My son has this game (Alpha) and it looks intriguing. The 3D modelling is cartoon like but the sea graphics are awesome looking. There are several realism aspects to the sailing as well. Sail up to dock, anchor or pull up anchor, tweaking the shape of the sails and more. Not sure about the strategics aspects of the game yet though. Of course being cartoon like the ship models are not faithful to dimensions or paint schemes. Islands look like toy Lego towns. It seems to be geared more toward fun then simulation. The intent is for multi-player where larger ships will need other players as crew. This will add a new level of experience to the pirate gaming community. Due to be released in a few months.
Today, I'm very excited to reveal New Horizons Remastered; a new project to immortalise our much-loved New Horizons mod for PotC in the Unity engine, as a standalone game.
Starting right now, you can play a short tech demo that incorporates several assets and locations from the New Horizons mod and reimagines them with modern graphics while emulating the same gameplay mechanics.
At their E3 press conference earlier today, Ubisoft announced a new pirate game titled Skull and Bones. The game is being developed by Ubisoft Singapore, the studio behind the naval systems in Assassin's Creed IV: Black Flag, which seems to have been a major influence on the design of Skull and Bones. It takes place in the Indian Ocean in 1721, where you take command of your own ship and can sail around an open, connected world by yourself or as part of a "gang" of pirates with other players, fighting and looting other ships as you go.
A preview of multiplayer gameplay was shown at the conference, which you can watch below:
Here's a behind-the-scenes video from the development team explaining more about the game:
The game is scheduled to launch in late 2018 on PC, PlayStation 4 and Xbox One.
You can find out more about it here:...