FL337 ‘Fleet’ Steam Early Access Release on November 17th 2015
Huntington, NY – November 10, 2015 – KWL Productions, a New York based independent studio, announces the early access release of FL337 a 2D sidescroller pirate beat ‘em up on November 17th, 2015 available on Steam (Windows, OSX, and Linux). It will release for $9.99
Sharpen your swords and prepare yourself for an epic journey. In a world where pirate ships run the seas embark on a journey to defeat the one fleet who undeniably rules them all. Grab a friend or dare to give it a go solo in this arcade style beat ‘em up. With each level more challenging than the last, every level brings you to a different ship of the fleet. Upon boarding each ship you must know that no ship is without a Captain. Every boss battle brings you and your comrades one step closer to the task at hand. Do you think you have what it takes to defeat the Fleet?
Compared to the free game, "Pirates and Traders: Gold!" is ad-free, adds two new starting backgrounds (buccaneer and escaped slave) and adds 5 additional starting ships (pinnace, coastal barque, chasse-maree, fluyt and caravel).
In this game, you start off by choosing many parameters such as your name, your gender and nationality (British, Dutch, French, Spanish, Danish or Portuguese), some skill points, the type of ship you want, your background (Adventurer, Sailor), the difficulty setting and so on.
Afterwards, you can spend your time as a merchant, trading cargo between islands to sell goods that are in demand....
In case you missed it on our forums, our good friend Oliver Joyce posted that his seafaring epic ...er whimsical nautical role playing game Ships and Scurvy is now up for voting on Steam Greenlight! Just what is Ships and Scurvy? Well, if you had been reading Oliver's DevBlog, or his posts on the forum you would know! But just to make it easy for you without a lot of clicking, here is his trailer from June!
Heart-pounding naval combat with wooden ships and iron men! Take command of your ship and crew to sail into battle with iconic ships from the golden age of sail. Balance your offence and defense to outlast, dismast, sink, board, and plunder your enemies. Challenge your friends in thrilling smoke filled multiplayer battles or sail solo in missions to challenge your command skills. Become a Pirate Lord in the Brethren of the Coast or hunt down your nations enemies as the Captain of a Ship of the Line. Earn your Letters of Marque and start your voyage, if you dare.
Take part in large scale battles in both multiplayer and single player naval combat that spans the golden age of sail. Sail iconic ships and lead your crew in sinking, capturing, plundering, and razing enemy ships for King and Country or for your own personal wealth. "Raise the Black" against merchant ships or seize cargo for your nation is varied multiplayer battles that will test your abilities as a...
A few years ago, I ran across the start of development on a new game from independent Netherlands game developer Triangle Studios called “Cross of the Dutchman.” Unfortunately, due to forum upgrades, the original article I posted in September of 2011 got lost in translation, however, you can still read the original post along with the comments over on the Internet Archives Wayback Machine! Today, Triangle Studios has announced that Cross of the Dutchman has finally been completed and is headed for Steam Greenlight!
It's been a while since I posted anything about Whiskeybarrel Studio's upcoming RPG Ships and Scurvy! While I have been negligent in keeping you informed, lead developer Oliver Joyce has been slaving away creating world full of ships, islands, treasure and friendly natives! He has also been busy churning out DevBlogs to keep you all up to date on exactly how development is going. In the latest, Oliver has added an essential part of any pirate game, the Tavern! For those of you that missed it, he also posted his first ever teaser trailer, and I must say, it is awesome!
My apologies for not getting that on the front page sooner mates! I did Tweet it, and you could have seen already it if you had been paying attention to his posts on our forum, and his DevBlog! I am really looking forward to this...