuccesed," has mutinied and taken over the ship!" string = Net_TryToConnectToServer,"Trying to connect to the server at IP " string = Net_TimeToCancelConnection30,"30 seconds until cancellation" string = Net_TimeToCancelConnection,"Cancellation in " string = seconds," seconds" string = Net_YouNeedtoChoseServerMode,"You must choose a server mode: local, internet, or both." string = Net_ServerAlreadyRun,"Server already running, do you want to restart it?" string = Net_YouNeedtoEnterServerName,"You haven't set the server name." string = DiseaseShipAlert,"A disease plagues your ship. You are forbidden to moor in this port!" string = DiseaseColonyAlert,"There's an epidemic in the colony! We do not recommend mooring here." string = LandTo,"Moor" string = DontLand,"Don't moor" string = PortAlert,"Colony message" string = NoteText_ProfileName_Incorrect,"Incorrect profile name. It cannot be empty, contain spaces or the following symbols: '*','?','\','/'" string = Blaze,"Blaze" string = Sharp,"Shark" string = Beatrice,"Beatrice" string = btnNetFG_MS_InetServerLoadingCancel, "Cancel" string = capNetFG_MS_LoadedServers, "Servers loaded :" string = capNetFG_MS_LoadedServersStatus, "Status :" string = capNetFG_MS_Connect, "Connecting to master-server" string = capNetFG_MS_Failed2Connect, "Failed to connect to master-server" string = capNetFG_MS_GettingServers, "Getting internet server list" string = capNetFG_MS_LoadingServersList, "Loading server list" string = capNetFG_MS_ServersListExist, "You already have a server list loaded, do you wish to update it from the master-server?" string = Lorens,"Lorens" string = Beltrop,"Beltrop" string = SimpleSea Mode,"Simplified sea" string = SimpleSea Mode_descr,"Enables / disables simplified sea calculations (faster, but lower quality)" string = RansackDiscardGoodsHelp,"Select the cargo that you wish to discard and set the desired quantity using the slider or buttons, then push the 'tick' button on the right to confirm. The cargo is first discarded from your own ships hold, and only then from the hold of the captured ship." string = ExchangeShipHelp,"When swapping ships make sure that you have transefed all the goods that you need to your new ship." string = CaptureShipHelp,"You can add the prize ship to your squadron." string = CaptureShipSailorsHelp,"You do not have enough sailors to man the prize ship and add it to your squadron." string = CaptureShipCannonersHelp,"You do not have enough gunners to man the prize ship and add it to your squadron." string = DiscardGood,"Discard goods"