Tides of War (formerly known as Letters of Marque) Devlog Update
Greetings all and welcome to the December Devlog update!
A lot has happened since our last update, and we are anxious to share the results – and plans for the future – with you all.
Build v0.3 – Current public release
First off, let’s talk about the current build on Itch.io – v0.3
Early November we finally swapped out or old Test Ketches with our test Brigs – Which first of all meant MORE size and MORE firepower! The same model used is the low poly version of the more detailed model that the player will use in the coming entirely new build of ToW – v0.4...
Welcome to the first Tides of War devblog! We are kicking off the month with a new devblog covering the changes taking place.
Tides of War - New Name
Lets hit the largest topic first. The name of Letters of Marque has been changed to Tides of War: Letters of Marque.
There are several factors that led to this. First, after several tests we found that the word "marque" was hard to convey correctly. Most testing showed that people tried to search for 'mark', 'marc', or even 'marquee'. Second, we had set the name Letters of Marque as something of a working title and really just never got around to getting a new name since we were rather busy with mechanics and art. Third, we want to grow the game series beyond a single game with a theme that binds several games together, and the current title was not good for that. Fourth, we wanted to do the name change before we reached anything close to an alpha stage where the...
Naval Battle Game Comes Alive!
It has been an amazing year so far full of a lot of progress on our latest naval battle game Letters of Marque. It went from merely a concept in June to something that can be played, in less than 6 months. We want to thank all of our fans that have been keeping us motivated. Your feedback is greatly appreciated, keep it up! Your follows, likes, and comments are great for getting us moving on the development to make you a great age of sail ship action game!
Then and Now
Our first brig placeholder
At the start we laid out our goals (to make a fun naval battle game) and began the work using placeholders and quick script segments to approximate the game. A quick Finite State Logic helmed the AI ships and a placeholder...
This is one update I am particularly proud of. The rigging and sails were quite an intensive set of code to get working smoothly, including taking into account all of the changes that can occur in the rigging after damage.
Wha?!?! Did you say the demo was playable by everyone?!?!?!
YES! It is playable and downloadable and free to play. No ‘Early Access’ or fees to pay, just a plain ol’ game in testing that you can play with your friends. Now, there is one limitation, it requires you to sign up on our website for an account, but that is the only stipulation. We are using the login to track some basic metrics and crash reports so it helps us help you! Now, on to some of the details of the latest build.
Download, extract to your favorite games folder, enjoy. It is just that simple. No installer to worry about. Just put it somewhere that has decent file permissions and you are good to go.
New Substances and textures
Anyone that is following the game scene knows that PBR (Physically Based Rendering) is the hot item in games, and indie games are not excluded from this. As such we have begun to add in new PBR textures and substances to the models to get the lighting and shading right. We are replacing our placeholder basic textures with the more accurate PBR ones, though they may be replaced in the future when we have some more time.
New Deck texture
New copper bottom option for ships
New damage mechanic - Dismasting
The damage model is becoming more accurate and realistic with the sails able to take damage and change the force values they impart and now with the ability for forces to break or remove masts including cannon fire. As a mast takes damage it becomes more susceptible to related forces through wind or momentum. Once those forces exceed the ability of the mast to stand, it snaps and...